[/Script/JunoJournal.JunoPlayerStateComponent_Journal]
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+TextReplacements=(Category=Game, Namespace="", Key="459318384F67C5B8B81349BF9895C2D5", NativeString="They’re attacking the shops now?! Downtown Utopia is the BEST place to get shoes, records, boba tea... You gotta stop those masked looters! Set up a Field Generator to prevent any more damage, save the shopkeepers, and TAKE DOWN WHOEVER’S BUSTING UP MY FAVORITE STORES! - Killswitch", LocalizedStrings=(("ar","هل يهاجمون المتاجر الآن؟! وسط المدينة الفاضلة أفضل مكان لشراء الأحذية وأسطوانات التسجيل وشاي البوبا... عليك أن توقف هؤلاء الناهبين المقنّعين! جهّز مولّد مجال لمنع حدوث أي أضرار أخرى وأنقِذ أصحاب المتاجر واقضِ على مَن يخرب متاجري المفضلة! - كيل سويتش"),("en","They’re attacking the shops now?! Downtown Utopia is the BEST place to get shoes, records, boba tea... You gotta stop those masked looters! Set up a Field Generator to prevent any more damage and TAKE DOWN WHOEVER’S BUSTING UP MY FAVORITE STORES! - Killswitch"),("de","Sie greifen jetzt die Geschäfte an?! Die Innenstadt von Utopia ist der BESTE Ort für Schuhe, Schallplatten und Bubble Tea ... Du musst diese maskierten Plünderer aufhalten! Platziere einen Feldgenerator, um weitere Schäden zu verhindern und ERLEDIGE ALLE, DIE MEINE LIEBLINGSGESCHÄFTE ZERSTÖREN! – Killswitch"),("es","¿Ahora atacan las tiendas? El centro de Ciudad Utopía es el mejor sitio para comprar zapatos, discos y té de burbujas. ¡Detén a esos saqueadores enmascarados! Despliega un generador de campo para prevenir más daños y cárgate a quien intente reventar mis tiendas preferidas. - Killswitch"),("es-419","¡¿Están atacando las tiendas?! El centro de Utopía es el mejor lugar para conseguir zapatos, discos, té boba... ¡Detén a esos enmascarados revoltosos! ¡Despliega un generador de campo para impedir más daños y elimina a quien esté destrozando mis tiendas favoritas! - Killswitch"),("fr","Et maintenant, ils s'attaquent aux boutiques ? Le centre-ville d'Utopia est le meilleur endroit pour se fournir en chaussures, CD et bubble teas... Vous devez arrêter ces voleurs masqués ! Mettez en place un générateur de champs pour empêcher qu'ils ne fassent plus de dégâts et ÉLIMINEZ CEUX QUI TOUCHENT À MES MAGASINS PRÉFÉRÉS ! - Killswitch"),("it","Hanno preso di mira i negozi? Il centro di Utopia è il luogo MIGLIORE per comprare scarpe, dischi, bubble tea... Devi fermare quei saccheggiatori mascherati! Installa un generatore di campo per impedire altri danni e ABBATTI CHIUNQUE ABBIA PRESO DI MIRA I MIEI NEGOZI PREFERITI! - Killswitch"),("ja","「奴ら、お店を襲撃してるの！？ ユートピアのダウンタウンは、クツ、レコード、タピオカティーを買うには最高なんだよ… 仮面の略奪者たちを止めないといけないよ！ フィールドジェネレーターを設置してこれ以上の被害を止めて、お気に入りのお店を壊すような奴らをやっつけるんだ！」 - キルスイッチ"),("ko","지금 가게를 공격하고 있다고요? 유토피아 도심은 신발, 레코드판, 버블티 구하기에 최고의 장소인데... 가면 쓴 약탈자 놈들을 막아야 해요! 필드 생성기를 설치해 추가 피해를 막고, 제가 제일 좋아하는 가게를 파괴하는 게 누구든지 간에 처리해 주세요! - 킬스위치"),("pl","Zaczęli atakować sklepy? O nie! Centrum Utopii to przecież najlepsze miejsce na zakup butów, płyt, herbatek... Powstrzymaj tych zamaskowanych bandziorów! Ustaw generator polowy, by zapobiec dalszym zniszczeniom i ZAŁATW ŁAJDAKÓW, KTÓRZY ATAKUJĄ MOJE ULUBIONE SKLEPY! – Killswitch"),("pt-BR","Estão atacando as lojas agora?! O centro de Utopiana é o MELHOR lugar para comprar sapatos, discos, chá boba... Você tem que deter esses saqueadores mascarados! Instale um Gerador de Campo para impedir estragos, salve os lojistas e DÊ UMA SOVA EM QUEM ESTIVER DETONANDO MINHAS LOJAS FAVORITAS! — Disruptor"),("ru","«Теперь они нападают на магазины?! Ну и где мы будем покупать лучшую обувь, пластинки и бабл-чай? Этих мародёров в масках надо остановить! Установи генератор щита, чтобы предотвратить дальнейший ущерб, и устрани негодяев, которые посмели громить мои любимые магазинчики!» — Устранитель."),("tr","Şimdi de dükkânlara mı saldırıyorlar? Ayakkabı, plak, boba çayı alınacak EN İYİ yer Ütopya Merkezi'dir... Bu maskeli yağmacıları durdurman gerek! Daha fazla hasarı önlemek için bir saha jeneratörü kur ve EN SEVDİĞİM DÜKKÂNLARA KİM ZARAR VERİYORSA AĞZININ PAYINI VER! - Killswitch"),("zh-hans","他们在攻击商店？！我最喜欢去方舟城中心买鞋子、唱片和奶茶了……阻止那些面具恶霸！部署区域发生器，防止这里遭到更多破坏。无论是谁在破坏我喜欢的商店，送他们上西天！——绝杀"),("zh-Hant","他們正在攻擊商店？！烏托邦市中心最好逛了，可以買到鞋子、唱片、波霸珍奶……你一定要阻止那些蒙面搶匪！快去架設場域生成儀以阻止更多破壞，拯救店員，並擊倒所有破壞我最喜歡的商店的傢伙！ ——絕殺"),("id","Mereka sekarang menyerang pertokoan?! Pusat Kota Utopia adalah tempat TERBAIK untuk beli sepatu, musik, dan teh boba ... Kau harus hentikan penjarah bertopeng itu! Pasang Generator Lapangan untuk mencegah kerusakan lebih lanjut dan HANTAM SIAPA PUN YANG MENGHANCURKAN TOKO-TOKO FAVORITKU! - Killswitch"),("th","พวกมันกำลังโจมตีร้านค้าเหรอ?! เขตดาวน์ทาวน์ยูโทเปียเป็นที่ที่ดีที่สุดในการซื้อรองเท้า แผ่นเสียง ชานมไข่มุก... คุณต้องหยุดพวกแก๊งปล้นสวมหน้ากากพวกนั้นนะ! ตั้งเครื่องกำเนิดสนามพลังเพื่อป้องกันความเสียหายเพิ่มเติม ปกป้องเจ้าของร้าน และอัดใครก็ตามที่มันทำลายร้านโปรดของฉัน! - คิลสวิตช์"),("vi","Chúng tấn công cả mấy cửa tiệm sao?! Trung tâm Thành Phố Hoàn Mỹ là nơi TUYỆT NHẤT để mua giày, đĩa nhạc, trà sữa đấy... Bạn phải cản lũ cướp đeo mặt nạ đó lại! Hãy lắp đặt một Máy Tạo Trường Lực để tránh bị tổn thất thêm, giải cứu các chủ cửa hàng và HẠ GỤC BẤT CỨ TÊN NÀO ĐANG PHÁ HOẠI NHỮNG CỬA HÀNG YÊU THÍCH CỦA TÔI! – Killswitch")))
+TextReplacements=(Category=Game, Namespace="", Key="A6A682BD44E7E43CB79CB19D651B7805", NativeString="Nice work! You saved my favorite shopkeeper. Maybe I'll get a discount now... - Killswitch", LocalizedStrings=(("ar","أحسنت! أنقذت متجري المفضل لدي. ربما سأحصل على خصم الآن... - كيل سويتش"),("en","Nice work! You saved my favorite shop. Maybe I'll get a discount now... - Killswitch"),("de","Gute Arbeit! Du hast meinen Lieblingsladen gerettet. Vielleicht kriege ich jetzt Rabatt ... – Killswitch"),("es","¡Buen trabajo! Has salvado mi tienda favorita. A lo mejor ahora me hacen descuento... - Killswitch"),("es-419","¡Buen trabajo! Salvaste mi tienda favorita. Quizá ahora me haga un descuento. - Killswitch"),("fr","Beau travail ! Vous avez sauvé ma boutique préférée. J'aurais peut-être le droit à une remise, après ça... - Killswitch"),("it","Ottimo lavoro! Hai salvato il mio negozio preferito. Forse adesso mi farà uno sconto... - Killswitch"),("ja","「よくやったね！ お気に入りのお店を救ってくれた。これで割引を受けられるかもしれない…」 - キルスイッチ"),("ko","수고하셨어요! 제가 가장 좋아하는 가게 주인을 구해 주셨네요. 혹시 할인 받을 수 있으려나... - 킬스위치"),("pl","Dobra robota! Ocaliłeś mój ulubiony sklep. Może teraz dostanę zniżkę... – Killswitch"),("pt-BR","Bom trabalho! Você salvou o meu lojista favorito. Quem sabe ele me dá um desconto agora... — Disruptor"),("ru","«Отлично! Тебе удалось спасти моего любимого продавца. Может, теперь он даст мне скидку?» — Устранитель"),("tr","İyi işti! En sevdiğim dükkanı kurtardın. Belki artık biraz indirim alırım... - Killswitch"),("zh-hans","干得好！你救下了我最喜欢的商店。说不定我现在可以享受折扣价了……——绝杀"),("zh-Hant","做得好！你救了我最喜歡的店長。說不定我現在拿得到折扣了……——絕殺"),("id","Kerja bagus! Kau telah menyelamatkan toko favoritku. Mungkin sekarang aku bakal dapat diskon ... - Killswitch"),("th","ทำได้ดีมาก! คุณช่วยชีวิตเจ้าของร้านโปรดของฉันไว้ บางทีต่อไปนี้ฉันอาจจะได้ส่วนลด... - คิลสวิตช์"),("vi","Làm tốt lắm! Bạn đã cứu cửa hàng yêu thích của tôi. Có khi giờ tôi sẽ được giảm giá cũng nên… – Killswitch")))
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+TextReplacements=(Category=Game, Namespace="", Key="9BDB6F96443FB710B7D475A6828CA692", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","الزعماء المهزومون:"),("en","Bosses Defeated:"),("de","Boss besiegt:"),("es","Jefes derrotados:"),("es-419","Jefes derrotados:"),("fr","Boss vaincu :"),("it","Boss sconfitti:"),("ja","倒したボス:"),("ko","쓰러트린 보스:"),("pl","Pokonany boss:"),("pt-BR","Chefes derrotados:"),("ru","Побеждённый босс:"),("tr","Alt Edilen Boss'lar:"),("zh-hans","已击败头目："),("zh-Hant","已擊敗頭目："),("id","Bos Dikalahkan:"),("th","เอาชนะบอส:"),("vi","Số Boss Đã Đánh Bại:")))
+TextReplacements=(Category=Game, Namespace="", Key="F4383F374DE8AD2C53ABE2817D068C60", NativeString="The shopkeepers are trapped in the rubble!", LocalizedStrings=(("ar","تلك الصخرة الكبيرة تُعيق التجارة!"),("en","That big chuck of rock is getting in the way of commerce!"),("de","Dieser riesige Felsbrocken behindert den Handel!"),("es","¡Ese pedrusco está fastidiando la oferta y la demanda!"),("es-419","¡Esa roca enorme estaba perjudicando al comercio!"),("fr","Ce gros rocher gêne le commerce !"),("it","Quel gran pezzo di pietra mi sta rovinando gli affari!"),("ja","あの大きい岩のせいで商売ができないよ！"),("ko","저 거대한 바위 덩어리가 쇼핑을 방해하고 있어요!"),("pl","Ten wielki kawał skały przeszkadza w handlu!"),("pt-BR","Esse pedregulho gigante não é bom para os negócios!"),("ru","Эта огромная глыба мешает торговле!"),("tr","Şu büyük kaya ticaretin yolunu tıkıyor!"),("zh-hans","那块大石头妨碍了商业活动！"),("zh-Hant","那塊大石頭妨礙商業活動！"),("id","Tumpukan batu besar itu menghalangi jalannya perdagangan!"),("th","มีหินก้อนใหญ่ขัดขวางการทำธุรกิจ!"),("vi","Cái tảng đá to tướng đó làm cản trở buôn bán quá!")))
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+TextReplacements=(Category=Game, Namespace="", Key="1D0773F9419CBB6E5B26E0B04382221E", NativeString="Hero 101: save innocent civilians, beat up the baddies. Utopia City citizens need rescuing and we need you to set up Comms to monitor the situation. Oh, and to make things worse, we’re receiving reports of a major threat in the area. Good luck out there. - Jones", LocalizedStrings=(("ar","البطل 101: اقضِ على الأشرار. المدينة الفاضلة بحاجة إلى الإنقاذ من هؤلاء المقنّعين الأشرار، ونريد منك إنشاء نظام اتصالات لمراقبة الوضع. وما يزيد الوضع سوءًا هو أننا نتلقى بلاغات عن وجود تهديد خطير في المنطقة. حظًا موفقًا. - جونز"),("en","Hero 101: beat up the baddies. Utopia City needs rescuing from those evil masks and we need you to set up Comms to monitor the situation. Oh, and to make things worse, we’re receiving reports of a major threat in the area. Good luck out there. - Jones"),("de","Heldenregel Nummer Eins: Bösewichte vermöbeln. Utopia City muss von diesen bösen Masken gerettet werden und du musst eine Funkverbindung herstellen, um die Lage im Blick zu behalten. Oh, und weil das ja noch nicht reicht: Uns wurde eine ernsthafte Bedrohung in dem Gebiet gemeldet. Viel Glück da draußen. – Jones"),("es","Vapulear a los malos es la base del heroísmo. Hay que recuperar Ciudad Utopía y restablecer la comunicación para supervisar la situación. Ah, para colmo de males, nos informan de la presencia de una gran amenaza en la zona. Buena suerte ahí fuera. - Jones"),("es-419","Derrotar a los malos es la base del heroísmo. Hay que recuperar Ciudad Utopía y establecer las comunicaciones para supervisar la situación. Por si eso fuera poco, estamos recibiendo informes de una gran amenaza en la zona. Buena suerte ahí afuera. - Jones"),("fr","Première leçon du héros : frapper les méchants. Les citoyens d'Utopia ont besoin d'aide. Vous allez devoir mettre en place des relais de communications pour surveiller la situation. Oh, et parce que ce serait trop facile autrement, une menace majeure a été repérée dans la zone. Bonne chance. - Jones"),("it","Lezione per gli eroi numero 1: sconfiggere i cattivoni. Utopia City deve essere salvata da quelle maschere malvage. Installa l'attrezzatura per la comunicazione per monitorare la situazione. Oh, e come se non bastasse, ci hanno segnalato una grave minaccia nella zona. Buona fortuna. - Jones"),("ja","ヒーローの基礎は、悪党をやっつけること。ユートピア・シティはあの仮面の悪党たちからの救助を必要としていて、キミには通信を確立して状況を監視してほしいんだ。あと、悪いことに、そのエリアで大きな脅威が発生しているとの報告が入っているよ。武運を祈るよ。 - ジョーンズ"),("ko","히어로 기초 제1번: 악당 혼내 주기. 유토피아 시티 시민들에게 구조가 필요해요. 상황을 모니터링할 수 있도록 통신을 설치해 주셔야겠군요. 엎친 데 덮친 격으로, 해당 지역에서 심각한 위험이 있다는 보고가 들어오고 있어요. 행운을 빌어요. - 존스"),("pl","Bohaterstwo dla początkujących: pokonaj złoczyńców. Mieszkańcy miasta Utopia potrzebują ratunku przed złymi maskami, a twoim zadaniem będzie ustanowienie łączności, aby obserwować sytuację. A właśnie, na domiar złego otrzymujemy zgłoszenia o dużym zagrożeniu w okolicy. Powodzenia. – Jones"),("pt-BR","A primeira prova de heroísmo: detonar delinquentes. Residentes de Utopiana precisam de um bom resgate, e queremos que você instale Comunicadores para monitorar a situação. Ah, e para piorar, estamos recebendo relatos de uma ameaça considerável na área. Boa sorte! — Jones"),("ru","«Первое правило героя: спасай невиновных, бей плохих ребят. Жители Утопии-Сити попали в беду. Наладь связь, чтобы мы могли следить за обстановкой. И, как будто этого мало, нам сообщают о крупной угрозе в том районе. Желаю удачи», — Джоунс."),("tr","Kahramanlığa Giriş: kötüleri patakla. Ütopya Şehri'nin kurtarılmaya ihtiyacı var ve durumu gözlemleyebilmek için iletişim sistemini kurman gerek. Aa, unutmadan işleri daha da yokuşa süreyim, bölgede büyük bir tehlike olduğuna dair raporlar alıyoruz. Sana orada bol şans dilerim. - Jonesy"),("zh-hans","英雄指南101：方舟城正遭受邪恶面具的侵扰，需要救援。我们需要你去建立通讯，监控战情。对了，还有个坏消息，我们收到报告称这片区域存在重大威胁。祝你好运。——琼斯"),("zh-Hant","英雄101：痛扁壞人。那些邪惡面具正危害烏托邦市，我們需要你設置通訊器來監控情況。哦，更糟糕的是，我們收到報告稱該地區存在重大威脅。祝你好運。——瓊斯"),("id","Dasar-Dasar Menjadi Hero: kalahkan para penjahat. Kota Utopia butuh diselamatkan dari topeng-topeng jahat itu dan kita butuh kamu untuk pasang Perangkat Komunikasi demi memantau situasi. Oh, dan lebih buruknya, kami menerima laporan ancaman besar di wilayah tersebut. Semoga berhasil di luar sana. - Jones"),("th","ฮีโร่ 101: ช่วยเหลือผู้บริสุทธิ์ อัดวายร้ายให้น่วม พลเมืองยูโทเปียต้องการความช่วยเหลือและเราต้องการให้คุณตั้งเครื่องสื่อสารเพื่อติดตามสถานการณ์ อ้อ และหนักกว่านั้น เราได้รับรายงานภัยคุกคามครั้งใหญ่ในพื้นที่ ขอให้โชคดีนะ - โจนส์"),("vi","Anh Hùng Tập Sự: đánh bại lũ xấu xa. Người dân Thành Phố Hoàn Mỹ cần được giải cứu khỏi lũ đeo mặt nạ ác ma kia. Chúng tôi cần bạn thiết lập Liên Lạc để giám sát tình hình. Ờm, tệ hơn nữa là chúng ta vừa nhận được báo cáo về một mối đe dọa lớn trong khu vực. Chúc may mắn ngoài đó nhé! – Jones")))
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+TextReplacements=(Category=Game, Namespace="", Key="609FA70F4DA9F17803A9958526338F8B", NativeString="Mask Maker Daigo is threatening the people of Utopia City with the most devastating forces he can conjure. Face them in battle. I know you will not fail. - Night Rose", LocalizedStrings=(("ar","يهدد دايغو صانع الأقنعة سكان المدينة الفاضلة بأكثر القوات تدميرًا التي يمكنه استحضارها. واجههم في معركة. أنا على يقين أنك لن تفشل. - وردة الليل"),("en","Mask Maker Daigo is threatening Utopia City with the most devastating forces he can conjure. Face them in battle. I know you will not fail. - Night Rose"),("de","Maskenmacher Daigo bedroht Utopia City mit der zerstörerischsten Armee, die er heraufbeschwören kann. Stell dich ihr im Kampf. Ich weiß, dass du nicht scheitern wirst. – Nachtrose"),("es","Daigo, el fabricante de máscaras, está amenazando Ciudad Utopía con el ejército más devastador que ha sido capaz de reunir. Plántales cara. Sé que no fallarás. - Rosa nocturna"),("es-419","Daigo fabricante de máscaras está amenazando a Ciudad Utopía con las fuerzas más devastadoras que puede invocar. Enfréntate a ellas. Sé que no fracasarás. - Rosa nocturna"),("fr","Daigo, le faiseur de masques, menace la ville d'Utopia avec les terribles forces qu'il invoque. Allez les affronter. J'ai confiance en vous. - La Rose de nuit"),("it","Il Creatore di maschere Daigo sta minacciando Utopia City con le forze più devastanti che è in grado di evocare. Affrontale in combattimento. So che puoi farcela. - Rosa notturna"),("ja","仮面職人 大吾は、ありったけの破壊の力でユートピア・シティを脅かしている。立ち向かって戦うんだよ。キミならできると信じてる。 - 夜薔薇"),("ko","가면 제작자 다이고가 불러낼 수 있는 가장 파괴적인 세력을 동원해 유토피아 시티 주민들을 위협하고 있어요. 전장에서 놈들과 맞서세요. 실패하지 않을 거예요. - 밤 장미"),("pl","Niszczycielska potęga Twórcy Masek Daigo zagraża miastu Utopia. Bez walki się nie obędzie. Wiem, że sobie poradzisz. – Róża Zmierzchu"),("pt-BR","O Daigo Senhor das Máscaras está ameaçando o povo de Utopiana com as forças mais devastadoras que é capaz de conjurar. Enfrente-as em combate. Sei que você não vai nos deixar na mão. — Rosa da Noite"),("ru","«Масочник Дайго собрал свои самые грозные войска и угрожает Утопии-Сити. Сразись с ними. Я знаю, что тебе это по силам», — Ночная Роза."),("tr","Maskeci Daigo, kullanabileceği en yıkıcı birliklerle Ütopya Şehri'ni tehdit ediyor. Onlarla savaşta karşı karşıya gel. Başarısız olmayacağını biliyorum. - Kara Gül"),("zh-hans","面具制造者大悟调动手底下所有的邪恶势力，威胁着方舟城的居民。去迎战他们。我知道你不会败退。——暗夜玫瑰"),("zh-Hant","面具製造者大吾正傾盡全力召喚最強破壞力對付烏托邦市。去與他們決一死戰吧。我知道你不會失敗。——夜玫瑰"),("id","Daigo sang Pembuat Topeng mengancam Kota Utopia dengan kekuatan penghancur terhebat yang bisa dia kerahkan. Hadapi mereka dalam pertarungan. Aku tahu kau tidak akan gagal. - Night Rose"),("th","มาสก์เมกเกอร์ไดโงะกำลังคุกคามชาวเมืองยูโทเปียด้วยกองกำลังที่เลวร้ายที่สุดที่มันจะสรรหาได้ เผชิญหน้ากับพวกมันในการต่อสู้ ฉันรู้ว่าคุณไม่มีทางล้มเหลว - ไนท์ โรส"),("vi","Daigo Quỷ Diện đang đe dọa người dân Thành Phố Hoàn Mỹ bằng những thế lực tàn khốc nhất mà hắn có thể triệu gọi. Hãy đối đầu với chúng. Tôi biết bạn sẽ làm được. – Hoa Hồng Đêm")))
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+TextReplacements=(Category=Game, Namespace="", Key="9ECC1E354BD6EC91039B1ABDB9854D61", NativeString="That bridge is the only escape route for people fleeing Utopia City! Let’s make sure we give them safe passage. Set up a Field Generator, save anyone that’s trapped, and clear the way for evac. We’re all counting on you. - Hope", LocalizedStrings=(("ar","ذلك الجسر هو سبيل الهروب الوحيد أمام مَن يفرون من المدينة الفاضلة! لنحرص على أن يخرجوا بسلام. جهّز مولّد مجال وبعض الاتصالات ومهّد الطريق من أجل الإخلاء. إننا نعتمد عليك. - أمل"),("en","That bridge is the only escape route for people fleeing Utopia City! Let’s make sure we give them safe passage. Set up a Field Generator, some Comms, and clear the way for evac. We’re all counting on you. - Hope"),("de","Diese Brücke ist der einzige Fluchtweg für diejenigen, die aus Utopia City fliehen! Sorgen wir dafür, dass sie auf dem Weg sicher sind. Platziere einen Feldgenerator, stelle Funkverbindung her und mache den Weg für die Evakuierung frei. Wir zählen auf dich. – Hope"),("es","¡Ese puente es la única vía de escape para la gente que está huyendo de Ciudad Utopía! Asegurémonos de que puedan escapar de manera segura. Despliega un generador de campo, algunos relés y despeja el camino para la evacuación. Contamos contigo. - Hope"),("es-419","¡Ese puente es la única ruta de escape para la gente que huye de Ciudad Utopía! Vamos a asegurarnos de que crucen a salvo. Despliega un generador de campo, algunos relés de comunicaciones y despeja el camino para la evacuación. Contamos contigo. - Hope"),("fr","Ce pont est la seule issue pour les gens qui fuient Utopia ! Nous devons les protéger. Allez mettre en place un générateur de champs et libérez le chemin pour l'évacuation. Nous comptons sur vous. - Hope"),("it","Quel ponte è la sola via di fuga per le persone che scappano da Utopia City! Accertiamoci che possano attraversarlo in tutta sicurezza. Installa un generatore di campo, l'attrezzatura per le comunicazioni e sgombera il percorso per l'evacuazione. Contiamo tutti su di te. - Hope"),("ja","ユートピア・シティから脱出する人たちはあの橋を渡るしかないよ！ 安全に通れるようにしてあげて。フィールドジェネレーターと通信を設置して、道を作ってあげてね。頼りにしてるよ。 - ホープ"),("ko","저 다리가 시민들이 유토피아 시티에서 탈출할 유일한 길이에요! 안전한 길을 마련해 주세요. 필드 생성기와 통신 장비를 설치해서 대피 경로를 확보하세요. 우리 모두 당신만 믿어요. - 호프"),("pl","Most to jedyna droga ucieczki dla uchodźców z Utopii! Zapewnijmy im bezpieczeństwo. Rozstaw tam generator polowy, przekaźniki łączności i zabezpiecz drogę ewakuacyjną. Wszyscy na ciebie liczymy. – Nadzieja"),("pt-BR","Essa ponte é a única rota de fuga para quem precisar escapar de Utopiana! Vamos garantir que a passagem esteja segura. Prepare um Gerador de Campo, salve quem estiver preso e libere o caminho para a evacuação. Estamos contando com você. — Valentia"),("ru","«Этот мост — единственный путь эвакуации для беженцев из Утопии-Сити! Надо обеспечить их безопасность. Установи генератор щита, несколько ретрансляторов и расчисти дорогу. Мы все рассчитываем на тебя!» — Хоуп."),("tr","Ütopya Şehri'nden kaçan kişiler için tek kaçış rotası o köprü! Onlara güvenli bir geçiş sağladığımızdan emin olalım. Bir saha jeneratörü kur, iletişim cihazı kur ve kurtarma için yolu aç. Hepimiz sana güveniyoruz. - Umut"),("zh-hans","那座桥是人们逃离方舟城的唯一通道！必须确保他们能安全通过。安装区域发生器，启动通讯设备，扫清障碍，为撤离做好准备。一切就靠你了。——霍普"),("zh-Hant","那座橋是人們逃離烏托邦市的唯一逃生路線！我們一定要確保他們安全通行。快去設立力場產生器、通訊設備，並清理疏散道路。我們就指望你了！——霍普"),("id","Bagi mereka, jembatan itu satu-satunya jalur untuk kabur dari Kota Utopia! Ayo, kita pastikan jalan mereka tetap aman. Pasang Generator Lapangan, Perangkat Komunikasi, dan amankan jalur evakuasi. Kami semua mengandalkanmu. - Hope"),("th","สะพานนั่นเป็นทางหลบหนีหนึ่งเดียวของผู้คนที่กำลังหนีจากเมืองยูโทเปีย! ช่วยกันดูแลให้เส้นทางปลอดภัยสำหรับทุกคน ตั้งเครื่องกำเนิดสนามพลัง ช่วยทุกคนที่ติดอยู่ และเปิดเส้นทางสำหรับอพยพ เราทุกคนต้องพึ่งคุณแล้ว - โฮป"),("vi","Cây cầu đó là lối thoát duy nhất để người dân rời khỏi Thành Phố Hoàn Mỹ! Chúng ta cần đảm bảo một lối đi an toàn cho họ. Hãy lắp đặt một Máy Tạo Trường Lực, các Thiết Bị Liên Lạc và mở đường tẩu thoát. Tất cả chúng tôi trông cậy vào bạn. – Hope")))
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+TextReplacements=(Category=Game, Namespace="", Key="0BF0A06C4178169384FAC3BD2532E96C", NativeString="A group of tourists missed the alert that we’re under invasion by demonic, masked forces. They’re… not having a great time. Set up Comms to co-ordinate their rescue, free anyone who’s trapped, and watch out for surprise 'tour guides' trying to crash their vacation. - Hope", LocalizedStrings=(("ar","مجموعة من السياح لم ينتبهوا إلى الإنذار بشأن تعرضنا لغزو من قوات شريرة. إنهم مختبئون ولكن... لا يستمتعون بوقتهم. جهّز وسائل اتصال للتنسيق مع فريق الإنقاذ وحطّم الأقنعة التي تعيق إشاراتنا واحذر المرشدين السياحيين غير المتوقعين. - أمل"),("en","A group of tourists missed the alert that we’re under invasion by demonic forces. They’re in hiding but… not having a great time. Set up Comms to co-ordinate with the rescue team, bust up the Masks blocking our signals, and watch out for surprise tour guides. - Hope"),("de","Eine Touristengruppe hat die Warnung vor der Invasion einer dämonischen maskierten Armee nicht mitbekommen. Die verstecken sich, aber … haben nicht so viel Spaß. Richte die Funkverbindung ein, um dich mit dem Rettungsteam zu koordinieren, zerstöre die Masken, die unsere Signale blockieren, und halte Ausschau nach plötzlich auftauchenden „Tourguides“, die den Urlaub sprengen wollen. – Hope"),("es","Un grupo de turistas no recibió la alerta de invasión de las fuerzas demoníacas enmascaradas. Están escondidos, pero lo están pasando de miedo. Literalmente. Despliega algunos relés para coordinar su rescate, destruye las máscaras que interfieran con la señal y ten cuidado con los \"guías turísticos\" que quieran pillarte por sorpresa. - Hope"),("es-419","Un grupo de turistas no se enteró de que nos invaden unas fuerzas demoníacas. Están escondidos... pero la están pasando mal. Establece las comunicaciones para coordinar con el equipo de rescate, destruye las máscaras que interfieren con nuestras señales y ten cuidado con los guías turísticos que quieran tomarte por sorpresa. - Hope"),("fr","Un groupe de touristes a raté l'alerte d'invasion des forces démoniaques masquées. Cette partie de cache-cache ne sera pas un bon souvenir de vacances... Mettez des communications en place pour coordonner leur sauvetage, brisez les masques corrupteurs qui bloquent les signaux et faites attention aux visites surprises. - Hope"),("it","Un gruppo di turisti non si è accorto dell'allarme per l'invasione di quelle demoniache forze. Si sono nascosti ma... non se la passano molto bene. Installa i relè per le comunicazioni per coordinare il salvataggio, fai a pezzi quelle maschere che interferiscono col segnale e fai attenzione alle \"guide turistiche\" inaspettate. - Hope"),("ja","鬼たちが襲撃しているっていう警報を、観光客のグループが聞き逃してしまったよ。彼らは隠れているけど、当然… 楽しい観光とはいかないね。通信を確立して救助チームで連携して、信号を妨害している仮面を破壊して、勝手に現れた\"ツアーガイド\"には注意するようにしてね。 - ホープ"),("ko","관광객 한 그룹이 지금 가면을 쓴 악마 군대의 침략을 받고 있다는 경보를 놓쳤어요. 아주... 아주 안 좋은 시간을 보내고 있다네요. 통신 장비를 설치해 구조 작전을 조율하고, 우리 신호를 막고 있는 가면들을 부숴버리세요. 휴가를 망치려는 이들을 조심하세요. - 호프"),("pl","Grupa turystów przegapiła ostrzeżenie przed inwazją demonicznych istot. Ukrywają się, ale... niezbyt dobrze się bawią. Rozstaw przekaźniki, by skoordynować akcję ratunkową, zniszcz maski blokujące sygnał i uważaj na nieproszonych przewodników – Nadzieja"),("pt-BR","Um grupo de turistas não viu o alerta de que estamos sendo invadidos por forças demoníacas mascaradas. Eles estão escondidos mas... não estão se divertindo muito. Prepare uma rede de comunicação para coordenar o resgate, exploda as Máscaras bloqueando nossos sinais e cuidado com os \"guias turísticos\" inesperados. — Valentia"),("ru","«Группа туристов упустила новости о том, что в наш мир вторглись демоны в масках. В общем, дела у них идут… не самым лучшим образом. Настрой оборудование для связи, чтобы координировать спасательную операцию, уничтожь маски, блокирующие сигнал, и будь начеку — некоторые гиды явно не настроены дружелюбно», — Хоуп."),("tr","Bir grup turist, maskeli şeytani birlikler tarafından istila edilmemizle ilgili uyarıyı kaçırmış. Saklanıyorlar ama pek... iyi vakit geçirmiyorlar. Kurtarma ekibiyle koordine olmak için iletişim sistemi kur, sinyalimizi engelleyen maskeleri patlat ve sürpriz \"tur rehberlerine\" dikkat et. - Umut"),("zh-hans","有一群游客没收到妖怪大军入侵的警报。他们躲了起来，但……过得并不好。建立通讯，协调救援小队，击破屏蔽信号的面具，还要提防不请自来的导游。——霍普"),("zh-Hant","一群遊客沒收到我們發出的警報，不知道這裡現受邪惡勢力入侵。他們躲了起來，但……情況不太妙。快去架設通訊設備以協調救援隊伍、破壞攔截我們通訊訊號的面具，也要提防突如其來的「導遊」。- 霍普"),("id","Sekelompok turis melewatkan peringatan tentang invasi pasukan iblis. Sekarang mereka terjebak dalam persembunyian... dan ini jelas bukan liburan impian mereka. Siapkan Perangkat Komunikasi untuk berkoordinasi dengan tim penyelamat, hancurkan topeng-topeng yang menghalangi sinyal kita, dan hati-hati dengan \“pemandu wisata dadakan\”. - Hope"),("th","มีกลุ่มนักท่องเที่ยวพลาดการแจ้งเตือนว่าเรากำลังถูกกองกำลังปีศาจสวมหน้ากากรุกราน พวกเขาอยู่ในสถานการณ์ที่... ไม่ค่อยดีเท่าไหร่ ตั้งเครื่องสื่อสารเพื่อประสานงานการช่วยเหลือ ช่วยคนที่ติดอยู่ให้เป็นอิสระ และคอยระวัง 'ไกด์ทัวร์' ตัวป่วนที่พยายามทำลายวันหยุดของพวกเขา - โฮป"),("vi","Một nhóm khách du lịch không thấy cảnh báo rằng có thế lực quỷ dữ đang xâm lược. Hiện họ đang trốn nhưng… chắc là họ không vui vẻ gì mấy. Hãy thiết lập các Thiết Bị Liên Lạc để phối hợp với đội cứu hộ, phá tan bọn đeo mặt nạ đang chặn tín hiệu, và cảnh giác với những “hướng dẫn viên du lịch” không mời nhé. – Hope")))
+TextReplacements=(Category=Game, Namespace="", Key="32E211ED49C48334120C1787843543D4", NativeString="Well, the Bridge's tourist rating is way down, but at least people are safe. - Hope", LocalizedStrings=(("ar","حسنًا، إن تقييم السياح للجسر منخفض جدًا لكن الناس بأمان على الأقل. - أمل"),("en","Well, the Bridge's tourist rating is way down, but at least people can get to safety now. - Hope"),("de","Na ja, die Touristenbewertung der Brücke ist stark gesunken, aber wenigstens können die Leute jetzt in Sicherheit gebracht werden. – Hope"),("es","Bueno, las calificaciones turísticas del puente están yéndose a pique, pero al menos la gente está a salvo. - Hope"),("es-419","Bueno, la calificación turística del puente ha caído en picada, pero al menos la gente está a salvo. - Hope"),("fr","Bon, les évaluations de tourisme ont bien baissé, mais les gens peuvent enfin se mettre à l'abri. - Hope"),("it","Beh, il ponte non sarà più un'attrazione turistica, ma almeno i cittadini si potranno mettere in salvo. - Hope"),("ja","橋の観光スポットとしての評価はガタ落ちだけど、人々の安全を確保できたね。 - ホープ"),("ko","다리의 관광객 평점은 크게 떨어졌지만, 적어도 사람들은 안전하잖아요. - 호프"),("pl","Cóż, most trochę spadnie w rankingu, ale przynajmniej ludzie są bezpieczni. – Nadzieja"),("pt-BR","Bem, a satisfação turística com a Ponte está lá no chão, mas pelo menos as pessoas estão a salvo. — Valentia"),("ru","«Что ж, рейтинг Моста среди туристов упал, но зато народ в безопасности», — Хоуп."),("tr","Yani, turistlerin köprüye verdiği puanlar epey düştü ama en azından insanlar güvene erişebilecek. - Umut"),("zh-hans","唔，虽然大桥的旅游评分下降了，但至少人们安全了。——霍普"),("zh-Hant","這樣看吧，這座橋的遊客評分跌破谷底，但至少現在大家都能逃到安全地方。——霍普"),("id","Waduh, penilaian turis untuk Jembatan sangat rendah, tapi setidaknya orang-orang bisa selamat. - Hope"),("th","เอาละ ถึงคะแนนนักท่องเที่ยวของสะพานจะตกฮวบ แต่อย่างน้อยทุกคนก็ปลอดภัย - โฮป"),("vi","Chà, điểm đánh giá du lịch của cây Cầu bị tụt thê thảm, nhưng ít ra mọi người đã có thể sơ tán an toàn. – Hope")))
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+TextReplacements=(Category=Game, Namespace="", Key="CD55BD3546116FC36F2FDFA4CB8ADB97", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","الأقنعة المُدمرة:"),("en","Masks Destroyed:"),("de","Zerstörte Masken:"),("es","Máscaras destruidas:"),("es-419","Máscaras destruidas:"),("fr","Masques détruits :"),("it","Maschere distrutte:"),("ja","破壊した仮面:"),("ko","파괴한 가면:"),("pl","Zniszczone maski:"),("pt-BR","Máscaras destruídas:"),("ru","Уничтоженные маски:"),("tr","Yok edilen maske:"),("zh-hans","已摧毁面具："),("zh-Hant","已摧毀面具："),("id","Topeng Dihancurkan:"),("th","หน้ากากที่ถูกทำลาย:"),("vi","Số Mặt Nạ Đã Phá Hủy:")))
+TextReplacements=(Category=Game, Namespace="", Key="4683831D47047620294B418CB23F7BA0", NativeString="Rescue Trapped Citizens", LocalizedStrings=(("ar","جهّز مرحلات الاتصال"),("en","Set Up Comm Relays"),("de","Richte Kommunikationsrelais ein"),("es","Activa los relés de comunicaciones"),("es-419","Instala relés de comunicaciones"),("fr","Installer des relais de communication"),("it","Installa i relè per le comunicazioni"),("ja","通信リレーをセットアップする"),("ko","통신 계전기 설치"),("pl","Ustaw przekaźniki łączności"),("pt-BR","Instale os Comunicadores"),("ru","Настройте ретрансляторы"),("tr","İletişim cihazlarını kur"),("zh-hans","安装通讯中继器"),("zh-Hant","架設通訊中繼站"),("id","Siapkan Relai Komunikasi"),("th","ตั้งรีเลย์สื่อสาร"),("vi","Thiết Lập Các Thiết Bị Liên Lạc")))
+TextReplacements=(Category=Game, Namespace="", Key="128F93244A0D534BD567DD96650F9DE7", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","المرحلات المُنشطة:"),("en","Relays Activated:"),("de","Aktivierte Relais:"),("es","Relés activados:"),("es-419","Relés activados:"),("fr","Relais activés :"),("it","Relè attivati:"),("ja","起動したリレー:"),("ko","활성화한 계전기:"),("pl","Aktywowane przekaźniki:"),("pt-BR","Comunicadores ativados:"),("ru","Активированные ретрансляторы:"),("tr","Etkinleştirilen İletişim Cihazları:"),("zh-hans","已激活中继器："),("zh-Hant","已啟動的中繼站："),("id","Relai Diaktifkan:"),("th","รีเลย์ที่เปิดใช้งาน:"),("vi","Thiết Bị Liên Lạc Đã Kích Hoạt:")))
+TextReplacements=(Category=Game, Namespace="", Key="A3DA128541CDA119A9B9EDBB642B0D2F", NativeString="They're gonna need a vacation after this...", LocalizedStrings=(("ar","ما فائدة منزل العطلة دون اتصال جيد بالإنترنت؟"),("en","Chúng ta cần thu thập dữ liệu tại các Tháp Xoắn đang được khai quật. Hóa ra Daigo Quỷ Diện cũng nghĩ y hệt như vậy. Sứ mệnh của bạn: Thiết lập các Thiết Bị Liên Lạc, phá vỡ mặt nạ của Daigo và dành cho kẻ nào đang gây hỗn loạn dưới đó một màn chào đón kiểu Siêu Tân Tinh kinh điển thật hoành tráng. – Jones"),("de","Was ist ein Ferienhaus ohne ordentliches WLAN?"),("es","¿Para qué sirve una casita de vacaciones sin wifi?"),("es-419","¿Qué es una casa de vacaciones sin una conexión a internet decente?"),("fr","Une maison de vacances sans connexion Wi-Fi ? Non merci."),("it","Che casa vacanze è senza una connessione wifi decente?"),("ja","Wi-Fiが使えないバケーションホームなんて、考えられないよね。"),("ko","와이파이도 없는 별장에서 어떻게 휴가를 보내죠?"),("pl","Co to za miejscówka bez przyzwoitego Wi-Fi?"),("pt-BR","O que é uma casa de veraneio sem uma conexão de internet decente?"),("ru","Что за дом для отпуска без нормального Wi‑Fi?"),("tr","Düzgün wifi'ı olmayan tatil evi mi olur?"),("zh-hans","如果没有像样的无线网，度假屋又算什么呢？"),("zh-Hant","度假屋如果沒有像樣的無線網絡，還能算是度假屋嗎？"),("id","Buat apa liburan di rumah tanpa wifi yang lancar?"),("th","หลังจากนี้พวกเขาต้องได้พักร้อนหน่อยแล้ว..."),("vi","Nhà nghỉ dưỡng mà không có Wi-Fi ra hồn thì còn gọi gì là nghỉ dưỡng?")))
+TextReplacements=(Category=Game, Namespace="", Key="BC4007A641660F7E3DA286B93F81FCE2", NativeString="Rescue Trapped Citizens", LocalizedStrings=(("ar","جهّز مرحلات الاتصال"),("en","Set Up Comm Relays"),("de","Richte Kommunikationsrelais ein"),("es","Activa los relés de comunicaciones"),("es-419","Instala relés de comunicaciones"),("fr","Installer des relais de communication"),("it","Installa i relè per le comunicazioni"),("ja","通信リレーをセットアップする"),("ko","통신 계전기 설치"),("pl","Ustaw przekaźniki łączności"),("pt-BR","Instale os Comunicadores"),("ru","Настройте ретрансляторы"),("tr","İletişim cihazlarını kur"),("zh-hans","安装通讯中继器"),("zh-Hant","架設通訊中繼站"),("id","Siapkan Relai Komunikasi"),("th","ตั้งรีเลย์สื่อสาร"),("vi","Thiết Lập Các Thiết Bị Liên Lạc")))
+TextReplacements=(Category=Game, Namespace="", Key="EC80B7E04E660DADE84B15A4DFFC653F", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","المرحلات المُنشطة:"),("en","Relays Activated:"),("de","Aktivierte Relais:"),("es","Relés activados:"),("es-419","Relés activados:"),("fr","Relais activés :"),("it","Relè attivati:"),("ja","起動したリレー:"),("ko","활성화한 계전기:"),("pl","Aktywowane przekaźniki:"),("pt-BR","Comunicadores ativados:"),("ru","Активированные ретрансляторы:"),("tr","Etkinleştirilen İletişim Cihazları:"),("zh-hans","已激活中继器："),("zh-Hant","已啟動的中繼站："),("id","Relai Diaktifkan:"),("th","รีเลย์ที่เปิดใช้งาน:"),("vi","Thiết Bị Liên Lạc Đã Kích Hoạt:")))
+TextReplacements=(Category=Game, Namespace="", Key="24FD5ED441E9498586A3A7BAC8CC482C", NativeString="Go save 'em", LocalizedStrings=(("ar","قم بتوصيلها عبر الإنترت"),("en","Go get 'em online"),("de","Schnapp sie dir online"),("es","Ponlos en funcionamiento"),("es-419","Ponlos en funcionamiento"),("fr","Reliez-les au réseau."),("it","Mettili in funzione"),("ja","通信を復旧させに行こう"),("ko","온라인에서 실력을 보여주세요"),("pl","Dorwij ich online"),("pt-BR","Deixe os comunicadores on-line"),("ru","Подключи их к сети"),("tr","Haydi etkinleştir onları."),("zh-hans","激活设备"),("zh-Hant","將他們啟動上網"),("id","Dapatkan secara online"),("th","เชื่อมต่อเครื่องสื่อสาร"),("vi","Kết nối ngon lành rồi")))
+TextReplacements=(Category=Game, Namespace="", Key="F1F159DC4AF2060A2A8F028AE84E65C2", NativeString="Save the Scientists", LocalizedStrings=(("ar","أسرار القمم"),("en","Secrets of the Spire"),("de","Die Geheimnisse des Spire"),("es","Secretos del monolito"),("es-419","Los secretos del ente"),("fr","Les secrets du mégalithe"),("it","I segreti delle Guglie"),("ja","スパイアの秘密"),("ko","첨탑의 비밀"),("pl","Tajemnice iglicy"),("pt-BR","Segredos do Pináculo"),("ru","Секреты монолитов"),("tr","Kadim Kule'nin Sırları"),("zh-hans","魔塔的秘密"),("zh-Hant","鉻塔的秘密"),("id","Rahasia Para Spire"),("th","ความลับของหอสไปร์"),("vi","Bí Mật Của Tháp Xoắn")))
+TextReplacements=(Category=Game, Namespace="", Key="F344957444628F3D8FEFD49EE93569CC", NativeString="We sent scientists to gather data on the Spires being excavated. Turned out Mask Maker Daigo had the same idea. Your mission: set up Comms equipment, save the scientists, and give a good old fashioned Supernova welcome to whoever’s causing chaos down there. - Jones", LocalizedStrings=(("ar","نحتاج إلى جمع  بيانات عن القمم التي يتم التنقيب فيها. اتضح أن دايغو صانع الأقنعة كان لديه نفس الفكرة. مهمتك كالآتي: جهّز معدات الاتصالات واقضِ على أقنعة دايغو ورحّب بمَن يسبب الفوضى هناك بطريقة سوبرنوفا التقليدية. - جونز"),("en","We need to gather data on the Spires being excavated. Turns out Mask Maker Daigo had the same idea. Your mission: set up Comms equipment, take down Daigo's masks, and give a good old fashioned Supernova welcome to whoever’s causing chaos down there. - Jones"),("de","Wir müssen Daten über die ausgegrabenen Spires sammeln. Maskenmacher Daigo hatte anscheinend dieselbe Idee. Deine Mission: Platziere Funkausrüstung, schalte Daigos Masken aus und heiße diejenigen, die das Chaos verursachen, auf Supernova-Art willkommen. – Jones"),("es","Necesitamos recabar información sobre la excavación de los monolitos. Se conoce que Daigo, el fabricante de máscaras, también lo necesita. Tu misión será desplegar el equipo de comunicaciones y darle una bienvenida al más puro estilo Supernova a quien esté sembrando el caos ahí abajo. - Jones"),("es-419","Tenemos que recopilar datos sobre los entes pétreos que están excavando. Al parecer, Daigo fabricante de máscaras tuvo la misma idea. Tu misión será instalar el sistema de comunicación, acabar con las máscaras de Daigo y darles una bienvenida al más puro estilo Supernova a esos buscapleitos. - Jones"),("fr","Nous avons besoin de rassembler des informations sur les mégalithes qui sont exhumés. On dirait que Daigo, le faiseur de masques, a eu la même idée. Votre mission : mettre en place des relais de communications, détruire les masques de Daigo et souhaiter la bienvenue façon Supernova à ceux qui sèment le chaos là-bas. - Jones"),("it","Abbiamo inviato degli scienziati a raccogliere dati sulle Guglie che stanno estraendo. A quanto pare, il Creatore di maschere Daigo ha avuto la stessa idea. La tua missione: installare i relè per le comunicazioni, sconfiggere le maschere di Daigo e dare il benvenuto in classico stile Grangalassia a chiunque stia seminando il caos da quelle parti. - Jones"),("ja","採掘されてるスパイアのデータを集める必要がある。仮面職人 大吾にそれが読まれていたようでね。キミの任務は、通信設備を設置して、大吾の仮面を破壊して、暴れてるやつらに古き良きスーパーノヴァ式のご挨拶をすることだよ。 - ジョーンズ"),("ko","발굴 중인 첨탑에 관한 데이터를 모아야 해요. 알고 보니 가면 제작자 다이고도 같은 생각이더라고요. 미션을 드리죠. 통신 장비 설치하고, 난장판을 벌이는 게 누구든 간에 슈퍼노바 식으로 환영해 주세요. - 존스"),("pl","Musimy zebrać dane na temat wykopywanych iglic. Okazało się, że Twórca Masek Daigo miał ten sam pomysł. Twoja misja: rozstawić sprzęt do łączności, pokonać maski Daigo i urządzić temu, kto sieje tam zamęt, powitanie w starym dobrym stylu Supernowej. – Jones"),("pt-BR","Precisamos coletar dados dos Pináculos sendo excavados, mas parece que o Daigo Senhor das Máscaras teve a mesma ideia. Sua missão é a seguinte: instale o equipamento de Comunicações, salve as pessoas cientistas e dê uma recepção ao tradicional estilo Supernova a quem quer que esteja causando o caos por lá. - Jones"),("ru","«Нам нужно собрать данные о монолитах, которые сейчас раскапывают. Оказывается, у Масочника Дайго были те же планы. Твоя задача: установить оборудование для связи, разбить маски Дайго и пламенно поприветствовать от лица академии всех, кто устраивает там погром», — Джоунс."),("tr","Kazılan Kadim Kuleler ile ilgili veri toplamamız gerek. Görünüşe göre Maskeci Daigo da aynı şeyi düşünmüş. Görevin iletişim ekipmanlarını kurmak, Daigo'nun maskerlerini indirmek ve orada bu kaosa sebep olan kişiye güzel bir Süpernova karşılaması yapmak. - Jonesy"),("zh-hans","我们需要收集正在挖掘的魔塔的数据。结果面具制造者大悟和我们想法一致。你的任务是：安装通讯设备，揭下大悟的面具，然后给制造混乱的人一个地道的超新星式问候。——琼斯"),("zh-Hant","我們得蒐集正在開挖的鉻塔資料。結果面具製造者大吾也盯上那裡了。你的任務：架設通訊設備、揭下大吾的面具，還有，給那些在下面製造混亂的傢伙來一場超新星學院的迎接儀式。——瓊斯"),("id","Kita perlu mengumpulkan data tentang Spire yang sedang diekskavasi. Ternyata Daigo sang Pembuat Topeng punya ide yang sama. Misimu: pasang Perangkat Komunikasi, hancurkan topeng-topeng pelindung milik Daigo, dan beri ucapan selamat datang khas Supernova kepada siapa pun yang membuat kekacauan di sana. - Jones"),("th","เราต้องออกไปรวบรวมข้อมูลการขุดค้นหอสไปร์ แต่กลายเป็นว่ามาสก์เมกเกอร์ไดโงะก็คิดแบบเดียวกัน ภารกิจของคุณคือตั้งอุปกรณ์สื่อสาร ช่วยเหลือนักวิทยาศาสตร์ แล้วก็จัดหนักจัดเต็มตามสไตล์ซูเปอร์โนวา ต้อนรับแขกไม่ได้รับเชิญที่สร้างความโกลาหลอยู่ข้างล่างนั่นซะ - โจนส์"),("vi","Chúng ta cần thu thập dữ liệu về các Tháp Xoắn đang được khai quật. Thì ra Daigo Quỷ Diện cũng có cùng ý tưởng. Nhiệm vụ của bạn là thiết lập thiết bị liên lạc, tháo bỏ mặt nạ của Daigo và cho bọn gây rối ở đó biết mùi lợi hại của hội Siêu Tân Tinh đi. - Jones")))
+TextReplacements=(Category=Game, Namespace="", Key="873BE5544B3D7C0D1BFC6A9FB8CB76E3", NativeString="You saved some brilliant minds down there, smartypants. - Jones", LocalizedStrings=(("ar","لقد حصلنا على بيانات جديدة واضحة، أحسنت. - جونز"),("en","We've got new data coming in loud and clear, good work out there. - Jones"),("de","Uns erreichen neue Daten laut und deutlich, gute Arbeit da. – Jones"),("es","Estamos recibiendo los datos sin problemas. Buen trabajo ahí fuera. - Jones"),("es-419","Estamos recibiendo los datos sin problemas. Buen trabajo ahí fuera. - Jones"),("fr","La transmission a été établie. Bon travail ! - Jones"),("it","Nuovi dati in arrivo, perfettamente comprensibili. Ottimo lavoro. - Jones"),("ja","新しいデータがバッチリ届いてる。よくやった。 - ジョーンズ"),("ko","새 데이터가 잘 들어오고 있어요. 수고했어요. - 존스"),("pl","Nowe dane napływają bez zakłóceń, dobra robota. – Jones"),("pt-BR","Temos novos dados recém saindo do forno, bom trabalho. - Jones"),("ru","«Связь отличная, данные получены. Хорошая работа!» — Джоунс"),("tr","Yeni veriler net bir şekilde geliyor, oralarda iyi iş çıkardın. - Jonesy"),("zh-hans","我们得到的新数据非常清晰，干得不错。——琼斯"),("zh-Hant","新資料清清楚楚地傳回來了，幹得好。——瓊斯"),("id","Data baru sudah masuk dengan jelas dan tanpa gangguan, kerja bagus di luar sana. - Jones"),("th","ข้อมูลใหม่มาถึงแล้ว ชัดเจนแจ่มแจ้ง ทำได้ดีมาก - โจนส์"),("vi","Chúng tôi đã nhận được dữ liệu mới, tín hiệu rõ và mạnh. Làm tốt lắm. – Jones")))
+TextReplacements=(Category=Game, Namespace="", Key="1E75911249E3A84D41940C9A99A7CBD0", NativeString="Rescue Trapped Citizens", LocalizedStrings=(("ar","حطّم الأقنعة الفاسدة"),("en","Break Corrupting Masks"),("de","Zerstöre böse Masken"),("es","Destruye máscaras corruptas"),("es-419","Destruye máscaras corruptoras"),("fr","Briser les masques corrupteurs"),("it","Rompi le maschere devianti"),("ja","堕落の仮面を破壊する"),("ko","타락한 가면 부수기"),("pl","Zniszcz wypaczające maski"),("pt-BR","Quebre máscaras corrompidas"),("ru","Уничтожьте оскверняющие маски"),("tr","Yozlaştırıcı maskeleri kır"),("zh-hans","击破腐化面具"),("zh-Hant","破壞腐化面具"),("id","Hancurkan Topeng Perusak"),("th","ทำลายหน้ากากแปดเปื้อน"),("vi","Phá Vỡ Mặt Nạ Tha Hóa")))
+TextReplacements=(Category=Game, Namespace="", Key="D0B858834EC00AF114467481FFC0D771", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","الأقنعة المُدمرة:"),("en","Masks Destroyed:"),("de","Zerstörte Masken:"),("es","Máscaras destruidas:"),("es-419","Máscaras destruidas:"),("fr","Masques détruits :"),("it","Maschere distrutte:"),("ja","破壊した仮面:"),("ko","파괴한 가면:"),("pl","Zniszczone maski:"),("pt-BR","Máscaras destruídas:"),("ru","Уничтоженные маски:"),("tr","Yok edilen maske:"),("zh-hans","已摧毁面具："),("zh-Hant","已摧毀面具："),("id","Topeng Dihancurkan:"),("th","หน้ากากที่ถูกทำลาย:"),("vi","Số Mặt Nạ Đã Phá Hủy:")))
+TextReplacements=(Category=Game, Namespace="", Key="5F0DA0524E68CC4DD1744FB9B34625FB", NativeString="Show off your heroics", LocalizedStrings=(("ar","أزِل الأقنعة عن خططهم"),("en","Unmask their plans"),("de","Deckt ihre Pläne auf!"),("es","Desenmascara sus planes"),("es-419","Desenmascara sus planes"),("fr","Faites tomber les masques."),("it","Smaschera i loro piani"),("ja","奴らの計画を暴こう"),("ko","그들의 계획 밝혀내기"),("pl","Odkryj ich plany"),("pt-BR","Desmascare os planos"),("ru","Раскрой их замыслы"),("tr","Planlarının maskelerini düşür."),("zh-hans","揭露他们的计划"),("zh-Hant","揭穿他們的陰謀"),("id","Bongkar rencana mereka"),("th","เปิดโปงแผนการของพวกมัน"),("vi","Lật tẩy kế hoạch của bọn chúng")))
+TextReplacements=(Category=Game, Namespace="", Key="651D429D47DB5818DF83E892A4F5254E", NativeString="We’ve got Intel that Mask Maker Daigo’s most powerful captains are gearing up for an arcane ritual in the Demon’s Domain. Lovely. We need your Super Squad to take out the key players and save those civilians! - Hope", LocalizedStrings=(("ar","لدينا معلومات تفيد بأن أقوى قادة لدى دايغو صانع الأقنعة يستعدون لتنفيذ طقس غامض في وكر الأشرار. رائع. نريد من فرقتك الخارقة القضاء على المتورطين الأساسيين! - أمل"),("en","We’ve got Intel that Mask Maker Daigo’s most powerful captains are gearing up for an arcane ritual in the Demon’s Domain. Lovely. We need your Super Squad to take out the key players! - Hope"),("de","Uns wurde gemeldet, dass sich die mächtigsten Captains von Maskenmacher Daigo auf ein arkanes Ritual in Demon’s Domain vorbereiten. Wunderbar. Wir brauchen dein Superteam, um die Schlüsselfiguren auszuschalten! – Hope"),("es","Sabemos que los capitanes más poderosos de Daigo, el fabricante de máscaras, se están preparando para un sacrificio ritual en Estanque Endemoniado. Fabuloso. ¡Necesitamos que tu superescuadrón se encargue de los enemigos clave! - Hope"),("es-419","Nos informaron que los capitanes más poderosos de Daigo fabricante de máscaras se están preparando para un ritual arcano en Estanque Endemoniado. Qué bonito. ¡Necesitamos que tu superescuadrón acabe con los peces gordos! - Hope"),("fr","On a appris que les meilleurs capitaines de Daigo faiseur de masques se préparent pour un rituel sacrificiel au Domaine démoniaque. Charmant. On a besoin de votre section de héros pour frapper les méchants ! - Hope"),("it","Stando alle nostre informazioni, i più potenti capitani del Creatore di maschere Daigo si stanno preparando a un rituale arcano nel Dominio del Demone. Meraviglioso. La vostra super squadra deve eliminare i pezzi grossi! - Hope"),("ja","仮面職人 大吾の最強クラスの隊長たちが、鬼の領地での不可思議な儀式に向けて準備をしているとの情報が入ったよ。最高だね。キミのスーパースクワッドには首謀者を倒してもらいたい！ - ホープ"),("ko","가면 제작자 다이고의 가장 강한 지휘관들이 데몬즈 도메인에서 마법 의식을 준비하고 있다는 정보를 입수했어요. 끝내주네요. 슈퍼 스쿼드와 함께 핵심 인원을 처리하세요! - 호프"),("pl","Mamy informacje, że najpotężniejsi kapitanowie Twórcy Masek Daigo szykują się na tajemny rytuał w Domenie Demona. Cudownie. Twój superoddział musi zlikwidować kluczowych graczy! – Nadzieja"),("pt-BR","Recebemos informações de que os capitães mais poderosos do Daigo Senhor das Máscaras estão se preparando para um ritual no Domínio Demoníaco. Que maravilha. Precisamos que o seu Superesquadrão derrote os líderes inimigos! — Valentia"),("ru","«Мы узнали, что лучшие капитаны Масочника Дайго готовятся провести магический ритуал в Доме демона. Какая прелесть. Собери суперотряд и разберись с главарями!» — Хоуп."),("tr","Maskeci Daigo'nun en güçlü liderlerinin İblis'in Kalesi'nde esrarlı bir ritüel yapmaya hazırlandığına dair bilgiler aldık. Ne güzel. Süper ekibinin önemli karakterleri alt etmesine ihtiyacımız var! - Umut"),("zh-hans","我们收到情报，面具制造者大悟手下强大的队长们准备在魔域举行奥术祭典。好极了。带领你的超级小队去干掉这些关键对手！——霍普"),("zh-Hant","我們的情報指出，面具製作者大吾手下最強大的隊長正在魔域為秘術儀式做準備。妙極了。我們需要你的超級小隊出動，幹掉主要人物！——霍普"),("id","Kita dapat Informasi Rahasia bahwa para kapten terkuat Daigo sang Pembuat Topeng sedang menyiapkan ritual magis di Domain Iblis. Bagus. Kita butuh Skuad Super milikmu untuk menyingkirkan para tokoh kunci! - Hope"),("th","เราได้รับข้อมูลว่ากัปตันที่ทรงพลังที่สุดของมาสก์เมกเกอร์ไดโงะกำลังตระเตรียมพิธีบูชายัญในแดนปีศาจ ยอดมาก! เราต้องการทีมซูเปอร์เพื่อจัดการตัวการสำคัญและช่วยชาวเมืองเหล่านั้น! - โฮป"),("vi","Có tin tình báo rằng những tên chỉ huy mạnh nhất của Daigo Quỷ Diện đang chuẩn bị cho một nghi lễ huyền bí tại Sào Huyệt Quỷ Quyệt. Tuyệt. Chúng tôi cần Biệt Đội Siêu Phàm của bạn hạ gục những tên chủ chốt! – Hope")))
+TextReplacements=(Category=Game, Namespace="", Key="E32142EB4A1D2152E783CCA561BA344A", NativeString="Getting some really grateful messages from the people you saved. Great work. - Hope", LocalizedStrings=(("ar","مهما كانوا يستدعون فقد رحل. أحسنت. - أمل"),("en","Whatever they were summoning has gone quiet. Great work. - Hope"),("de","Was auch immer sie beschworen haben, ist verstummt. Gute Arbeit. – Hope"),("es","La invocación se ha detenido. Buen trabajo. - Hope"),("es-419","La invocación se ha detenido. Buen trabajo. - Hope"),("fr","Leur rituel n'a pas abouti. Bien joué. - Hope"),("it","L'evocazione non è andata a buon fine. Ben fatto. - Hope"),("ja","奴らが召喚しようとしてたものは静かになったみたい。よくやったね。 – ホープ"),("ko","그들이 소환한 적들이 잠잠해졌어요. 수고했어요. - 호프"),("pl","Cokolwiek przywoływali, ucichło. Świetna robota. – Nadzieja"),("pt-BR","Seja lá o que foi invocado, não está importunando mais. Ótimo trabalho. - Valentia"),("ru","«Что бы они там ни вызывали — теперь всё затихло. Отличная работа», — Хоуп."),("tr","Ritüel ile her neyi çağırıyorlardıysa artık durdu. Harika işti. - Umut"),("zh-hans","无论他们在召唤什么，现在都安静了。干得好。——霍普"),("zh-Hant","無論他們在召喚什麼，現在都安靜下來了。幹得好。——霍普"),("id","Apa pun yang sedang mereka bangkitkan ... kini telah terhenti. Kerja bagus. - Hope"),("th","สิ่งที่พวกมันกำลังอัญเชิญมาสงบลงแล้ว ทำได้ดีมาก - โฮป"),("vi","Thứ mà chúng đang cố triệu hồi đã im bặt. Làm tốt lắm. – Hope ")))
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+TextReplacements=(Category=Game, Namespace="", Key="0309296A47C81EB37AFD0EBF71FCD797", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","المرحلات المُنشطة:"),("en","Relays Activated:"),("de","Aktivierte Relais:"),("es","Relés activados:"),("es-419","Relés activados:"),("fr","Relais activés :"),("it","Relè attivati:"),("ja","起動したリレー:"),("ko","활성화한 계전기:"),("pl","Aktywowane przekaźniki:"),("pt-BR","Comunicadores ativados:"),("ru","Активированные ретрансляторы:"),("tr","Etkinleştirilen İletişim Cihazları:"),("zh-hans","已激活中继器："),("zh-Hant","已啟動的中繼站："),("id","Relai Diaktifkan:"),("th","รีเลย์ที่เปิดใช้งาน:"),("vi","Thiết Bị Liên Lạc Đã Kích Hoạt:")))
+TextReplacements=(Category=Game, Namespace="", Key="9724540E466F0D6C14A27D8427216E5B", NativeString="Save the victims! ", LocalizedStrings=(("ar","لنرَ ماذا يدبرون!"),("en","Let's see what they're up to!"),("de","Mal schauen, was die vorhaben!"),("es","¡A ver qué planean!"),("es-419","¡Veamos qué están planeando!"),("fr","Voyons ce qu'ils nous préparent."),("it","Vediamo cosa stanno tramando!"),("ja","奴らが何を企んでるのか、探ってみよう！"),("ko","그들이 뭘 꾸미는지 확인해봅시다!"),("pl","Zobaczmy, co knują!"),("pt-BR","Vamos ver o que estão aprontando!"),("ru","Посмотрим, что они задумали!"),("tr","Bakalım ne iş çeviriyorlar!"),("zh-hans","看看他们要做什么！"),("zh-Hant","讓我們看看他們在做什麼！"),("id","Ayo kita cari tahu apa yang sedang mereka rencanakan!"),("th","มาดูกันว่าพวกมันกำลังทำอะไร!"),("vi","Xem bọn chúng đang giở trò gì nào!")))
+TextReplacements=(Category=Game, Namespace="", Key="25D55C224017ABC77EFBA69DB276419C", NativeString="Council in Chaos!", LocalizedStrings=(("ar","فوضى الأقنعة!"),("en","Masked Mayhem!"),("de","Maskiertes Chaos!"),("es","Caos enmascarado"),("es-419","Caos enmascarado"),("fr","Bas les masques !"),("it","Marasma mascherato!"),("ja","仮面の狂乱！"),("ko","가면 대혼란!"),("pl","Maskowe szaleństwo!"),("pt-BR","Caos Mascarado!"),("ru","Беспредел в масках!"),("tr","Maskeli Kargaşa!"),("zh-hans","面具下的混乱！"),("zh-Hant","蒙面大混亂！"),("id","Kekacauan Bertopeng"),("th","ความโกลาหลภายใต้หน้ากาก!"),("vi","Mặt Nạ Hỗn Chiến!")))
+TextReplacements=(Category=Game, Namespace="", Key="83378E8D4921A11F7221F68DC59A7CDE", NativeString="Mask Maker Daigo’s minions have captured some of the Utopia City council. You’ll need to set up Comms to co-ordinate their evac and defeat whoever’s keeping them there. If we save them, maybe they’ll finally fix that pothole by my house. - Lightrider", LocalizedStrings=(("ar","قاعدة صانع الأقنعة دايغو مليئة بتلك الأقنعة المخيفة. لنرَ ما وراءها... بتفكيكها. - لايت رايدر"),("en","Mask Maker Daigo's base is crawling with those creepy masks. Let's see what's behind them... by breaking them to bits. - Lightrider"),("de","Maskenmacher Daigos Basis wimmelt nur so von diesen unheimlichen Masken. Mal sehen, was dahintersteckt … indem wir sie in Stücke schlagen. – Lightrider"),("es","La base de Daigo, el fabricante de máscaras, está llena de esas máscaras siniestras. Descubramos qué esconden... rompiéndolas en cachitos. - Lightrider"),("es-419","La base de Daigo fabricante de máscaras está llena de esas cosas siniestras. Veamos qué esconden... rompiéndolas en mil pedazos. - Lightrider"),("fr","La base de Daigo, le faiseur de masques, est remplie de ces horribles masques. Voyons ce qui se cache derrière... en les réduisant en miettes. - Lightrider"),("it","La base del Creatore di maschere Daigo pullula di quelle maschere inquietanti. Dobbiamo scoprire cosa vi si cela dietro... frantumandole. - Lightrider"),("ja","仮面職人ダイゴの拠点は、不気味な仮面だらけだ。何が裏にあるのか… 壊して確かめよう。 - ライトライダー"),("ko","가면 제작자 다이고의 기지에 수상한 가면들이 가득하네요. 하나하나 깨뜨려서 정체를 밝혀볼까요? – 라이트라이더"),("pl","Baza Twórcy Masek Daigo roi się od tych przerażających masek. Zobaczmy, co się za nimi kryje... roznosząc je na kawałki. – Lightrider"),("pt-BR","A base do Daigo Senhor das Máscaras está cheia dessas máscaras arrepiantes. Vamos ver o que tem por trás delas... quebrando elas em pedacinhos. — Lumífera"),("ru","«База Масочника Дайго просто кишит этими жуткими масками. Давайте выясним, что скрывается за ними… разнеся всё в щепки», — Спектра."),("tr","Maskeci Daigo'nun üssü şu ürkütücü maskelerle dolu. Haydi arkalarnda ne olduğunu görelim... onları parça pinçik ederek. - Lightrider"),("zh-hans","面具制造者大悟的基地里到处都是令人毛骨悚然的面具。让我们来看看这些面具背后到底隐藏着什么......把它们打个片甲不留。——光驰者"),("zh-Hant","面具製造者大吾的基地裡爬滿了那些詭異的面具。讓我們看看它們背後藏著什麼……把它們打個粉碎吧。——炫光衝浪"),("id","Markas Daigo sang Pembuat Topeng dipenuhi dengan topeng-topeng menyeramkan itu. Mari kita lihat apa yang mereka sembunyikan ... dengan menghancurkannya jadi berkeping-keping. - Lightrider"),("th","ฐานทัพของมาสก์เมกเกอร์ไดโงะเต็มไปด้วยหน้ากากน่าขนลุกพวกนั้น มาดูกันว่ามีอะไรอซ่อนอยู่ข้างหลังมัน... ด้วยการทุบมันให้เป็นชิ้นๆ - ไลท์ไรเดอร์"),("vi","Căn cứ của Daigo Quỷ Diện đầy rẫy những chiếc mặt nạ quái đản. Để xem bọn chúng đang âm mưu gì thì cứ… đập nát hết đống mặt nạ này đi. – Lightrider")))
+TextReplacements=(Category=Game, Namespace="", Key="CB0A7FAD4B23B54A40D0DEA81075B3DE", NativeString="They'll have to fix that pothole now. They owe us. - Lightrider", LocalizedStrings=(("ar","سيحتاجون إلى كمية كبيرة من الغراء الخارق لإصلاح الضرر الذي سببته لهم. ليس سيئًا. - لايت رايدر"),("en","They're gonna need a lot of super glue to fix the damage you did down there. Not bad. - Lightrider"),("de","Die werden eine Menge Sekundenkleber brauchen, um den Schaden zu beheben, den du da unten angerichtet hast. Nicht schlecht. – Lightrider"),("es","Van a necesitar muchísimo pegamento para arreglar todo lo que has destruido. Buen trabajo. - Lightrider"),("es-419","Necesitarán muchísimo pegamento para arreglar todo lo que rompiste. Bien hecho. - Lightrider"),("fr","Il leur faudrait beaucoup de super glue pour recoller les morceaux. Bien joué. - Lightrider"),("it","Servirà un sacco di super colla per riparare i tuoi danni. Niente male. - Lightrider"),("ja","あれだけ壊されたら、超強力な接着剤がたくさん必要だね。悪くないよ。 - ライトライダー"),("ko","피해를 복구하려면 초강력 본드가 많이 필요하겠군요. 수고했어요. – 라이트라이더"),("pl","Będą potrzebować mnóstwa kleju, żeby naprawić szkody, które tam narobiłeś. Nieźle. – Lightrider"),("pt-BR","Vão preicsar de uma super cola para consertar todos os buracos que você fez. Nada mal. — Lumífera"),("ru","«Им понадобится тонна суперклея, чтобы устранить весь тот урон, что ты там устроил. Неплохо!» — Спектра."),("tr","Orada verdiğin hasarı tamir edebilmek için bayağı bir japon yapıştırıcısına ihtiyaçları olacak. Fena değil. - Lightrider"),("zh-hans","他们需要大量的超级胶水来修复你造成的伤害。还不错。——光驰者"),("zh-Hant","他們得用很多強力膠才能修好你在那裡造成的破壞。不錯喔。——炫光衝浪"),("id","Sepertinya mereka butuh lem super dalam jumlah besar untuk memperbaiki semua kerusakan yang kamu timbulkan. Lumayan juga. - Lightrider"),("th","พวกมันคงต้องใช้กาวตราช้างเยอะเลยเพื่อซ่อมความเสียหายที่คุณทำไว้ข้างล่าง ไม่เลวเลย - ไลท์ไรเดอร์"),("vi","Bọn chúng chắc phải dùng cả tấn keo siêu dính mới dán lại được đống tan hoang này. Làm tốt đấy. – Lightrider")))
+TextReplacements=(Category=Game, Namespace="", Key="848311A6421B672DB7D0C79C98DBD8E4", NativeString="Rescue Trapped Citizens", LocalizedStrings=(("ar","حطّم الأقنعة الفاسدة"),("en","Break Corrupting Masks"),("de","Zerstöre böse Masken"),("es","Destruye máscaras corruptas"),("es-419","Destruye máscaras corruptoras"),("fr","Briser les masques corrupteurs"),("it","Rompi le maschere devianti"),("ja","堕落の仮面を破壊する"),("ko","타락한 가면 부수기"),("pl","Zniszcz wypaczające maski"),("pt-BR","Quebre máscaras corrompidas"),("ru","Уничтожьте оскверняющие маски"),("tr","Yozlaştırıcı maskeleri kır"),("zh-hans","击破腐化面具"),("zh-Hant","破壞腐化面具"),("id","Hancurkan Topeng Perusak"),("th","ทำลายหน้ากากแปดเปื้อน"),("vi","Phá Vỡ Mặt Nạ Tha Hóa")))
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+TextReplacements=(Category=Game, Namespace="", Key="8D4345D841D616F700F538AE5278312F", NativeString="Our brilliant science department has a Field Generator they need deployed. And some of the scientists are currently 'doing research about what it feels like to be trapped under rubble', so, umm… go save them! - Morgan Myst", LocalizedStrings=(("ar","قسم العلوم الرائع لدينا يحتاج إلى نشر مولّد مجال خاص به. وبعض العلماء حاليًا يجرون بحثًا عن كيف يكون شعور الشخص الذي يختبئ من انتشار القمم لذا، ممم... اذهب للقضاء على الأعداء! - مورغَن ميست"),("en","Our brilliant science department has a Field Generator they need deployed. And some of the scientists are currently 'doing research about what it feels like to be hiding from massive Spire Spawn', so, umm… go take down the enemy! - Morgan Myst"),("de","Unsere brillante Forschungsabteilung hat da einen Feldgenerator, der unbedingt platziert werden muss. Und einige der Wissenschaftler wollen wohl gerade herausfinden, wie es sich anfühlt, sich vor riesigen Spire Spawn zu verstecken, also, ähh ... geh und vernichte den Feind! – Morgan Myst"),("es","Hay que desplegar el generador de campo de nuestro brillante departamento de ciencia. Algunos de los científicos están investigando el abanico de sensaciones que provoca esconderse de los enemigos. ¡Derrota a los malos! - Morgan Myst"),("es-419","Nuestro brillante departamento de ciencias tiene un generador de campo que hay que desplegar. Y algunos de los científicos están investigando qué se siente estar atrapados debajo de un montón de entes pétreos, así que... ¡rescátalos! - Morgan Myst"),("fr","Notre département scientifique veut déployer un générateur de champs. Et certains de leurs membres essaient d'évaluer ce que ça fait de se cacher pour éviter de se faire attaquer par un énorme mégalithe. Alors, euh... allez terrasser cet ennemi ! - Morgan Myst"),("it","Il nostro eccezionale dipartimento scientifico ha bisogno di schierare un generatore di campo. Alcuni degli scienziati stanno conducendo ricerche su cosa si prova a nascondersi da Guglie mastodontiche, quindi, uhm... Vai a sconfiggere il nemico! - Morgan Myst"),("ja","我々の優秀な科学部門がフィールドジェネレーターを設置してほしいと言っているんだけど。何人かの科学者たちが、大量に湧いてきたスパイアから隠れるとどんな気持ちになるかの研究をしてるらしくて。だから、その… 敵を倒してきて！ - モーガン・ミスト"),("ko","과학 부서가 필드 생성기를 배치해 달라고 하네요. 또 과학자 몇 명이 현재 '첨탐에게서 도망치는 느낌이 궁금하다'고 연구를 하고 있어요, 그러니까... 음... 가서 구하세요! - 모건 미스트"),("pl","Nasz genialny wydział naukowy ma generator polowy, który trzeba rozstawić. A niektórzy naukowcy są właśnie zajęci badaniem, jak to jest chować się przed olbrzymią iglicą, więc, eee... zniszcz wroga! – Morgan Myst"),("pt-BR","Os gênios do nosso departamento de ciências têm um Gerador de Campo que precisam botar para funcionar. E alguns dos cientistas estão no momento \"pesquisando como deve ser ficar preso debaixo de escombros\", então, hã... vai lá salvar eles! — Morgana"),("ru","«Сотрудники нашего блистательного научного центра хотят установить генератор щита. Ну а парочка учёных… как бы это сказать… решила провести эксперимент на тему, каково это — прятаться от гигантских монолитов! Так что, эм… иди и разберись с врагом!» — Моргана Мрак."),("tr","Başarılı bilim departmanımızın kurulması gereken bir saha jeneratörü var. Ayrıca bazı bilim insanlarımız şu anda \"Kadim Kule parçalarından saklanma\" hakkında araştırma yapıyor. O yüzden şey... git o düşmanları indir! - Morgan Myst"),("zh-hans","我们杰出的科学部门有一台区域发生器需要部署。一些科学家正在研究躲避魔塔的感受，所以，呃……去打败他们！——魔女摩根"),("zh-Hant","我們卓越的科學部門裡有一台場域生成儀，需要運出來部署就位。而且還有一些科學家正在「研究巨型躲避銘塔是什麼感覺」，呃，所以……去擊敗敵人吧！—— 摩根霧魘"),("id","Departemen Sains kita yang jenius membutuhkan Generator Lapangan untuk segera dipasang. Beberapa ilmuwan saat ini \'sedang meneliti bagaimana rasanya bersembunyi dari Spire Spawn raksasa\', jadi, emm ... silakan bereskan musuh-musuh itu! - Morgan Myst"),("th","แผนกวิทยาศาสตร์แสนปราดเปรื่องของเรามีเครื่องกำเนิดสนามพลังที่จำเป็นต้องติดตั้ง และตอนนี้นักวิทยาศาสตร์บางคนกำลังทำวิจัยหัวข้อ \"ความรู้สึกเวลาหลบหนีหอสไปร์จำนวนมาก\" ฉะนั้น เอ่อ... ไปช่วยพวกเขาหน่อย! - มอร์แกน มิสต์"),("vi","Phòng khoa học tài ba của chúng ta có một Máy Tạo Trường Lực cần triển khai. Ngoài ra, một số nhà khoa học đang \"nghiên cứu cảm giác bị mắc kẹt dưới đống đổ nát\", nên là, ờm… hãy ra tay cho bọn địch biết mùi đi!  – Morgan Myst")))
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+TextReplacements=(Category=Game, Namespace="", Key="6FEF60F044105C5DB8B86B8A6C5234F2", NativeString="Turns out, a full-blown invasion is not a great time for Friends and Family Day visitors to stop by. And it looks like we’ve got a special, evil tourist playing 'guest lecturer.' Get out there, repair our PA system and save those visitors! - Hope", LocalizedStrings=(("ar","اتضح أن الغزو الشامل ليس مناسبًا لحضور زوار بمناسبة يوم العائلة والأصدقاء. تمكّنا من إجلاء الجميع، لكن يبدو أن هناك سائحًا خاصًا شريرًا يتقمص دور محاضر ضيف. اذهب إلى هناك وأصلح نظام الإذاعة الداخلية واقضِ على أولئك المتعدّين! - أمل"),("en","Turns out, a full-blown invasion is not a great time for Friends and Family Day. We managed to evac everyone, but it looks like we’ve got a special, evil tourist playing 'guest lecturer.' Get out there, repair our PA system, and take down the tresspassers! - Hope"),("de","Anscheinend ist eine waschechte Invasion nicht der beste Moment für einen Tag der Offenen Tür. Wir konnten alle evakuieren, aber anscheinend ist hier ein ganz besonderer, böser Tourist als „Gastdozent“ dabei. Geh los, repariere unsere Lautsprecheranlage und schalte die Eindringlinge aus! – Hope"),("es","Resulta que una invasión a gran escala no es el mejor momento para que familiares y amigos vengan de visita. Conseguimos evacuar a todo el mundo, pero parece que tenemos un turista malvado muy especial que se hace pasar por un \"ponente invitado\". ¡Sal ahí fuera, repara el sistema de megafonía y derrota a los intrusos! - Hope"),("es-419","Resulta que una invasión a gran escala no es la mejor bienvenida para recibir a tus seres queridos. Pudimos evacuar a todo el mundo, pero parece que tenemos a un turista especial y malvado de \"orador invitado\". ¡Ve para allá, repara el sistema de megafonía y elimina a los intrusos! - Hope"),("fr","On dirait que les invasions et les journées portes ouvertes ne font pas bon ménage. En plus, un de nos invités essaie de se la jouer intervenant machiavélique. Réparez le système d'annonces et réglez leur compte aux intrus ! - Hope"),("it","Si direbbe che una vera e propria invasione non sia il momento ideale per una giornata di visite di amici e familiari. E a quanto pare, c'è un malvagio turista che vuole fare un intervento speciale. Vai sul posto, ripara il nostro sistema di diffusione audio e sconfiggi gli intrusi! - Hope"),("ja","本格的な襲撃を受けているときは、あまり開校日のお客さんを招くべきじゃないようだね。全員避難させることができたけど、招かれざる悪党が\"客員講師\"を務めているようだし。放送システムを復旧して、侵入者たちを倒して！ - ホープ"),("ko","알고 보니 대규모 침략이 벌어질 때는 친구와 가족의 날 방문객들이 들르기에 좋은 때가 아니더라고요. 거기다 '초빙 강사' 행세를 아는 특별하고 사악한 여행객도 있나 봐요. 가서 안내 방송 시스템을 수리하고 침입자들을 처치하세요! - 호프"),("pl","Okazuje się, że pełnoprawna inwazja to nienajlepszy czas na Dzień Przyjaciół i Rodziny. Udało się wszystkich ewakuować, ale wygląda na to, że mamy wyjątkowego, złego turystę, który bawi się w gościnnego prelegenta. Idź tam, napraw nasz system nagłośnieniowy i zlikwiduj nieproszonych gości! – Nadzieja"),("pt-BR","Então, uma invasão total não é uma boa hora para visitantes do Dia da Família e Amigos aparecerem. E parece que temos um turista especial e maligno bancando o 'palestrinha visitante'. Vá até lá, conserte nosso sistema de som e salve os visitantes! — Valentia"),("ru","Оказалось, что полномасштабное вторжение — не лучшее время для Дня друзей и семьи. Мы успели эвакуировать всех, но, похоже, у нас завёлся особый злобный турист, который решил поиграть в приглашённого лектора. Почини нашу систему громкой связи и спаси посетителей!» — Хоуп."),("tr","Görünüşe göre tam teşekküllü bir istila, Arkadaşlık ve Aile Günü için iyi bir zaman değil. Herkesi güvenle çıkarmayı başardık, fakat görünüşe göre \"misafir öğretmen\" rolünü oynayan özel, kötü bir turistimiz var. Gidip ses sistemimizi onar ve o davetsiz misafirleri indir! - Umut"),("zh-hans","事实证明，入侵爆发的时候并不适合接待亲友日访客。我们成功疏散了所有人，但好像有个特别的邪恶游客在扮演客座讲师。快去修理我们的扩音系统，打败那些闯入者！——霍普"),("zh-Hant","事實證明，爆發全面入侵時並不適合辦親友日，讓訪客來參觀啊。而且看來還有一位特別邪惡的遊客假扮成「客座講師」。快去修理我們的廣播系統，解救那些訪客吧！——霍普"),("id","Görünüşe göre tam teşekküllü bir istila, Arkadaşlık ve Aile Günü için iyi bir zaman değil. Herkesi güvenle çıkarmayı başardık, fakat görünüşe göre \"misafir öğretmen\" rolünü oynayan özel, kötü bir turistimiz var. Gidip ses sistemimizi onar ve o davetsiz misafirleri indir! - Umut"),("th","ดูเหมือนว่าช่วงที่ถูกรุกรานเต็มรูปแบบจะไม่เหมาะกับการจัดงานวันเพื่อนและครอบครัว ถึงเราจะสามารถอพยพทุกคนออกมาได้หมด แต่ดูเหมือนเราจะมีผู้มาเยือนแสนชั่วร้ายที่กำลังทำตัวเหมือน \"แขกที่ได้รับเชิญ\" ถึงเวลาออกไปข้างนอก ซ่อมระบบประกาศสาธารณะ และช่วยเหลือผู้มาเยือน! - โฮป"),("vi","Hóa ra một cuộc xâm lược toàn diện không phải thời điểm lý tưởng để khách của Ngày Bạn Bè và Gia Đình ghé thăm. Chúng ta có thể sơ tán toàn bộ, nhưng có vẻ có một vị khách đặc biệt độc ác nào đó đang đóng vai \"giảng viên khách mời\". Hãy ra đó, sửa lại hệ thống phát thanh công cộng và giải cứu khách ghé thăm! – Hope")))
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+TextReplacements=(Category=Game, Namespace="", Key="0DAE8C6547DB433E4698D49CC1F5D586", NativeString="Citizens Rescued:", LocalizedStrings=(("ar","الأقنعة المُدمرة:"),("en","Masks Destroyed:"),("de","Zerstörte Masken:"),("es","Máscaras destruidas:"),("es-419","Máscaras destruidas:"),("fr","Masques détruits :"),("it","Maschere distrutte:"),("ja","破壊した仮面:"),("ko","파괴한 가면:"),("pl","Zniszczone maski:"),("pt-BR","Máscaras destruídas:"),("ru","Уничтоженные маски:"),("tr","Yok edilen maske:"),("zh-hans","已摧毁面具："),("zh-Hant","已摧毀面具："),("id","Topeng Dihancurkan:"),("th","หน้ากากที่ถูกทำลาย:"),("vi","Số Mặt Nạ Đã Phá Hủy::")))
+TextReplacements=(Category=Game, Namespace="", Key="8BCFB84344A9CDA9DA8502BAA85B0F12", NativeString="Sorry for the inconvenience, folks", LocalizedStrings=(("ar","هذا كل ما يتعلق بالعرض الإرشادي..."),("en","So much for the informational slide show..."),("de","Tja, das war's mit der Slideshow ..."),("es","Mejor olvidarse de las excursiones..."),("es-419","La presentación no fue lo que esperábamos..."),("fr","Toutes ces diapositives qui ne servent plus à rien..."),("it","Alla faccia della presentazione video..."),("ja","情報スライドショーはもうおしまいだね…"),("ko","슬라이드 쇼는 물 건너갔군요."),("pl","Tyle w kwestii informacyjnego pokazu slajdów..."),("pt-BR","É muita coisa pra botar nos slides..."),("ru","Вот тебе и познавательная презентация…"),("tr","Bilgilendirici slayt gösterisinin olacağı yokmuş zaten..."),("zh-hans","关于资讯幻灯片的内容就这么多……"),("zh-Hant","關於資訊投影片的內容就這麼多……"),("id","Presentasinya tidak berjalan sesuai harapan ..."),("th","เรื่องสไลด์ข้อมูลก็จบลงแค่นี้แหละ"),("vi","Vậy là hết phần thông tin trong slide trình chiếu rồi…")))
+TextReplacements=(Category=Game, Namespace="", Key="006D907743191BB4B6EBD3A5F69D9079", NativeString="They’re attacking the shops now?! Downtown Utopia is the BEST place to get shoes, records, boba tea... You gotta stop those masked looters! Set up a Field Generator to prevent any more damage, save the shopkeepers, and TAKE DOWN WHOEVER’S BUSTING UP MY FAVORITE STORES! - Killswitch", LocalizedStrings=(("ar","هل يهاجمون المتاجر الآن؟! وسط المدينة الفاضلة أفضل مكان لشراء الأحذية وأسطوانات التسجيل وشاي البوبا... عليك أن توقف هؤلاء الناهبين المقنّعين! جهّز مولّد مجال لمنع حدوث أي أضرار أخرى وأنقِذ أصحاب المتاجر واقضِ على مَن يخرب متاجري المفضلة! - كيل سويتش"),("en","They’re attacking the shops now?! Downtown Utopia is the BEST place to get shoes, records, boba tea... You gotta stop those masked looters! Set up a Field Generator to prevent any more damage and TAKE DOWN WHOEVER’S BUSTING UP MY FAVORITE STORES! - Killswitch"),("de","Sie greifen jetzt die Geschäfte an?! Die Innenstadt von Utopia ist der BESTE Ort für Schuhe, Schallplatten und Bubble Tea ... Du musst diese maskierten Plünderer aufhalten! Platziere einen Feldgenerator, um weitere Schäden zu verhindern und ERLEDIGE ALLE, DIE MEINE LIEBLINGSGESCHÄFTE ZERSTÖREN! – Killswitch"),("es","¿Ahora atacan las tiendas? El centro de Ciudad Utopía es el mejor sitio para comprar zapatos, discos y té de burbujas. ¡Detén a esos saqueadores enmascarados! Despliega un generador de campo para prevenir más daños y cárgate a quien intente reventar mis tiendas preferidas. - Killswitch"),("es-419","¡¿Están atacando las tiendas?! El centro de Utopía es el mejor lugar para conseguir zapatos, discos, té boba... ¡Detén a esos enmascarados revoltosos! ¡Despliega un generador de campo para impedir más daños y elimina a quien esté destrozando mis tiendas favoritas! - Killswitch"),("fr","Et maintenant, ils s'attaquent aux boutiques ? Le centre-ville d'Utopia est le meilleur endroit pour se fournir en chaussures, CD et bubble teas... Vous devez arrêter ces voleurs masqués ! Mettez en place un générateur de champs pour empêcher qu'ils ne fassent plus de dégâts et ÉLIMINEZ CEUX QUI TOUCHENT À MES MAGASINS PRÉFÉRÉS ! - Killswitch"),("it","Hanno preso di mira i negozi? Il centro di Utopia è il luogo MIGLIORE per comprare scarpe, dischi, bubble tea... Devi fermare quei saccheggiatori mascherati! Installa un generatore di campo per impedire altri danni e ABBATTI CHIUNQUE ABBIA PRESO DI MIRA I MIEI NEGOZI PREFERITI! - Killswitch"),("ja","奴ら、お店を襲撃してるの！？ ユートピアのダウンタウンは、クツ、レコード、タピオカティーを買うには最高なんだよ… 仮面の略奪者たちを止めないといけないよ！ フィールドジェネレーターを設置してこれ以上の被害を止めて、お気に入りのお店を壊すような奴らをやっつけるんだ！ - キルスイッチ"),("ko","지금 가게를 공격하고 있다고요? 유토피아 도심은 신발, 레코드판, 버블티 구하기에 최고의 장소인데... 가면 쓴 약탈자 놈들을 막아야 해요! 필드 생성기를 설치해 추가 피해를 막고, 제가 제일 좋아하는 가게를 파괴하는 게 누구든지 간에 처리해 주세요! - 킬스위치"),("pl","Zaczęli atakować sklepy? O nie! Centrum Utopii to przecież najlepsze miejsce na zakup butów, płyt, herbatek... Powstrzymaj tych zamaskowanych bandziorów! Ustaw generator polowy, by zapobiec dalszym zniszczeniom i ZAŁATW ŁAJDAKÓW, KTÓRZY ATAKUJĄ MOJE ULUBIONE SKLEPY! – Killswitch"),("pt-BR","Estão atacando as lojas agora?! O centro de Utopiana é o MELHOR lugar para comprar sapatos, discos, chá boba... Você tem que deter esses saqueadores mascarados! Instale um Gerador de Campo para impedir estragos, salve os lojistas e DÊ UMA SOVA EM QUEM ESTIVER DETONANDO MINHAS LOJAS FAVORITAS! — Disruptor"),("ru","«Теперь они нападают на магазины?! Ну и где мы будем покупать лучшую обувь, пластинки и бабл-чай? Этих мародёров в масках надо остановить! Установи генератор щита, чтобы предотвратить дальнейший ущерб, и устрани негодяев, которые посмели громить мои любимые магазинчики!» — Устранитель."),("tr","Şimdi de dükkânlara mı saldırıyorlar? Ayakkabı, plak, boba çayı alınacak EN İYİ yer Ütopya Merkezi'dir... Bu maskeli yağmacıları durdurman gerek! Daha fazla hasarı önlemek için bir saha jeneratörü kur ve EN SEVDİĞİM DÜKKÂNLARA KİM ZARAR VERİYORSA AĞZININ PAYINI VER! - Killswitch"),("zh-hans","他们在攻击商店？！我最喜欢去方舟城中心买鞋子、唱片和奶茶了……阻止那些面具恶霸！部署区域发生器，防止这里遭到更多破坏。无论是谁在破坏我喜欢的商店，送他们上西天！——绝杀"),("zh-Hant","他們正在攻擊商店？！烏托邦市中心最好逛了，可以買到鞋子、唱片、波霸珍奶……你一定要阻止那些蒙面搶匪！快去架設場域生成儀以阻止更多破壞，並擊倒所有破壞我最喜歡的商店的傢伙！—— 絕殺"),("id","Mereka sekarang menyerang pertokoan?! Pusat Kota Utopia adalah tempat TERBAIK untuk beli sepatu, musik, dan teh boba ... Kau harus hentikan penjarah bertopeng itu! Pasang Generator Lapangan untuk mencegah kerusakan lebih lanjut dan HANTAM SIAPA PUN YANG MENGHANCURKAN TOKO-TOKO FAVORITKU! - Killswitch"),("th","พวกมันกำลังโจมตีร้านค้าเหรอ?! เขตดาวน์ทาวน์ยูโทเปียเป็นที่ที่ดีที่สุดในการซื้อรองเท้า แผ่นเสียง ชานมไข่มุก... คุณต้องหยุดพวกแก๊งปล้นสวมหน้ากากพวกนั้นนะ! ตั้งเครื่องกำเนิดสนามพลังเพื่อป้องกันความเสียหายเพิ่มเติม ปกป้องเจ้าของร้าน และอัดใครก็ตามที่มันทำลายร้านโปรดของฉัน! - คิลสวิตช์"),("vi","Chúng tấn công cả mấy cửa tiệm sao?! Trung tâm Thành Phố Hoàn Mỹ là nơi TUYỆT NHẤT để mua giày, đĩa nhạc, trà sữa đấy... Bạn phải cản lũ cướp đeo mặt nạ đó lại! Hãy lắp đặt một Máy Tạo Trường Lực để tránh bị tổn thất thêm, giải cứu các chủ cửa hàng và HẠ GỤC BẤT CỨ TÊN NÀO ĐANG PHÁ HOẠI NHỮNG CỬA HÀNG YÊU THÍCH CỦA TÔI! – Killswitch")))
+TextReplacements=(Category=Game, Namespace="", Key="0E7CB1F749106F250C8BDF958EC2C333", NativeString="We sent scientists to gather data on the Spires being excavated. Turned out Mask Maker Daigo had the same idea. Your mission: set up Comms equipment, save the scientists, and give a good old fashioned Supernova welcome to whoever’s causing chaos down there. - Jones", LocalizedStrings=(("ar","نحتاج إلى جمع  بيانات عن القمم التي يتم التنقيب فيها. اتضح أن دايغو صانع الأقنعة كان لديه نفس الفكرة. مهمتك كالآتي: جهّز معدات الاتصالات واقضِ على أقنعة دايغو ورحّب بمَن يسبب الفوضى هناك بطريقة سوبرنوفا التقليدية. - جونز"),("en","We need to gather data on the Spires being excavated. Turns out Mask Maker Daigo had the same idea. Your mission: set up Comms equipment, take down Daigo's masks, and give a good old fashioned Supernova welcome to whoever’s causing chaos down there. - Jones"),("de","Wir müssen Daten über die ausgegrabenen Spires sammeln. Maskenmacher Daigo hatte anscheinend dieselbe Idee. Deine Mission: Platziere Funkausrüstung, schalte Daigos Masken aus und heiße diejenigen, die das Chaos verursachen, auf Supernova-Art willkommen. – Jones"),("es","Necesitamos recabar información sobre la excavación de los monolitos. Se conoce que Daigo, el fabricante de máscaras, también lo necesita. Tu misión será desplegar el equipo de comunicaciones y darle una bienvenida al más puro estilo Supernova a quien esté sembrando el caos ahí abajo. - Jones"),("es-419","Tenemos que reunir información sobre los entes pétreos excavados. Resulta que Daigo fabricante de máscaras tuvo la misma idea. Tu misión es instalar el equipamiento de comunicación, destruir las máscaras de Daigo y darle una bienvenida al estilo Supernova a quien esté provocando caos allí abajo. - Jones"),("fr","Nous devons rassembler des informations sur les mégalithes qui sont exhumés. On dirait que Daigo, le faiseur de masques, a eu la même idée. Votre mission : mettre en place des relais de communications et souhaiter la bienvenue façon Supernova à ceux qui sèment le chaos là-bas. - Jones"),("it","Abbiamo inviato degli scienziati a raccogliere dati sulle Guglie che stanno estraendo. A quanto pare, il Creatore di maschere Daigo ha avuto la stessa idea. La tua missione: installare i relè per le comunicazioni, sconfiggere le maschere di Daigo e dare il benvenuto in classico stile Grangalassia a chiunque stia seminando il caos da quelle parti. - Jones"),("ja","採掘されてるスパイアのデータを集める必要がある。仮面職人 大吾にそれが読まれていたようでね。キミの任務は、通信設備を設置して、大吾の仮面を破壊して、暴れてるやつらに古き良きスーパーノヴァ式のご挨拶をすることだよ。 - ジョーンズ"),("ko","발굴 중인 첨탑에 관한 데이터를 모아야 해요. 알고 보니 가면 제작자 다이고도 같은 생각이더라고요. 미션을 드리죠. 통신 장비 설치하고, 난장판을 벌이는 게 누구든 간에 슈퍼노바 식으로 환영해 주세요. - 존스"),("pl","Musimy zebrać dane na temat wykopywanych iglic. Okazało się, że Twórca Masek Daigo miał ten sam pomysł. Twoja misja: rozstawić sprzęt do łączności, pokonać maski Daigo i urządzić temu, kto sieje tam zamęt, powitanie w starym dobrym stylu Supernowej. – Jones"),("pt-BR","Enviamos cientistas para colher dados dos Pináculos sendo escavados. Mas acontece que o Daigo Senhor das Máscaras teve a mesma ideia. Sua missão é a seguinte: instale o equipamento de Comunicações, derrote as máscaras de Daigo e dê uma recepção ao tradicional estilo Supernova a quem quer que esteja causando o caos por lá. — Jones"),("ru","«Нам нужно собрать данные о монолитах, которые сейчас раскапывают. Оказывается, у Масочника Дайго были те же планы. Твоя задача: установить оборудование для связи, разбить маски Дайго и пламенно поприветствовать от лица академии всех, кто устраивает там погром» — Джоунс."),("tr","Kazılan Kadim Kuleler ile ilgili veri toplamamız gerek. Görünüşe göre Maskeci Daigo da aynı şeyi düşünmüş. Görevin iletişim ekipmanlarını kurmak, Daigo'nun maskerlerini indirmek ve orada bu kaosa sebep olan kişiye güzel bir Süpernova karşılaması yapmak. - Jonesy"),("zh-hans","我们需要收集正在挖掘的魔塔的数据。结果面具制造者大悟和我们想法一致。你的任务是：安装通讯设备，揭下大悟的面具，然后给制造混乱的人一个地道的超新星式问候。——琼斯"),("zh-Hant","我們得蒐集正在開挖的鉻塔資料。結果面具製造者大吾也盯上那裡了。你的任務：架設通訊設備、揭下大吾的面具，還有，給那些在下面製造混亂的傢伙來一場超新星學院的迎接儀式。——瓊斯"),("id","Kita perlu mengumpulkan data tentang Spire yang sedang diekskavasi. Ternyata Daigo sang Pembuat Topeng punya ide yang sama. Misimu: pasang Perangkat Komunikasi, hancurkan topeng-topeng pelindung milik Daigo, dan beri ucapan selamat datang khas Supernova kepada siapa pun yang membuat kekacauan di sana. - Jones"),("th","เราต้องออกไปรวบรวมข้อมูลการขุดค้นหอสไปร์ แต่กลายเป็นว่ามาสก์เมกเกอร์ไดโงะก็คิดแบบเดียวกัน ภารกิจของคุณคือตั้งอุปกรณ์สื่อสาร ช่วยเหลือนักวิทยาศาสตร์ แล้วก็จัดหนักจัดเต็มตามสไตล์ซูเปอร์โนวา ต้อนรับแขกไม่ได้รับเชิญที่สร้างความโกลาหลอยู่ข้างล่างนั่นซะ - โจนส์"),("vi","Chúng ta cần thu thập dữ liệu về các Tháp Xoắn đang được khai quật. Thì ra Daigo Quỷ Diện cũng có cùng ý tưởng. Nhiệm vụ của bạn là thiết lập thiết bị liên lạc, tháo bỏ mặt nạ của Daigo và cho bọn gây rối ở đó biết mùi lợi hại của hội Siêu Tân Tinh đi. - Jones")))
+TextReplacements=(Category=Game, Namespace="", Key="0C3C9AD049115CFBC17B8B85F704F320", NativeString="Rescue Trapped Citizens", LocalizedStrings=(("ar","حطّم الأقنعة الفاسدة"),("en","Break Corrupting Masks"),("de","Zerstöre böse Masken"),("es","Destruye máscaras corruptas"),("es-419","Destruye máscaras corruptoras"),("fr","Briser les masques corrupteurs"),("it","Rompi le maschere devianti"),("ja","堕落の仮面を破壊する"),("ko","타락한 가면 부수기"),("pl","Zniszcz wypaczające maski"),("pt-BR","Quebrar máscaras corrompidas"),("ru","Уничтожьте оскверняющие маски"),("tr","Yozlaştırıcı maskeleri kır"),("zh-hans","击破腐化面具"),("zh-Hant","破壞腐化面具"),("id","Hancurkan Topeng Perusak"),("th","ทำลายหน้ากากแปดเปื้อน"),("vi","Phá vỡ Mặt Nạ Tha Hóa")))
+TextReplacements=(Category=Game, Namespace="", Key="C1E127F94636DFB34DD8D9A7742EA1C5", NativeString="We’ve got Intel that Mask Maker Daigo’s most powerful captains are gearing up for an arcane ritual in the Demon’s Domain. Lovely. We need your Super Squad to take out the key players and save those civilians! - Hope", LocalizedStrings=(("ar","لدينا معلومات تفيد بأن أقوى قادة لدى دايغو صانع الأقنعة يستعدون لتنفيذ طقس غامض في وكر الأشرار. رائع. نريد من فرقتك الخارقة القضاء على المتورطين الأساسيين! - أمل"),("en","We’ve got Intel that Mask Maker Daigo’s most powerful captains are gearing up for an arcane ritual in the Demon’s Domain. Lovely. We need your Super Squad to take out the key players! - Hope"),("de","Uns wurde gemeldet, dass sich die mächtigsten Captains von Maskenmacher Daigo auf ein arkanes Ritual in Demon’s Domain vorbereiten. Wunderbar. Wir brauchen dein Superteam, um die Schlüsselfiguren auszuschalten! – Hope"),("es","Sabemos que los capitanes más poderosos de Daigo, el fabricante de máscaras, se están preparando para un ritual arcano en Estanque Endemoniado. Fabuloso. ¡Necesitamos que tu superescuadrón se encargue de los enemigos clave! - Hope"),("es-419","Nos informaron que los capitanes más poderosos de Daigo fabricante de máscaras se están preparando para un ritual arcano en Estanque Endemoniado. Qué bonito. ¡Necesitamos que tu superescuadrón acabe con los peces gordos! - Hope"),("fr","On a appris que les meilleurs capitaines de Daigo faiseur de masques se préparent pour un rituel sacrificiel au Domaine démoniaque. Charmant. On a besoin de votre section de héros pour frapper les méchants ! - Hope"),("it","Stando alle nostre informazioni, i più potenti capitani del Creatore di maschere Daigo si stanno preparando a un rituale arcano nel Dominio del Demone. Meraviglioso. La vostra super squadra deve eliminare i pezzi grossi! - Hope"),("ja","仮面職人 大吾の最強クラスの隊長たちが、鬼の領地での不可思議な儀式に向けて準備をしているとの情報が入ったよ。最高だね。キミのスーパースクワッドには首謀者を倒してもらいたい！ - ホープ"),("ko","가면 제작자 다이고의 가장 강한 지휘관들이 데몬즈 도메인에서 마법 의식을 준비하고 있다는 정보를 입수했어요. 끝내주네요. 슈퍼 스쿼드와 함께 핵심 인원을 처리하세요! - 호프"),("pl","Mamy informacje, że najpotężniejsi kapitanowie Twórcy Masek Daigo szykują się na tajemny rytuał w Domenie Demona. Cudownie. Twój superoddział musi zlikwidować kluczowych graczy! – Nadzieja"),("pt-BR","Recebemos informações de que os capitães mais importantes do Daigo Senhor das Máscaras estão se preparando para um sacrifício ritual no Domínio Demoníaco. Maravilha. Precisamos que o seu Superesquadrão derrote os cabeças e salve os civis! — Valentia"),("ru","«Мы узнали, что лучшие капитаны Масочника Дайго готовятся провести магический ритуал в Доме демона. Какая прелесть. Собери суперотряд и разберись с главарями!» — Хоуп."),("tr","Maskeci Daigo'nun en güçlü liderlerinin İblis'in Kalesi'nde esrarlı bir ritüel yapmaya hazırlandığına dair bilgiler aldık. Ne güzel. Süper ekibinin önemli karakterleri alt etmesine ihtiyacımız var! - Umut"),("zh-hans","我们收到情报，面具制造者大悟手下强大的队长们准备在魔域举行奥术祭典。好极了。带领你的超级小队去干掉这些关键对手！——霍普"),("zh-Hant","我們的情報指出，多位面具製作者大吾的強大隊長正在魔域為秘術儀式做準備。妙極了。我們需要你的超級小隊出動，幹掉主要人物！——霍普"),("id","Kita dapat Informasi Rahasia bahwa para kapten terkuat Daigo sang Pembuat Topeng sedang menyiapkan ritual magis di Domain Iblis. Bagus. Kita butuh Skuad Super milikmi untuk menyingkirkan para tokoh kunci! - Hope"),("th","เราได้รับข้อมูลว่ากัปตันที่ทรงพลังที่สุดของมาสก์เมกเกอร์ไดโงะกำลังตระเตรียมพิธีบูชายัญในแดนปีศาจ ยอดมาก! เราต้องการทีมซูเปอร์เพื่อจัดการตัวการสำคัญและช่วยชาวเมืองเหล่านั้น! - โฮป"),("vi","Có tin tình báo rằng những tên chỉ huy mạnh nhất của Daigo Quỷ Diện đang chuẩn bị cho một nghi lễ huyền bí tại Sào Huyệt Quỷ Quyệt. Tuyệt. Chúng tôi cần Biệt Đội Siêu Phàm của bạn hạ gục những tên chủ chốt! – Hope")))
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"AA2512B84EE5B510B83E89B8DB038550", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "0C17DC5C47E08D7FED201ABAF843569C", "Relays Activated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6CAC78D142A46E3243858F9FDF2C909F", "\"We should have read the reviews...\""),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_BustedBridge_Spa.EDL_Mars_BustedBridge_Spa"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "73E147B14C70323015E088961CEF3973", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "B5CBEE7244DF1786A506FE9034605F60", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "1AB6554840C3D322854683972F15E4F4", "Teach those bridge-haters a 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+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Defense;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Defense_MaskMaker;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "E8C60A0742C0AED836969ABD6F910676", "Deploy Field Generator"),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "03B9A4834BD9495E45F0B2B6F86CADCA", "Generator Progress:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "79A4BD2D43534B43E7A3419E3B32CBB9", "Ensure a safe passage!"),Type=(TagName="Mars.Objective.ShieldGen")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_Holdout.EID_Mars_Holdout",FixedVariables=(/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_ShieldGen"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="HoldoutEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_BustedBridge_VisitorCenter.EDL_Mars_BustedBridge_VisitorCenter"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "AA2512B84EE5B510B83E89B8DB038550", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "0C17DC5C47E08D7FED201ABAF843569C", "Relays Activated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6CAC78D142A46E3243858F9FDF2C909F", "\"We should have read the 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"9CA175184F4956B5ACFE44950917FC83", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "B5CBEE7244DF1786A506FE9034605F60", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "1AB6554840C3D322854683972F15E4F4", "Teach those bridge-haters a 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+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Defense_MaskMaker;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Evac;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "AA2512B84EE5B510B83E89B8DB038550", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "0C17DC5C47E08D7FED201ABAF843569C", "Relays Activated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6CAC78D142A46E3243858F9FDF2C909F", "\"We should have read the 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+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Evac;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Evac_Spire;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "AA2512B84EE5B510B83E89B8DB038550", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "0C17DC5C47E08D7FED201ABAF843569C", "Relays Activated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6CAC78D142A46E3243858F9FDF2C909F", "\"We should have read the 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"087031A54F03A89A106A07B9D01C21E8", "Defeat Spire"),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "07122FCA40B87865EF1C56BD4F0C321A", "Spires Defeated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6F55A3144C1E055478901BBE6573569C", "\"Hey, that\'s not our tour guide...\""),Type=(TagName="Mars.Objective.Spire")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_NOBOSS"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Spire"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="IsSpire"),VarName=(TagName="Mars.Mission.Var.Bool.isSpire"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="SpireEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_BustedBridge_Bridge.EDL_Mars_BustedBridge_Bridge"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Evac_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Investigate;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Investigate_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Spire_MaskMaker;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartB")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Captains;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6895DC90445D52394760B39C2B38007E", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "E0E7679A434068E6439E5595AB5B3D78", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "680F62B6457ACAE3632A47A968BE90F9", "Stop them from getting an oceanfront property!"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_BustedBridge_Shrine.EDL_Mars_BustedBridge_Shrine"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "AA2512B84EE5B510B83E89B8DB038550", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "0C17DC5C47E08D7FED201ABAF843569C", "Relays Activated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "6CAC78D142A46E3243858F9FDF2C909F", "\"We should have read the reviews...\""),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_BustedBridge_VisitorCenter.EDL_Mars_BustedBridge_VisitorCenter"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "40AD340F4A14DF1C8BBA83B6D40A2831", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "5DF1395E44FAC300E6493BBA4888A063", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[55DD95DDF58199A2EB412CF071805521]", "94F0BCDD400ABF1667C930A1FEE73BFF", "The real estate market is competitive enough"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_BustedBridge_Falls.EDL_Mars_BustedBridge_Falls"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data;RowUpdate;BustedBridge_Captains;PlayerSpawnTag;(TagName="Mars.World.Spawn.BustedBridge.StartB")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Defense;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "D7461A5443AA6D2F918B5B9C77F8D7F7", "Deploy Field Generator"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "18B07785420B748A24BA12A8CE4AC32C", "Generator Progress:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "D413A6CB42DF704915806DBDF3A23703", "Let\'s make shopping safer!"),Type=(TagName="Mars.Objective.ShieldGen")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_Holdout.EID_Mars_Holdout",FixedVariables=(/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_ShieldGen"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="HoldoutEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Bank_Gameplay.EDL_Mars_City_Bank_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "BC21C55F492B7F6BB22E1783CBC51B92", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "42C6BBBA4C45847A82001DA7446A8982", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "10414CCA47FBCDFC6057DDB41196E635", "Show no mercy"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Hall_Gameplay.EDL_Mars_City_Hall_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "06EBF644488678C4D59A3A802AFA5CF2", "Defeat Kor"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "6E85FAB6477BB7F9663D75AF082330A1", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "473DCEB4414031AB1BD30BB117682204", "No one threatens local businesses and gets away with it!"),Type=(TagName="Mars.Objective.Kor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_Kor"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Kor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Mansion_Gameplay.EDL_Mars_City_Mansion_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Defense;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Defense_Spire;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "D7461A5443AA6D2F918B5B9C77F8D7F7", "Deploy Field Generator"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "18B07785420B748A24BA12A8CE4AC32C", "Generator Progress:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "D413A6CB42DF704915806DBDF3A23703", "Let\'s make shopping safer!"),Type=(TagName="Mars.Objective.ShieldGen")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_Holdout.EID_Mars_Holdout",FixedVariables=(/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_ShieldGen"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="HoldoutEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Bank_Gameplay.EDL_Mars_City_Bank_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "BC21C55F492B7F6BB22E1783CBC51B92", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "42C6BBBA4C45847A82001DA7446A8982", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "10414CCA47FBCDFC6057DDB41196E635", "Show no mercy"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Hall_Gameplay.EDL_Mars_City_Hall_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "5CEF2EAB45B5260C69837D9F3B6DD774", "Defeat Spire"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "57CCD24543946C78BB42D1BF00591505", "Spires Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "473DCEB4414031AB1BD30BB117682204", "No one threatens local businesses and gets away with it!"),Type=(TagName="Mars.Objective.Spire")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_NOBOSS"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Spire"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="IsSpire"),VarName=(TagName="Mars.Mission.Var.Bool.isSpire"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="SpireEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Plaza_Gameplay.EDL_Mars_City_Plaza_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Defense_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Deploy;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartB")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Deploy_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartB")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Evac;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "A2F9A4BE42A271CA54E61B8BD8A0EE87", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "784622FD417B3FA38A46AAB9E263581A", "Relays Activated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "4B582E7741C4AF4B076F7A91E6E82889", "Get our systems set up"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Residential_Gameplay.EDL_Mars_City_Residential_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "8CE3C19D493A1B70718F839401E10074", "Break Corrupting Masks"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "A902D79541424EC6E43541A969E0F345", "Masks Destroyed:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "E73CAE9D4526989F34B24D8320AB1DF2", "Bust their stuff"),Type=(TagName="Mars.Objective.Disruptor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_HackingTerminal"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Disruptor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Docks_Gameplay.EDL_Mars_City_Docks_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "627AD7B046F041A3CA0715BF0C4AFC61", "Defeat Kor"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "2BA591F94183F223688740A9CA557BBE", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "117689C1422AA3E53CDF12BCB42049F9", "Your nemesis awaits"),Type=(TagName="Mars.Objective.Kor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_Kor"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Kor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Park_Gameplay.EDL_Mars_City_Park_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Evac;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Evac_MaskMaker;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "A2F9A4BE42A271CA54E61B8BD8A0EE87", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "784622FD417B3FA38A46AAB9E263581A", "Relays Activated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "4B582E7741C4AF4B076F7A91E6E82889", "Get our systems set up"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Residential_Gameplay.EDL_Mars_City_Residential_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "8CE3C19D493A1B70718F839401E10074", "Break Corrupting Masks"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "A902D79541424EC6E43541A969E0F345", "Masks Destroyed:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "E73CAE9D4526989F34B24D8320AB1DF2", "Bust their stuff"),Type=(TagName="Mars.Objective.Disruptor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_HackingTerminal"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Disruptor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Docks_Gameplay.EDL_Mars_City_Docks_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "79291AFC4456D6D2E98D2C8EAEB715D0", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "2BA591F94183F223688740A9CA557BBE", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "117689C1422AA3E53CDF12BCB42049F9", "Your nemesis awaits"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Park_Gameplay.EDL_Mars_City_Park_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Evac_MaskMaker;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Spire_Kor;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Captains;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "BC21C55F492B7F6BB22E1783CBC51B92", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "42C6BBBA4C45847A82001DA7446A8982", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "10414CCA47FBCDFC6057DDB41196E635", "Show no mercy"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Plaza_Gameplay.EDL_Mars_City_Plaza_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "A94DA2364F8F1C1C454C0DA1DBC1541E", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "0C1E673841C60EBF49BF2AB597D48DD2", "Relays Activated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "FD7B93314E75F85974CDCF80A9E85E0F", "Communication is key"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Garden_Gameplay.EDL_Mars_City_Garden_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "5160DBC74EAC91EF2C146ABB4A7F5889", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "5C7BB8E148FADD04F300E59024235024", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[552CCC90D6A512A9EE6F15491564193A]", "1311BF954ADBFFD6FA5214A4E1AB996A", "Show no fear"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_City_Residential_Gameplay.EDL_Mars_City_Residential_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_City;RowUpdate;City_Captains;PlayerSpawnTag;(TagName="Mars.World.Spawn.City.StartD")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Investigate;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Investigate_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Deploy;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Deploy_MaskMaker;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Evac;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "49D00A4540DC770E6BA31486D6BA06FC", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "73A32D0D454A12F4181DB98C0E1EC28D", "Relays Activated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "52DD40A046B2FC508FF34AAEB15A58F7", "Assist with Spire research"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Falls_Gameplay.EDL_Mars_EXV_Falls_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "C19ADDBA4018E02CF16654BDDB156EAB", "Break Corrupting Masks"),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "F71F4A55436DDE5C6D7F7C9570D55B3F", "Masks Destroyed:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "C595586A40E8FF4911155CABCBAA9756", "Bust some gadgetry"),Type=(TagName="Mars.Objective.Disruptor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_HackingTerminal"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Disruptor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Residence_Gameplay.EDL_Mars_EXV_Residence_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "B1210BF448DEE878DE569E88465F9892", "Defeat Kor"),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "67B39D0D453BDA9E1EEF26A7D7ACF274", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "0C93FB2E4BADBAED3B270C9E157789B2", "Say \"howdy,\" by punching them in the face"),Type=(TagName="Mars.Objective.Kor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_Kor"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Kor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Compound_Gameplay.EDL_Mars_EXV_Compound_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Evac;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Evac_Spire;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "49D00A4540DC770E6BA31486D6BA06FC", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "73A32D0D454A12F4181DB98C0E1EC28D", "Relays Activated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "52DD40A046B2FC508FF34AAEB15A58F7", "Assist with Spire research"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Falls_Gameplay.EDL_Mars_EXV_Falls_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "C19ADDBA4018E02CF16654BDDB156EAB", "Break Corrupting Masks"),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "F71F4A55436DDE5C6D7F7C9570D55B3F", "Masks Destroyed:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "C595586A40E8FF4911155CABCBAA9756", "Bust some gadgetry"),Type=(TagName="Mars.Objective.Disruptor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_HackingTerminal"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Disruptor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Residence_Gameplay.EDL_Mars_EXV_Residence_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "82150B1B4428D1621FBE758E58F68032", "Defeat Spire"),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "7060D56D4CB0F3FE4AAC2DBC245DA78B", "Spires Defeated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "0C93FB2E4BADBAED3B270C9E157789B2", "Say \"howdy,\" by punching them in the face"),Type=(TagName="Mars.Objective.Spire")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_NOBOSS"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Spire"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="IsSpire"),VarName=(TagName="Mars.Mission.Var.Bool.isSpire"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Compound_Gameplay.EDL_Mars_EXV_Compound_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Evac_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Spire_Kor;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Captains;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "F4E8253F468F5E82BEBD09878051A649", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "D67B91304440CC04B4BAED8AA12BBDEC", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "A7DC206C4CDA1B214ED901A631D22920", "Go get \'em"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Palace_Gameplay.EDL_Mars_EXV_Palace_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "51D7C7084E1E815A3719D4B14B569421", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "DA97A4AC4CAF2A762F8982B607E94872", "Relays Activated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "61C3DEA947B1E2288D48A4B3A1D54460", "Let\'s keep an open dialogue"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_Compound_Gameplay.EDL_Mars_EXV_Compound_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "05D8F6A34D2D7A88DE4F0A85A76F3EA4", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "A95AD5E24095B6AD947AEBA1E56FAFE5", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[A203A058792FB64D8330AF674DD86F8F]", "F805F714428EB6153BD6C7846DE76836", "Go get \'em, again!"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_EXV_DigSite_Gameplay.EDL_Mars_EXV_DigSite_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_SpireExcavation;RowUpdate;Excavation_Captains;PlayerSpawnTag;(TagName="Mars.World.Spawn.Excavation.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Defense_MaskMaker;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "BE6B7BD1416DCA287907D09D626208F8", "Deploy Field Generator"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "5D38B5DE4BD8D01BA329B7B3E85B19AB", "Generator Progress:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "9109B31B41D02B8338D4E3A8B3D45598", "Time for some field work"),Type=(TagName="Mars.Objective.ShieldGen")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_Holdout.EID_Mars_Holdout",FixedVariables=(/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_ShieldGen"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="HoldoutEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Helipad_Gameplay.EDL_Mars_Academy_Helipad_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "245C530B488BE03DB24DDAA287AE9D4C", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "2781DE5F43DBF74E08FCC7B03449C13C", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "AD568439490BFF833C75BE92BE71D934", "Grind them up!"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Field_Gameplay.EDL_Mars_Academy_Field_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "322DFE0E418A3A179CB3E09F523CCEC2", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "FFE4713C4F182F3182ED45BB660C9679", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "6FF0D61F4E4C68607ED86ABC8E5254D4", "Science strikes back!"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Grove_Gameplay.EDL_Mars_Academy_Grove_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Defense_MaskMaker;PlayerSpawnTag;(TagName="Mars.World.Spawn.Academy.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Deploy_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.Academy.StartB")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Evac_Spire;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "66DD582D46A8FB132CC927A48869DDAD", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "687CBF43469813004A99C689BD6169BC", "Relays Activated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "C8CB53D54C188EF40B9EF7B89E233F42", "We need to announce that visitor\'s day is cancelled"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="RescueEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Grove_Gameplay.EDL_Mars_Academy_Grove_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "AC5B562F4BB94991EA7AC1AFA1B00D27", "Break Corrupting Masks"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "198F57234F2C86AE6340A0BD21B4C2DA", "Masks Destroyed:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "6FD625DA4E182BEA7BE604B60CCD569F", "Let\'s cause some chaos of our own"),Type=(TagName="Mars.Objective.Disruptor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_HackingTerminal"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Disruptor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Beach_Gameplay.EDL_Mars_Academy_Beach_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "D45C2A094DDFBA5CF5E4959DBEA92C98", "Defeat Spire"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "22899BEF4504EAA3A0211E9437D88FC9", "Spires Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "8F3A1CFB4F26D178502098982FBA7ED0", "They definitely don\'t work here"),Type=(TagName="Mars.Objective.Spire")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_NOBOSS"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Spire"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="IsSpire"),VarName=(TagName="Mars.Mission.Var.Bool.isSpire"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="SpireEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Soccer_Gameplay.EDL_Mars_Academy_Soccer_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Evac_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.Academy.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Spire_Kor;PlayerSpawnTag;(TagName="Mars.World.Spawn.Academy.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Captains;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "245C530B488BE03DB24DDAA287AE9D4C", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "2781DE5F43DBF74E08FCC7B03449C13C", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "AD568439490BFF833C75BE92BE71D934", "Grind them up!"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Soccer_Gameplay.EDL_Mars_Academy_Soccer_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "66DD582D46A8FB132CC927A48869DDAD", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "687CBF43469813004A99C689BD6169BC", "Relays Activated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "C8CB53D54C188EF40B9EF7B89E233F42", "We need to announce that visitor\'s day is cancelled"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="RescueEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Helipad_Gameplay.EDL_Mars_Academy_Helipad_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "6B94E535418FF98DC2AA9CB65432CE2A", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "180C510149A7B462EA412AB951BC1CD8", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "6C516B7C4909CE6EB9F72A9CB8A243B4", "Make them into minced meat!"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Field_Gameplay.EDL_Mars_Academy_Field_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Captains;PlayerSpawnTag;(TagName="Mars.World.Spawn.Academy.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Captains_Kor;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "AF657B814F4C32AEE7BDC18F78868647", "Defeat Kor"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "2781DE5F43DBF74E08FCC7B03449C13C", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "AD568439490BFF833C75BE92BE71D934", "Grind them up!"),Type=(TagName="Mars.Objective.Kor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_Kor"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Kor"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Soccer_Gameplay.EDL_Mars_Academy_Soccer_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "66DD582D46A8FB132CC927A48869DDAD", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "687CBF43469813004A99C689BD6169BC", "Relays Activated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "C8CB53D54C188EF40B9EF7B89E233F42", "We need to announce that visitor\'s day is cancelled"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="RescueEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Helipad_Gameplay.EDL_Mars_Academy_Helipad_Gameplay"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "385EC756455C8BC4F6C60B8C286CDF83", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "180C510149A7B462EA412AB951BC1CD8", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[D3E47690AFCAAA01288B0000B83BBFE4]", "6C516B7C4909CE6EB9F72A9CB8A243B4", "Make them into minced meat!"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_Academy_Field_Gameplay.EDL_Mars_Academy_Field_Gameplay"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_HeroAcademy;RowUpdate;Academy_Captains_Kor;PlayerSpawnTag;(TagName="Mars.World.Spawn.Academy.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Evac_Spire;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "32B3D7874131F20AB22A16B024E162AB", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "61DA0CAF45071C6C906C279298E4E044", "Relays Activated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "78EE6F684AFDDB557E8B2387334837CB", "Co-ordinate rescue with Supernova Academy"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="RescueEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Courtyard.EDL_Mars_VillainHQ_Courtyard"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "E2C781254538A0CD86930F8440914D3B", "Break Corrupting Masks"),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "4AF7268344E3431C634C9A9BF8E7AAC8", "Masks Destroyed:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "35207DBB470B99F6821E849AB9147D65", "Take out Mask Maker\'s tech"),Type=(TagName="Mars.Objective.Disruptor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_HackingTerminal"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Disruptor"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="DisruptorEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Shrine.EDL_Mars_VillainHQ_Shrine"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "A7754BB54FA8B76341236784F434BF1B", "Defeat Spire"),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "F56DBE0B477563A0C80034B62F0DDCB7", "Spires Defeated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "F5BB85944CC37D15C4D10BBD177F1288", "The best defense is busting up the baddies"),Type=(TagName="Mars.Objective.Spire")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_NOBOSS"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Spire"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="IsSpire"),VarName=(TagName="Mars.Mission.Var.Bool.isSpire"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Palace.EDL_Mars_VillainHQ_Palace"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Evac_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.VillainHQ.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Investigate_Spire;PlayerSpawnTag;(TagName="Mars.World.Spawn.VillainHQ.StartD")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Deploy_MaskMaker;PlayerSpawnTag;(TagName="Mars.World.Spawn.VillainHQ.StartB")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Spire_Kor;PlayerSpawnTag;(TagName="Mars.World.Spawn.VillainHQ.StartA")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Captains;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "ED0018A44CD77A4528A2BE97D9128EC5", "Defeat Kor"),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "47C8A0444BCCF3D1E000838F7E178FBC", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "1B3A9A6340B675D7AF9B1A99631C795A", "Slow down the ritual"),Type=(TagName="Mars.Objective.Kor")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_Kor"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Kor"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Training.EDL_Mars_VillainHQ_Training"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "32B3D7874131F20AB22A16B024E162AB", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "61DA0CAF45071C6C906C279298E4E044", "Relays Activated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "78EE6F684AFDDB557E8B2387334837CB", "Co-ordinate rescue with Supernova Academy"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="RescueEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Garden.EDL_Mars_VillainHQ_Garden"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "E9F5EDA34B18F42F8C27919D632B3AC4", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "F0A49F54417A17FE21D6E18AAB45E101", "Boss Defeated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "89A75B8049FDD1DD373D709C44FA798A", "Make sure the ritual can\'t continue"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Palace.EDL_Mars_VillainHQ_Palace"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Captains;PlayerSpawnTag;(TagName="Mars.World.Spawn.VillainHQ.StartC")
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Captains_Brute;ObjectiveData;((Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "A2A249A04C9DF75E7EA677A981DE9638", "Defeat the Titan"),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "47C8A0444BCCF3D1E000838F7E178FBC", "Bosses Defeated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "1B3A9A6340B675D7AF9B1A99631C795A", "Slow down the ritual"),Type=(TagName="Mars.Objective.SpireBrute")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.1"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_SpireBrute"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_SpireBrute"),VarName=(TagName="Mars.Mission.Var.Quest")),/Script/VariableSelectionsRuntime.Variable_Boolean(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Bool.DT_Mars_Mission_Scenarios_VarRow_Bool'",RowName="Is1stObjective"),VarName=(TagName="Mars.Mission.Var.Bool.is1stObjective"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Training.EDL_Mars_VillainHQ_Training"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "32B3D7874131F20AB22A16B024E162AB", "Set Up Comm Relays "),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "61DA0CAF45071C6C906C279298E4E044", "Relays Activated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "78EE6F684AFDDB557E8B2387334837CB", "Co-ordinate rescue with Supernova Academy"),Type=(TagName="Mars.Objective.Repair")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.2"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_SpawnInteract.EID_Mars_SpawnInteract",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Repair"),VarName=(TagName="Mars.Mission.Var.InteractSpawn.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="MediumGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_Repair"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="RescueEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Garden.EDL_Mars_VillainHQ_Garden"),MissionDataLayers=),(Metadata=(Title=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "2761F53843DA3174E03228B729D9754E", "Defeat Daigo"),ShortDescription=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "F0A49F54417A17FE21D6E18AAB45E101", "Boss Defeated:"),FlavorText=NSLOCTEXT("[AB83DEB90E8B04877B2925BA2D846B82]", "89A75B8049FDD1DD373D709C44FA798A", "Make sure the ritual can\'t continue"),Type=(TagName="Mars.Objective.MaskMaker")),ObjectiveIdentifierTags=(GameplayTags=((TagName="Mars.Mission.Objective.3"))),ScenarioDefinition="/MarsMissionGameplay/Encounters/EIDs/EID_Mars_DefeatWaves.EID_Mars_DefeatWaves",FixedVariables=(/Script/EncountersRuntime.Variable_DynamicEncounterConfig(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Encounter_Configs.DT_Mars_Encounter_Configs'",RowName="Objective_Boss_MaskMaker"),VarName=(TagName="Mars.Mission.Var.EncounterConfig")),/Script/VariableSelectionsRuntime.Variable_ActorClass(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_ActorClass.DT_Mars_Mission_Scenarios_VarRow_ActorClass'",RowName="LargeGoldChest"),VarName=(TagName="Mars.Mission.Var.RewardChest")),/Script/EncountersRuntime.Variable_QuestDefinition(RowValue=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Scenarios_VarRow_Quest.DT_Mars_Mission_Scenarios_VarRow_Quest'",RowName="Mars_Quest_MaskMaker"),VarName=(TagName="Mars.Mission.Var.Quest"))),VariableCollection=(DataTable="/Script/Engine.DataTable'/MarsMissionGameplay/DataTables/ScenarioVariables/DT_Mars_Mission_Objective_VariableCollection.DT_Mars_Mission_Objective_VariableCollection'",RowName="BossEncounter_Adds"),VariableSelection=,DataLayers=("/MarsMissionGameplay/EDLs/EDL_Mars_VillainHQ_Palace.EDL_Mars_VillainHQ_Palace"),MissionDataLayers=))
+DataTable=/MarsMissionGameplay/DataTables/DT_Mars_Mission_Data_VillainHQ;RowUpdate;VillainHQ_Captains_Brute;PlayerSpawnTag;(TagName="Mars.World.Spawn.VillainHQ.StartC")
