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+TextReplacements=(Category=Game, Namespace="AmpleHammer", Key="SettingName", NativeString="TBD", LocalizedStrings=(("ar","ميزات الذكاء الصناعي"),("en","AI Features"),("de","KI-Funktionen"),("es","Funciones de IA"),("es-419","Funciones de IA"),("fr","Fonctionnalités d'IA"),("it","Funzionalità IA"),("ja","AI機能"),("ko"," AI 기능"),("pl","Funkcje SI"),("pt-BR","Recursos de IA"),("ru","ИИ-функции"),("tr","Yapay Zekâ Özellikleri"),("zh-hans","AI 功能"),("zh-Hant","AI 功能"),("id","Fitur AI"),("th","ฟีเจอร์ AI"),("vi","Tính Năng AI")))
+TextReplacements=(Category=Game, Namespace="AmpleHammer", Key="SettingDescription", NativeString="TBD", LocalizedStrings=(("ar","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">تشغيل</>: يمكن لطفلك التفاعل مع ميزات الذكاء الصناعي في منتجات Epic Games من خلال التواصل الصوتي والنصي. ويتضمن ذلك التفاعل مع شخصية ذكاء صناعي تحاوري غير قابلة للعب في Fotnite.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">إيقاف</>: لا يمكن لطفلك التفاعل مع ميزات الذكاء الصناعي في منتجات Epic Games من خلال التواصل الصوتي والنصي.\n\nملاحظة: لا ينطبق ذلك على عمليات التفاعل مع دعم اللاعبين المزود بخاصية الذكاء الصناعي."),("en","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">ON</>: Your child can interact with AI features in Epic Games products through voice and written communication. This includes interacting with conversational AI non-playable characters in Fortnite\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">OFF</>: Your child cannot interact with AI features in Epic Games' products through voice and written communication.\n\nNote: This control does not apply to AI-powered player support interactions."),("de","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">AN</>: Ihr Kind kann mit den KI-Funktionen in Produkten von Epic Games durch schriftliche und verbale Kommunikation interagieren. Dies beinhaltet die Interaktion mit konversationeller KI von nichtspielbaren Charakteren in Fortnite\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">AUS</>: Ihr Kind kann nicht mit den KI-Funktionen der Produkte von Epic Games durch schriftliche und verbale Kommunikation interagieren.\n\nHinweis: Diese Einstellung betrifft nicht die KI-gesteuerten Spielerunterstützungsinteraktionen."),("es","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">SÍ</>: el menor puede usar el chat de voz y texto para interactuar con las funciones de IA en los productos de Epic Games. Esto incluye la interacción con personajes no jugables con IA conversacional en Fortnite\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">NO</>: el menor no puede usar el chat de voz y texto para interactuar con las funciones de IA en los productos de Epic Games.\n\nNota: este control no afecta a las interacciones de asistencia al jugador que funcionan con IA."),("es-419","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">HABILITADO</>: Tu hijo/a puede usar el chat de voz y texto para interactuar con la IA conversacional en productos de Epic Games. Esto incluye interactuar con personajes no jugables con IA conversacional en Fortnite.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">DESHABILITADO</>: Tu hijo/a no puede interactuar con funciones de IA en productos de Epic Games a través del chat de voz y texto.\n\nNota: Este control no aplica para interacciones de asistencia al jugador potenciadas por IA."),("fr","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">OUI</> : Votre enfant peut interagir de manière vocale et textuelle avec les fonctionnalités d'IA présentes dans les produits Epic Games, y compris les personnages non-joueurs qui fonctionnent grâce à une IA conversationnelle dans Fortnite.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">NON</> : Votre enfant ne peut pas interagir de manière vocale et textuelle avec les fonctionnalités d'IA présentes dans les produits Epic Games.\n\nRemarque : ceci ne s'applique pas aux fonctionnalités d'IA du système d'assistance aux joueurs."),("it","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">Sì</>: Il tuo minore può interagire con le funzionalità che sfruttano l'IA nei prodotti di Epic Games tramite la comunicazione vocale e scritta. Ciò include comunicare con personaggi non giocanti con IA conversazionale integrata su Fortnite.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">NO</>: Il tuo minore non può interagire con le funzionalità che sfruttano l'IA nei prodotti di Epic Games tramite la comunicazione vocale e scritta.\n\nNota: questa impostazione non si applica alle interazioni con l'assistenza giocatori che si servono dell'IA."),("ja","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">オン</>: お子様はEpic Games製品内のAI機能とボイスおよびテキストでのコミュニケーションを通してインタラクトできます。これはフォートナイトで会話AIの非プレイヤーキャラクターに話しかけれることを含みます。\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">オフ</>: お子様はEpic Games製品内のAI機能とボイスおよびテキストでのコミュニケーションを通してインタラクトできません。\n\n注: このコントロールはAIを活用したプレイヤーサポートには適用されません。"),("ko","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">켜기</>: 자녀는 에픽게임즈 제품에서 음성과 문자로 AI 기능과 상호작용할 수 있습니다. 여기에는 포트나이트 내의 대화형 AI NPC(플레이 불가능한 캐릭터)와의 상호작용도 포함됩니다.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">끄기</>: 자녀는 에픽게임즈 제품에서 음성과 문자로 AI 기능과 상호작용할 수 없습니다.\n\n참고: 이 설정은 AI 기반 지원센터 기능에는 적용되지 않습니다."),("pl","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">WŁ.</>: Twoje dziecko może wchodzić w interakcję z funkcjami SI w produktach Epic Games poprzez komunikację głosową i pisemną. Obejmuje to rozmowy z korzystającymi z SI postaciami niezależnymi.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">WYŁ.</>: Twoje dziecko nie może wchodzić w interakcję z funkcjami SI w produktach Epic Games poprzez komunikację głosową i pisemną.\n\nUwaga: Nie dotyczy interakcji z pomocą techniczną wspomaganą przez SI."),("pt-BR","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">HABILITADO</>: sua criança pode interagir com os Recursos de IA presentes nos produtos da Epic Games por meio da comunicação por voz e texto. Isto inclui interagir com a IA de Conversação presente em personagens não-jogáveis dentro do Fortnite.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">DESABILITADO</>: sua criança não pode interagir com os Recursos de IA presentes nos produtos da Epic Games por meio da comunicação por voz e texto. Este controle não se aplica às interações com o suporte ao jogador que contém tecnologia de IA."),("ru","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">Вкл.</>: ваш ребёнок может взаимодействовать с ИИ-функциями в продуктах Epic Games посредством голосового и письменного общения. Такое взаимодействие включает в себя общение с неигровыми персонажами — ИИ-собеседниками — в Fortnite.\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">Откл.</>: ваш ребёнок не может взаимодействовать с ИИ-функциями в продуктах Epic Games посредством голосового и письменного общения.\n\nПримечание: этот параметр не распространяется на взаимодействие со службой поддержки игроков, использующей ИИ."),("tr","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">AÇIK</>: Çocuğunuz sesli ve yazılı iletişim yoluyla Epic Games ürünlerindeki Yapay Zekâ özellikleriyle etkileşime girebilir. Buna Fortnite'taki oyuncu olmayan, konuşmaya dayalı Yapay Zekâ karakterleriyle etkileşim de dahildir\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">KAPALI</>: Çocuğunuz sesli ve yazılı iletişim yoluyla Epic Games ürünlerindeki yapay zeka özellikleriyle etkileşime giremez.\n\nNot: Bu kontrol yapay zeka destekli oyuncu desteği etkileşimleri için geçerli değildir."),("zh-hans","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">开启</>: 您的孩子可以通过语音及文字与Epic Games产品中的AI功能交流。这包括在Fortnite中与对话式AI NPC互动。\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">关闭</>: 您的孩子无法通过语音及文字与Epic Games产品中的AI功能交流。\n\n注意：此设置不适用于AI驱动的玩家支持交流。"),("zh-Hant","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">開啟</>：你的孩子能在 Epic Games 產品中與 AI 功能進行語音和文字交流互動。這包括了與 Fortnite 中的對話式 AI NPC 進行互動。\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">關閉</>：你的孩子無法與 Epic Games 產品中的 AI 功能進行語音和文字交流互動。\n\n注意：該設置不適用於 AI 驅動的玩家支援互動。"),("id","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">AKTIF</>: Putra-putri Anda dapat berinteraksi dengan fitur AI pada produk-produk Epic Games melalui komunikasi tertulis dan verbal. Ini termasuk berinteraksi dengan karakter AI yang tak dapat dimainkan namun dapat berbincang di Fortnite\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">NONAKTIF</>: Putra-putri Anda tak dapat berinteraksi dengan fitur AI pada produk-produk Epic Games melalui komunikasi tertulis dan verbal.\n\nCatatan: Kontrol ini tidak termasuk untuk interaksi dukungan pemain berbasis AI."),("th","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">เปิด</>: บุตรหลานของคุณจะสามารถโต้ตอบกับฟีเจอร์ AI ในผลิตภัณฑ์ต่างๆ ของ Epic Games ได้ด้วยการพูดคุยผ่านเสียงและข้อความ ซึ่งจะรวมถึงการโต้ตอบกับ AI คู่สนทนาที่เป็นตัวละครในเกม Fortnite ด้วย\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">ปิด</>: บุตรหลานของคุณจะไม่สามารถโต้ตอบกับฟีเจอร์ AI ในผลิตภัณฑ์ต่างๆ ของ Epic Games ด้วยการพูดคุยผ่านเสียงและข้อความ\n\nหมายเหตุ: การควบคุมในส่วนนี้จะไม่ครอบคลุมการโต้ตอบกับบริการช่วยเหลือผู้เล่นที่ใช้เทคโนโลยี AI"),("vi","<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">BẬT</>: Con bạn có thể tương tác với những tính năng AI trong các sản phẩm của Epic Games thông qua giao tiếp bằng giọng nói và văn bản, trong đó bao gồm hoạt động tương tác với các nhân vật AI không phải người chơi trong Fortnite\n\n<text color=\"00FFD6FF\" fontface=\"black\" case=\"upper\" size=\"20\">TẮT</>: Con bạn sẽ không tương tác được với những tính năng AI trong các sản phẩm của Epic Games thông qua giao tiếp bằng giọng nói và văn bản.\n\nLưu ý: Chế độ kiểm soát này không áp dụng cho các hoạt động tương tác của AI nhằm hỗ trợ người chơi.")))
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If you want to, you can opt-out of receiving personalized recommendations in Settings by modifying the “Allow Personalization of Island Recommendations” setting under Account and Privacy->Gameplay Privacy. If you opt-out, you will continue to see recommendations, but they will not be personalized. If you want to, you can favorite Islands, Creators, and Collections in Discover and unfavorite Islands, Creators, and Collections in your Library."),("ar","تم ترشيح هذه الجزيرة لك بناءً على الألعاب التي لعبتها وما تفضله من المجموعات والجُزر والمبدعين. يوضع في الاعتبار سجل لعبك وسجل لعب المستخدمين المشتركين الآخرين عند ترشيح المحتوى لك. يمكنك إلغاء استلام ترشيحات مخصصة إذا أردت، وذلك من الإعدادات عبر تعديل إعداد “السماح بتخصيص مقترحات الجزيرة” أسفل الحساب والخصوصية ->خصوصية بيئة اللعب. بعد الإلغاء ستظل ترى ترشيحات، ولكنها لن تكون مخصصة.يمكنك إذا أردت أن تضيف للمفضلة المجموعات والجُزر والمبدعين في اكتشف، وأن تحذف من المفضلة المجموعات والجُزر والمبدعين في مكتبتك."),("de","Diese Insel wird dir aufgrund deiner gespielten Spiele und favorisierten Sammlungen, Inseln und Creators empfohlen. Dabei werden dein Spielverlauf und die Spielverläufe anderer teilnehmender Nutzer berücksichtigt, um dir Inhalte zu empfehlen. Wenn du möchtest, kannst du den Erhalt von personalisierten Empfehlungen in den Einstellungen ändern, indem du die Option „Personalisierte Inselempfehlungen zulassen“ unter „Konto und Datenschutz“ -> „Gameplay-Privatsphäre“ anpasst. Wenn du dich gegen den Erhalt entscheidest, wirst du zwar weiterhin Empfehlungen erhalten, diese werden aber nicht personalisiert sein. Wenn du möchtest, kannst du Inseln, Creators und Sammlungen im Entdecken-Bildschirm favorisieren und die Favorisierungen von Inseln, Creators und Sammlungen in deiner Bibliothek aufheben."),("es","Esta isla se te recomienda en función de los juegos a los que has jugado y de las colecciones, islas y creadores que has marcado como favoritos. Se tiene en cuenta tu historial de juego y el de otros usuarios que hayan habilitado esta opción para recomendarte contenido. Si no quieres recibir recomendaciones personalizadas, deshabilita la opción “Permitir personalización de las recomendaciones de islas” en Cuenta y privacidad > Privacidad de jugabilidad. Si decides no recibirlas, seguirás viendo recomendaciones, pero no serán personalizadas. Si quieres, puedes marcar como islas, colecciones y creadores como favoritos en Descubrir y desmarcarlos en tu biblioteca."),("es-419","Te recomendamos esta isla en función de los juegos que jugaste recientemente y de las colecciones, islas y creadores que marcaste como favoritos. Tiene en cuenta tu historial de juegos y el historial de juegos de otros usuarios que hayan habilitado esta opción para recomendarte contenido. Si no quieres recibir recomendaciones personalizadas, puedes modificar el ajuste “Permitir personalización de las recomendaciones de islas” en Cuenta y privacidad -> Privacidad de jugabilidad. Si decides no recibirlas, seguirás viendo recomendaciones, pero no serán personalizadas. Si lo prefieres, puedes marcar islas, creadores y colecciones como favoritos en Descubrir, así como quitarlos de tu biblioteca."),("fr","Cette île vous est recommandée en fonction des jeux auxquels vous avez joué et des collections, îles et créateurs que vous avez ajoutés à vos favoris. Cela est fondé sur votre historique de jeu ainsi que sur celui d'autres joueurs ayant validé cette option. Si vous le souhaitez, vous pouvez désactiver cette fonction dans les paramètres en modifiant l'option Personnaliser les recommandations d'îles. Pour ce faire, rendez-vous dans Compte et confidentialité, puis Confidentialité des parties. Vous verrez toujours des recommandations, mais elles ne seront plus personnalisées. Vous pouvez mettre des îles, des créateurs et des collections en favori dans le menu Découvrir et les retirer de vos favoris dans votre bibliothèque."),("it","Questa isola ti è stata consigliata in base ai giochi a cui hai giocato e alle Raccolte, alle isole e ai creatori che hai tra i preferiti. I contenuti consigliati si basano sulla tua cronologia di gioco e quella di altri utenti partecipanti. Se lo desideri, puoi disattivare i consigli personalizzati nelle Impostazioni modificando l'impostazione “Consenti la personalizzazione delle isole consigliate” all'interno dal menu Account e Privacy -> Privacy nel gioco. Se disattivi questa funzionalità, continuerai a ricevere consigli, ma non saranno personalizzati. Se lo desideri, puoi aggiungere isole, creatori e Raccolte ai preferiti in Scopri e rimuoverli dai preferiti nella tua libreria."),("ja","この島は、あなたがプレイしたゲームやお気に入り登録したコレクション、島、クリエイターに基づいておすすめされています。あなたのプレイ履歴と、この機能を利用することを選択したユーザーのプレイ履歴を利用し、あなたにコンテンツをおすすめします。ご希望する場合、「アカウントとプライバシー」 -> 「ゲームプレイプライバシー」での設定で「島のおすすめを個人向けにすることを許可する」を変更し、個人向けのおすすめの受け取りを拒否することができます。拒否した場合、引き続きおすすめは表示されますが、個人向けのものではなくなります。必要に応じて、ディスカバリーで島、クリエイター、コレクションをお気に入り登録したり、ライブラリでそれらのお気に入り解除をすることができます。"),("ko","플레이한 게임과 즐겨찾기한 컬렉션, 섬, 크리에이터에 기반한 추천 섬입니다. 플레이 기록과 다른 사용자들의 플레이 기록을 고려하여 내게 맞는 콘텐츠를 추천합니다. 원한다면 설정에서 계정 및 개인 정보 보호 -> 게임플레이 개인 정보 보호의 '맞춤형 섬 추천 허용' 설정을 변경하여 맞춤형 추천을 받지 않을 수 있습니다. 해제해도 추천 콘텐츠는 표시되지만 맞춤형으로 추천되지 않습니다. 원한다면 디스커버에서 섬, 크리에이터, 컬렉션을 즐겨찾기하고 라이브러리에서 섬, 크리에이터, 컬렉션 즐겨찾기를 해제할 수 있습니다."),("pl","Proponujemy tę wyspę na podstawie ostatnio rozegranych przez ciebie gier oraz twoich ulubionych kolekcji, wysp i twórców. Aby polecać zawartość, uwzględniamy twoją historię gier oraz historię gier innych użytkowników, którzy się na to zgodzili. Jeśli chcesz, możesz zrezygnować z otrzymywania spersonalizowanych rekomendacji, zmieniając opcję „Zezwól na personalizację rekomendacji wysp” w ustawieniach: Konto i prywatność -> Prywatność rozgrywki. Jeśli zrezygnujesz, nadal będziesz widzieć rekomendacje, lecz nie będą one personalizowane. Możesz dodawać wyspy, twórców i kolekcje do ulubionych w Odkryciach. Jeśli chcesz usunąć wyspy, twórców i kolekcje z ulubionych, zrobisz to w Bibliotece."),("pt-BR","Esta Ilha está sendo recomendada para você com base nos seus jogos e Coleções, Ilhas e Criadores favoritados. Levamos em conta o seu histórico de jogo e também o de outras pessoas que consentiram com as recomendações personalizadas. Caso queira, você pode desativar as recomendações personalizadas nas Configurações alterando a opção “Permitir personalização de recomendações de Ilhas” em Conta e Privacidade -> Privacidade de Jogo. Caso desative esta opção, você continuará recebendo recomendações, mas elas não serão personalizadas. Caso queira, você pode favoritar Ilhas, Criadores e Coleções na aba Descobrir e tirar Ilhas, Criadores e Coleções dos favoritos na sua Biblioteca."),("ru","Этот остров подобран на основе игр, в которые вы играли, ваших избранных коллекций, островов и авторов. Алгоритм учитывает историю ваших посещений, а также активность других пользователей, чтобы предложить вам наиболее подходящий контент. Чтобы отказаться от получения индивидуальных рекомендаций, выключите параметр «Разрешить персонализировать рекомендации островов» в разделе «Конфиденциальность игрового процесса» на вкладке «Учётная запись и конфиденциальность». В этом случае вы продолжите получать рекомендации, но уже не индивидуального, а общего характера. При необходимости в меню «Поиск» можно добавить острова, авторов и коллекции в избранное, а в «Библиотеке» — удалить их оттуда."),("tr","Bu ada oynadığın oyunlara ve favorilerine eklediğin koleksiyonlara, adalara ve içerik üreticilerine bağlı olarak sana önerilmektedir. Sana içerik önermek için oynadığın oyunlar ve katılan diğer oyuncuların oyun geçmişleri dikkate alınır. Kişiselleştirilmiş öneriler almak istemezsen, Hesap ve Gizlilik > Oynanış Gizliliği'ndeki “Ada Önerilerinin Kişiselleştirilmesine İzin Ver” ayarında değişiklik yaparak öneri almayı durdurabilirsin. İptal edersen öneriler almaya devam edersin ama bu öneriler kişiselleştirilmiş olmaz. İstersen Keşfet'ten adaları, içerik üreticilerini ve koleksiyonları favorilerine ekleyebilirsin ve kütüphanenden adaları, içerik üreticilerini ve koleksiyonları favorilerinden çıkarabilirsin."),("zh-hans","该岛屿是根据你最近玩过的游戏以及收藏的系列、岛屿和创作者推荐的。此功能结合你最近的游玩历史和其他开启此功能用户的游玩历史，向你推荐内容。如需关闭此功能，你可以在“设置”中修改“账号和隐私”->“游戏隐私”下的“允许个性化岛屿推荐”设置，选择拒绝接收个性化推荐。如果你选择关闭，你仍可以看到推荐，但这些推荐将不会经过个性化筛选。如有需要，你可以在“探索”页面收藏岛屿、创作者和系列，也可以在库中取消收藏。")))
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+TextReplacements=(Category=Game, Namespace="FortSetting", bIsMinimalPatch=True, Key="GyroV2SpaceHandheld_Description_Switch2", NativeString="How the motion inputs are converted to camera Yaw and Pitch rotations when playing in Handheld Mode.\n\nLOCAL space means rotation is detected from the Nintendo Switch 2 console's point of view, and will work the same whether you're lying down, sitting up, in zero gravity, etc. This means it's often the best option for handheld mode.\n\nWORLD space detects motion relative to the direction of gravity, adapting to your position.\n\nPLAYER space combines the precision of LOCAL space with the adaptiveness of WORLD space, making it often preferred for playing with a controller in TV mode or tabletop mode.", LocalizedStrings=(("zh-Hant","手提模式時，如何將動作輸入轉換為鏡頭偏轉和俯仰旋轉。\n\n本地空間會從 Nintendo Switch 2 主機的鏡頭偵測旋轉，無論你是躺著、坐著還是在零重力中，作用方式都相同。也就是說，這通常是手提模式的最佳選項。\n\n世界空間偵測相對於重力方向的動作，調整你的位置。\n\n玩家空間結合本地空間的精準度和世界空間的靈活調整能力，通常比較適合在 TV 模式或桌上模式使用控制器時使用。")))
+TextReplacements=(Category=Game, Namespace="", Key="3E6A70224EC71D2FCC74D2894F0399A0", NativeString="Hot-headed, skilled pilot of the Fantastic Four aka the Human Torch.", LocalizedStrings=(("ar","عضو فنتاستيك فور الوسيم المتهور المعروف باسم الشعلة البشرية."),("en","Hot-headed, heart throb of the Fantastic Four aka the Human Torch."),("de","Hitzköpfiger, Frauenschwarm der Fantastischen Vier, auch bekannt als die menschliche Fackel."),("es","El impulsivo corazón de Los 4 Fantásticos: la Antorcha Humana."),("es-419","El galán temerario de Los 4 Fantásticos, también conocido como la Antorcha Humana."),("fr","Le bourreau des cœurs au tempérament bouillant des 4 Fantastiques, alias la Torche humaine."),("it","Il rubacuori dalla testa calda dei Fantastici Quattro, alias Torcia Umana."),("ja","ファンタスティック4の熱血的なモテ男。またの名をヒューマン・トーチ。"),("ko","열정적이고 매력적인 판타스틱 4의 일원입니다. 휴먼 토치라고도 불립니다."),("pl","Zapalczywy idol z Fantastycznej Czwórki znany również jako Ludzka Pochodnia."),("pt-BR","O galã de pavio-curto do Quarteto Fantástico, também conhecido como Tocha Humana."),("ru","Вспыльчивый покоритель сердец из «Фантастической четвёрки», также известный как Человек-факел."),("tr","Fantastik Dörtlü'nün yürek hoplatan gözü kara yakışıklısı. Human Torch olarak da bilinir."),("zh-hans","神奇四侠中脾气火爆、魅力四射的成员，又名霹雳火。"),("zh-Hant","驚奇四超人中，性急又迷人的「霹靂火」。"),("id","Pria berkepala api dengan pesona yang membara dari Fantastic Four, alias sang Human Torch."),("th","ใจร้อนดั่งไฟ ฮีโร่หนุ่มเจ้าเสน่ห์แห่งแฟนแทสติกโฟร์ หรือที่รู้จักกันในชื่อ \"ฮิวแมนทอร์ช\""),("vi","Thành viên điển trai nhưng bốc đồng của nhóm Fantastic Four, còn có biệt danh Người Đuốc.")))
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+TextReplacements=(Category=Game, Namespace="", Key="A033B32749E5D94CF0917B9BC0F57B70", NativeString="[PH] Hotfix Here", LocalizedStrings=(("ar","احتفل بـ4 أسابيع أخرى من Blitz!"),("en","Celebrate 4 more weeks of Blitz!"),("de","Feiere 4 weitere Wochen Blitz!"),("es","¡Celebra 4 semanas más de Blitz!"),("es-419","¡Celebra cuatro semanas más de Blitz!"),("fr","Fêtez 4 semaines supplémentaires de Blitz !"),("id","Rayakan 4 minggu lagi di Blitz!"),("it","Festeggia altre 4 settimane di Blitz!"),("ja","Blitzのさらなる4週間をお祝いしよう！"),("ko","Blitz 4주 추가 진행을 기념하세요!"),("pl","Świętuj 4 kolejne tygodnie Blitz!"),("pt-BR","Comemore mais 4 semanas de Blitz!"),("ru","Blitz будет доступен ещё 4 недели, ура!"),("th","ฉลองที่จะได้เล่น Blitz กันยาวๆ ต่อไปอีก 4 สัปดาห์"),("tr","Blitz'i 4 hafta daha kutla!"),("vi","Trải nghiệm Blitz thêm 4 tuần nữa!"),("zh-hans","Blitz延长4周——撒花！"),("zh-Hant","慶祝 Blitz 加碼 4 週！")))
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+TextReplacements=(Category=Game, Namespace="", Key="9E40B2CA483B4BADAB1DAC996B86712A", NativeString="Seer glows and glitches when you take or deal damage — fully reactive on eliminations! Eva reacts to eliminations! Glitch effects intensify with each elimination!", LocalizedStrings=(("ar","يتوهج المتسكّع ويصاب بخلل عندما تتلقى ضررًا أو تُلحقه، مما يعني أنه تفاعلي بالكامل مع عمليات التصفية! تتفاعل إيفا مع عمليات التصفية! تشتد تأثيرات الخلل مع كل عملية تصفية!"),("en","Rove glows and glitches when you take or deal damage — fully reactive on eliminations! Eva reacts to eliminations! Glitch effects intensify with each elimination!"),("de","Rove leuchtet und zeigt Glitches, wenn du Schaden erleidest oder zufügst – volle Reaktivität auf Eliminierungen! Eva reagiert auf Eliminierungen! Die Glitch-Effekte werden mit jeder Eliminierung stärker!"),("es","Errante brilla y titila cuando recibes o infliges daño y reacciona por completo a las eliminaciones. Eva reacciona a las eliminaciones. Los efectos de las luces se intensifican con cada eliminación."),("es-419","Errante brilla y parpadea cuando recibes o infliges daño. ¡Es reactivo a las eliminaciones! ¡Eva reacciona a las eliminaciones! ¡El parpadeo se intensifica con cada eliminación!"),("fr","Rove se met à scintiller quand vous subissez ou infligez des dégâts, et réagit totalement aux éliminations ! Eva réagit aux éliminations !  e scintillement s'intensifie à chaque nouvelle élimination !"),("id","Rove akan mengeluarkan cahaya dan efek glitch saat kamu terkena atau menimbulkan damage, sepenuhnya bereaksi terhadap eliminasi! Eva bereaksi terhadap eliminasi! Efek glitch menguat dengan tiap eliminasi!"),("it","Girovago brilla e sfarfalla quando infliggi o subisci danni, e raggiunge il massimo con le eliminazioni! Eva reagisce alle eliminazioni! Gli effetti glitch si intensificano a ogni eliminazione!"),("ja","「ローヴ」はダメージを与えるか受けると光ってグリッチが表示される！ 撃破時の反応に完全対応！ 「エヴァ」は撃破に反応する！ 撃破するごとにグリッチのエフェクトが激しくなる！"),("ko","로브는 피해를 받거나 주면 빛나며 글리치가 발생합니다. 처치 시 완전히 반응합니다! 에바는 적을 처치하면 반응합니다! 글리치 효과는 적을 처치할 때마다 강렬해집니다!"),("pl","Rove świeci i wyświetla zakłócenia, gdy przyjmiesz lub zadasz obrażenia – w pełni reaguje na likwidacje! Eva reaguje na likwidacje! Efekty zakłóceń nasilają się z każdą likwidacją!"),("pt-BR","Vidente brilha e buga quando você sofre ou causa dano — reatividade total nas eliminações! Eva reage a eliminações! Os efeitos de bug se intensificam a cada eliminação!"),("ru","Вид блестит и мерцает, когда вы получаете или наносите урон, а ещё реагирует на устранения! Экипировка Эвы меняется при устранении противников! Эффект мерцания усиливается с каждым устранением!"),("th","โรฟจะเรืองแสงและเกิดภาพขัดข้องเมื่อได้รับหรือสร้างความเสียหาย คุณสมบัติพิเศษจะแสดงเต็มที่เมื่อกำจัดผู้เล่นได้! อีวาจะโต้ตอบเมื่อกำจัดผู้เล่นได้! เอฟเฟกต์ภาพขัดข้องจะรุนแรงขึ้นจากการกำจัดผู้เล่นในแต่ละครั้ง!"),("tr","Dolanay, hasar aldığında veya verdiğinde parlar ve bozulma efekti gösterir, avlamalarda tam efekti ortaya çıkar! Hayalet, avlamalara tepki gösterir! Bozulma efektleri her avlamayla artar!"),("vi","Rove phát sáng và nhiễu điện khi bạn gây hoặc chịu sát thương. Hiệu ứng này sẽ được kích hoạt trọn vẹn ở mỗi lượt hạ gục! Eva phản ứng ở mỗi lượt hạ gục! Hiệu ứng nhiễu điện sẽ càng dữ dội hơn theo từng lượt hạ gục!"),("zh-hans","当你受到或造成伤害时，洛夫会发光并产生小故障效果，淘汰时更是特效全开！伊娃会对淘汰作出反应！每次淘汰都会加强小故障效果！"),("zh-Hant","當你受到傷害或造成傷害時，羅夫會發光和出現突波——淘汰時會觸發完全感應效果！淘汰玩家時 Eva 會有反應！突波效果會隨著每次淘汰增強！")))
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+TextReplacements=(Category=Game, Namespace="", Key="FE5855744E5231C729A6D3974D6F06AE", NativeString="Hey... I'm Morgan.", LocalizedStrings=(("ar","كانت معركة طاحنة مع ذي المجسات الضخمة، صحيح؟"),("en","That big tentacle fight was pretty wild, huh?"),("de","Dieser große Tentakelkampf war ziemlich abgedreht, was?"),("es","¡La pelea contra el tentáculo ha sido una locura!"),("es-419","Esa pelea contra el monstruo estuvo intensa, ¿no?"),("fr","C'était quelque chose, cette bataille contre les tentacules, hein ?"),("id","Pertarungan dengan tentakel raksasa tadi seru juga, ya?"),("it","È stato tremendo combattere con quel tentacolone, eh?"),("ja","あのデカい触手との戦いはヤバかったわね。"),("ko","거대 촉수 전투 꽤나 격렬했지?"),("pl","Ta wielka bitwa z mackami była intensywna, co?"),("pt-BR","Aquela briga com os tentáculos foi uma loucura, né?"),("ru","Мы сразились с огромными щупальцами. Ну и ну!"),("th","การต่อสู้กับหนวดยักษ์นั่นดุเดือดเป็นบ้าเลย ว่าไหม?"),("tr","Şu büyük dokunaç kapışması fenaydı ya, değil mi?"),("vi","Trận chiến với cái xúc tu to bự đó đúng là điên rồ thật nhỉ?"),("zh-hans","刚才跟触手打得真是太刺激了，是吧？"),("zh-Hant","剛剛那場觸手大戰真是太瘋狂了，對吧？")))
+TextReplacements=(Category=Game, Namespace="", Key="33289E984C63B7A6FFB432B617FAA716", NativeString="I'm Morgan Myst, team leader of The Supernovas. How can I help?", LocalizedStrings=(("ar","هُزم دايغو. نجحنا في منعه من استدعاء الوحش الضخم ذي المجسات. ما التالي؟"),("en","Daigo's defeated. We stopped him from summoning that big tentacle monster. What's next?"),("de","Daigo wurde besiegt. Wir haben verhindert, dass er dieses riesige Tentakelmonster heraufbeschwören konnte. Was kommt als Nächstes?"),("es","Daigo ha sido derrotado. Hemos impedido que invocara a ese monstruo enorme del tentáculo. ¿Qué será lo siguiente?"),("es-419","Daigo fue derrotado. Logramos evitar que invocara a ese monstruo con tentáculos gigante. ¿Y ahora qué?"),("fr","Daigo est vaincu. On l'a empêché d'invoquer ce monstre à tentacules. C'est quoi la suite ?"),("id","Daigo dikalahkan. Kita berhasil menghentikannya memanggil monster bertentakel besar itu. Selanjutnya apa?"),("it","Daigo è stato sconfitto. Gli abbiamo impedito di evocare quel bestione tentacolato. E ora che si fa?"),("ja","大吾は倒されたわ。あのデカい触手の化け物が呼び出されるのを阻止できた。これからどうなるのかしら？"),("ko","다이고는 쓰러졌어. 그 거대 촉수 괴물을 소환하지 못하게 막아냈지. 다음은 뭘까?"),("pl","Daigo został pokonany. Powstrzymaliśmy go przed przywołaniem tego wielkiego mackowego potwora. Co teraz?"),("pt-BR","O Daigo foi derrotado. Nós o impedimos de convocar aquele monstro com tentáculos enormes. E agora?"),("ru","Дайго побеждён. Мы не дали ему призвать огромное чудовище с щупальцами. Что теперь?"),("th","ปราบไดโงะได้แล้ว เราหยุดไม่ให้หมอนั่นเรียกมอนสเตอร์หนวกยักษ์นั่นออกมาได้แล้ว แล้วทีนี้จะเอายังไงต่อดี?"),("tr","Daigo yenildi. Şu büyük dokunaçlı canavarı çağırmasına engel olduk. Sırada ne var?"),("vi","Daigo đã bại trận rồi. Chúng ta đã chặn hắn triệu hồi con quái vật xúc tu khổng lồ đó. Tiếp theo là gì đây?"),("zh-hans","大悟被打败了。幸好我们及时阻止了他，没让那触手怪出来。接下来干嘛？"),("zh-Hant","我們打敗大吾了。成功阻止了他召喚那隻巨大的觸手怪物。接下來呢？")))
+TextReplacements=(Category=Game, Namespace="", Key="E806693F4A25CE88B4BB7D814E209770", NativeString="You've really grown, Lightrider. Proud to have you as a teammate.", LocalizedStrings=(("ar","قدمت أداءً مذهلًا في هذه المعركة يا لايت رايدر. يسرّني أنك في صفنا!"),("en","You were amazing in that battle, Lightrider. Glad you're on our side!"),("de","Du hast dich in diesem Kampf wacker geschlagen, Lightrider. Schön, dass du auf unserer Seite bist!"),("es","Has estado increíble en la batalla, Lightrider. ¡Me alegra que estés en nuestro bando!"),("es-419","Estuviste increíble en esa batalla, Lightrider. ¡Qué bueno tenerte de nuestro lado!"),("fr","Tu étais incroyable pendant le combat, Lightrider. Contente de t'avoir dans notre camp !"),("id","Kau hebat sekali di pertarungan tadi, Lightrider. Aku senang kau di pihak kami!"),("it","Hai dato il massimo in quella battaglia, Lightrider. Meno male che siamo dalla stessa parte!"),("ja","あの戦いではすごかったわね、ライトライダー。あなたが味方でよかった！"),("ko","라이트라이더, 아까 전투에서 정말 대단했어. 우리 편이라 다행이야!"),("pl","Świetnie walczyłaś, Lightrider. Dobrze, że jesteś po naszej stronie!"),("pt-BR","Você foi incrível naquela batalha, Lumífera. Que bom que você está do nosso lado!"),("ru","Спектра, ты была на высоте в том бою. Хорошо, что ты на нашей стороне!"),("th","ฝีมือต่อสู้ของเธอในศึกเมื่อกี้ช่างร้ายกาจจริงๆ ไลต์ไรเดอร์ ดีจริงๆ ที่ได้เธอมาเป็นพวก!"),("tr","Savaşta harikaydın Lightrider. İyi ki bizim tarafımızdasın!"),("vi","Trận đó bạn cừ lắm đấy, Lightrider à. May là bạn ở phe bọn mình đấy!"),("zh-hans","光驰者，这场战斗你表现得太出色了。幸好你是我们的一员！"),("zh-Hant","你在剛剛的戰鬥中表現得太棒了，炫光衝浪。很高興你能站在我們這邊！")))
+TextReplacements=(Category=Game, Namespace="", Key="4760CDE04F7B0FF3117E23AB96979DA0", NativeString="You keep this team on beat, Synth. We couldn't do it without you.", LocalizedStrings=(("ar","لانهزم هذا الفريق لولاك. شكرًا يا سينث."),("en","This team would have fallen apart without you. Thanks, Synth."),("de","Ohne dich wäre dieses Team auseinandergefallen. Danke, Synth."),("es","El equipo se habría desmoronado sin ti. Gracias, Synth."),("es-419","Este equipo no sería nada sin ti. Gracias, Synth."),("fr","Sans toi, l'équipe aurait sûrement perdu son sang-froid. Merci, Synth."),("id","Tanpamu, tim ini pasti sudah kacau. Terima kasih, Synth."),("it","Senza di te, la squadra sarebbe crollata. Grazie, Synth."),("ja","あなたがいなかったら、チームはバラバラになってたわ。ありがとう、シンセ。"),("ko","네가 없었으면 이 팀은 뿔뿔이 흩어졌을 거야. 고마워, 신스."),("pl","Bez ciebie ta drużyna by się rozpadła. Dzięki, Synth."),("pt-BR","A equipe não teria se dado bem sem você. Valeu, Sinfonia."),("ru","Без тебя команда не справилась бы. Спасибо, Синти."),("th","ถ้าไม่มีเธอ ป่านนี้ทีมคงแตกไปแล้ว ขอบใจนะ ซินธ์"),("tr","Sen olmasan bu takım pek dayanamazdı. Teşekkürler Synthwave."),("vi","Không có bạn ở đây thì đội này rã đám rồi. Cảm ơn Synth nhé."),("zh-hans","要是没你在，队伍早就散了。多谢了，音浪。"),("zh-Hant","沒有你，這支隊伍早就分崩離析了。謝啦，音波。")))
+TextReplacements=(Category=Game, Namespace="", Key="21B2EF7B423A79044D922F8055A1CA18", NativeString="You know you're important to the team, right, Zig?", LocalizedStrings=(("ar","حين اندلعت المعركة الكبرى، كنت إلى جانبنا ولم تخذلنا. هذا ما يهم يا زيغ."),("en","When the big fight came, you were right there beside us. That's what matters, Zig."),("de","Als es zum großen Kampf kam, warst du an unserer Seite. Darauf kommt’s an, Zig."),("es","Cuando llegó la batalla final, no te alejaste de nosotros. Eso es lo que importa, Zig."),("es-419","Estuviste con nosotros cuando llegó la pelea. Eso es lo que importa, Zig."),("fr","Tu es resté à nos côtés au milieu du grand combat. C'est ça qui compte, Zig."),("id","Saat pertarungan besar itu dimulai, kau ada bersama kami. Itulah yang paling penting, Zig."),("it","Quando le cose si sono complicate, eri lì accanto a noi. È questo l'importante, Zig."),("ja","大決戦のとき、あなたは隣で戦ってくれたわね。それが重要なことなのよ、ジグ。"),("ko","큰 전투가 닥쳤을 때 우리 곁을 지켜 줘서. 그게 중요한 거야, 지그."),("pl","Kiedy doszło do walki, można było na ciebie liczyć. Tylko to ma znaczenie, Zig."),("pt-BR","Quando a grande luta aconteceu, você estava lá, do nosso lado. Isso é o que importa, Zig."),("ru","Когда пришло время для большого боя, ты был рядом. А это самое главное, Зиг."),("th","พอต้องเจอศึกใหญ่ เธอก็อยู่เคียงข้างเราเสมอ นั่นแหละคือสิ่งที่สำคัญนะ ซิก"),("tr","Asıl savaş gelip çattığında bizim yanımızdaydın. Önemli olan bu Ziggy."),("vi","Khi trận đại chiến nổ ra, bạn đã kề vai sát cánh cùng bọn mình. Đó mới là điều quan trọng, Zig à."),("zh-hans","大战来临的时候，你一直都在我们身边。这就够了，兹蜥。"),("zh-Hant","即便到了關鍵時刻，你始終與我們並肩作戰。這才是最重要的，齊格。")))
+TextReplacements=(Category=Game, Namespace="", Key="16E72E2048CB371BD54BEC8617BA4F58", NativeString="The fall of the Academy isn't your fault. We'll make Daigo pay.", LocalizedStrings=(("ar","قلت لك إننا سنجعل دايغو يدفع الثمن. لا شك في أن غروره - وكل جزء من جسده - قد تضرر بشدة."),("en","Told you we'd make Daigo pay. I bet his ego - and everything else - is pretty bruised."),("de","Ich sagte doch, wir sorgen dafür, dass Daigo bezahlt. Ich wette, sein Ego – und alles andere auch – hat ganz schön Schaden genommen."),("es","Te dije que le daríamos su merecido a Daigo. Seguro que tiene el ego por los suelos."),("es-419","Te dije que Daigo nos lo pagaría. Apuesto a que su ego, y todo lo demás, está muy lastimado."),("fr","Je t'avais dit qu'on ferait payer Daigo. Son ego doit être bien blessé. Le reste aussi, d'ailleurs."),("id","Sudah kubilang, Daigo bakal kena batunya. Pasti sekarang harga dirinya - dan badannya - remuk semua."),("it","Te l'avevo detto che Daigo l'avrebbe pagata. Non voglio immaginare come sarà ferito il suo orgoglio. E non solo quello."),("ja","大吾には報いを受けさせるって言ったわよね。彼のエゴ、その他のすべてが傷つけられたに違いないわ。"),("ko","다이고가 대가를 치르게 할 거라고 했지. 분명 자존심은 물론이고 이곳저곳에 멍이 크게 들었겠지."),("pl","Daigo miał dostać za swoje. I dostał. Pewnie ego – i wszystko inne – ma mocno posiniaczone."),("pt-BR","Eu disse que a gente ia vencer o Daigo. Aposto que isso feriu o ego dele — e todo o resto também."),("ru","Говорила же, что мы заставим Дайго поплатиться. Думаю, мы нанесли серьёзный удар по его самомнению… и не только."),("th","บอกแล้วไงว่าจะเราจะทำให้ไดโงะต้องชดใช้ พนันได้เลยว่าอีโก้ของเขาคงป่นปี้ไม่เหลือชิ้นดี"),("tr","Daigo'ya bunu ödeteceğimizi söylemiştim. Umarım egosu ve diğer her şeyi büyük yara almıştır."),("vi","Đã bảo là chúng ta sẽ bắt Daigo phải trả giá mà. Tôi cá là cái tôi của hắn – và cả mấy cái khác của hắn – chắc đang bầm dập lắm rồi."),("zh-hans","我说过，我们一定要让大悟付出代价。他现在颜面尽失，心也碎成渣了。"),("zh-Hant","我早就說過我們一定會讓大吾付出代價。他的自尊心還有一切，應該都受到了重重的打擊。")))
+TextReplacements=(Category=Game, Namespace="", Key="7AA214C74EEDB26497EE288C1EB6F174", NativeString="We won't let the fall of the Academy break our spirits.", LocalizedStrings=(("ar","ألم تكن لحظة مذهلة، حين تعاون أفراد الفريق لمواجهة الكائن ذي المجسات؟"),("en","Wasn't it amazing, seeing the team come together to fight that tentacle thing?"),("de","War das nicht fantastisch, als sich das Team versammelt hat, um dieses Tentakelding zu bekämpfen?"),("es","¿No ha sido increíble vernos luchar en equipo contra ese tentáculo?"),("es-419","¿No te pareció increíble ver al equipo unir fuerzas para enfrentarse a ese monstruo?"),("fr","C'était pas incroyable de voir l'équipe unir ses forces pour combattre les tentacules ?"),("id","Luar biasa sekali melihat tim kita bersatu melawan makhluk bertentakel itu?"),("it","Quanto è stato bello vedere tutta la squadra unire le forze per affrontare quel tentacolo?"),("ja","チームが一丸となって、あの触手のヤツと戦うのを見て感動しなかった？"),("ko","팀이 하나가 되어 그 촉수 괴물이랑 싸우는 모습, 정말 대단하지 않았어?"),("pl","Drużyna zjednoczona w walce z wielkimi mackami. To był niesamowity widok, nie?"),("pt-BR","E aí, não foi legal ver a equipe se unindo para combater aquela coisa com tentáculos?"),("ru","Вся команда собралась вместе, чтобы дать отпор монстру с щупальцами. Так здорово."),("th","นี่มันเจ๋งสุดๆ ไปเลยใช่ไหม การได้เห็นสมาชิกในทีมมารวมตัวกันเพื่อสู้กับเจ้าหนวดนั่นน่ะ?"),("tr","Takımın bir araya gelip şu dokunaçlı şeyle savaşması inanılmaz değil miydi?"),("vi","Thật tuyệt phải không, khi thấy cả đội hợp sức để chiến đấu với con quái xúc tu đó?"),("zh-hans","我们齐心协力，一起对抗那个触手，是不是超燃？"),("zh-Hant","能夠看到大家同心協力對抗那個觸手怪物，不覺得很棒嗎？")))
+TextReplacements=(Category=Game, Namespace="", Key="2E2F4BFE48D7311E4AF4C799A366ED13", NativeString="Oh wow. You're, uhh, him. Hi.", LocalizedStrings=(("ar","الكلمات لا تكفي للتعبير عن مدى امتناننا لك ولكن... شكرًا لك يا سوبرمان."),("en","I don't think we'll ever be able to thank you enough, but... Thank you, Superman."),("de","Ich denke, wir werden dir niemals genug danken können, aber ... vielen Dank, Superman."),("es","Dudo que podamos agradecértelo como es debido... Gracias igualmente, Superman."),("es-419","Creo que no hay palabras suficientes para expresar lo que sentimos, pero... Gracias, Superman."),("fr","Je ne sais pas si nous pourrons un jour vous remercier assez, mais merci, Superman."),("id","Kurasa ucapan terima kasih tidak akan cukup, tapi ... Terima kasih, Superman."),("it","Forse non potremo mai ringraziarti abbastanza, però... Grazie, Superman."),("ja","感謝してもしきれないと思うけど… ありがとう、スーパーマン。"),("ko","이 은혜는 절대 갚지 못하겠지만... 고마워, 슈퍼맨."),("pl","Dziękujemy, Supermanie. Nie ma słów, które wyraziłyby naszą wdzięczność."),("pt-BR","Acho que nunca poderemos agradecer o suficiente, mas... Valeu, Superman."),("ru","Не знаю, как ещё выразить нашу благодарность, но… спасибо тебе, Супермен."),("th","ให้ขอบคุณยังไงก็คงไม่พอ แต่...ขอบคุณนะ ซูเปอร์แมน"),("tr","Sana ne kadar teşekkür etsek az ama... Teşekkürler Superman."),("vi","Tôi không biết phải cảm ơn anh như thế nào cho đủ, nhưng mà... Cảm ơn anh nhé, Siêu Nhân."),("zh-hans","我们再怎么谢你都不为过，超人，真的……谢谢你。"),("zh-Hant","我們真的不知道該怎麼感謝你才好，不過……謝謝你，超人。")))
+TextReplacements=(Category=Game, Namespace="", Key="D8AD96B13BA4C9718BF53E9EE24824F7", NativeString="When you were starting out as a hero, did you ever... doubt yourself?", LocalizedStrings=(("ar","متي تيقنت تمامًا من أنك بطل؟ لأنني... أشعر أنني على استعداد للبطولة الآن."),("en","When did you know, for sure, you were a hero? Because... I feel ready to be one, now."),("de","Wann wusstest du ganz genau, dass du ein Held bist? Weil ... Ich fühle mich jetzt schon so."),("es","¿Cuándo supiste que eras un héroe de verdad? Porque... siento que ha llegado mi momento."),("es-419","¿Cuándo supiste con seguridad que eras un héroe? Porque... Siento que llegó mi momento para serlo."),("fr","Quand avez-vous su que vous étiez un héros ? Parce que... Je me sens prête, là."),("id","Sejak kapan kau tahu kau bakal jadi hero? Soalnya ... Aku merasa waktuku juga udah tiba untuk jadi hero juga."),("it","Quando hai capito di essere davvero un eroe? Perché... Mi sento all'altezza di esserlo, ora."),("ja","自分はヒーローだって確信できるようになったのはいつ？ なぜなら… 今、自分がそんな気持ちだから。"),("ko","언제 확실히 스스로가 히어로라는 것을 알았어? 왜냐하면... 나도 지금 히어로가 될 준비가 된 것 같거든."),("pl","Kiedy można mieć pewność, że jest się bohaterem? Jeśli chodzi o mnie... Czuję, że to ten moment."),("pt-BR","Quando foi que teve certeza de que tinha algo heroico em você? Porque... Eu acho que também estou sentindo isso agora."),("ru","В какой момент приходит осознание, что ты — герой? Потому что… я будто бы чувствую внутреннюю готовность."),("th","คุณรู้สึกว่าตัวเองพร้อมที่จะเป็นฮีโร่เมื่อไร? เพราะว่าตอนนี้... ฉันเองก็พร้อมที่จะเป็นฮีโร่เหมือนกัน"),("tr","Bir kahraman olduğunu tam olarak ne zaman anladın? Çünkü... Şu anda kahraman olmaya hazır hissediyorum."),("vi","Khi nào bạn thực sự biết chắc rằng, mình là một anh hùng? Bởi vì... Lúc này, tôi cảm thấy mình đã sẵn sàng trở thành một anh hùng rồi."),("zh-hans","你从什么时候开始，真正相信自己是个英雄了？因为……我终于觉得，我也准备好成为那样的人了。"),("zh-Hant","你是什麼時候開始才確信，自己是一名真正的英雄？因為……我感覺自己現在準備好要成為一名英雄了。")))
+TextReplacements=(Category=Game, Namespace="", Key="B19200D147FDFC65D181FA9FBAAC2768", NativeString="The team needs a leader right now. If that's me... I'll try my best.", LocalizedStrings=(("ar","أشكرك على ثقتك بي. رأيت قدراتي بوضوح أكثر مني."),("en","Thank you for believing in me. You saw me clearer than I saw myself."),("de","Danke, dass du an mich geglaubt hast. Du hast mein Potenzial besser erkannt als ich selbst."),("es","Gracias por creer en mí. Has visto algo en mí que yo no supe ver."),("es-419","Gracias por creer en mí. Viste algo que yo no pude reconocer."),("fr","Merci d'avoir cru en moi. Vous avez mieux perçu mon potentiel que moi-même."),("id","Terima kasih sudah percaya padaku. Kau mengenalku ... lebih dari aku mengenal diriku sendiri."),("it","Grazie per aver creduto in me. Mi hai capita meglio di quanto facessi io."),("ja","信じてくれてありがとう。あなたのほうが、私よりずっと私をわかってたのね。"),("ko","날 믿어 줘서 고마워. 나 자신보다 나를 제대로 봐 줬잖아."),("pl","Dziękuję za wiarę we mnie. Dużo wyraźniej widzieliście, kim jestem."),("pt-BR","Agradeço por acreditar em mim. Você me viu com mais clareza do que eu."),("ru","Спасибо за доверие. Тебе удалось увидеть что-то во мне."),("th","ขอบคุณที่เชื่อในตัวฉันนะ คุณรู้จักตัวฉันดียิ่งกว่าฉันเสียอีก"),("tr","Bana inandığın için teşekkürler. Kendimi anladığımdan daha iyi anladın beni."),("vi","Cảm ơn bạn đã tin tưởng tôi. Bạn hiểu rõ tôi còn hơn chính bản thân tôi nữa."),("zh-hans","谢谢你一直相信我。连我都没认清自己的时候，是你先看见了我的价值。"),("zh-Hant","謝謝你願意相信我。你比我還要更清楚我是什麼樣的人。")))
+TextReplacements=(Category=Game, Namespace="", Key="F2779E4141A995C8C2DCA195149960FD", NativeString="If you're recruiting for some competing supervillain school or something... No thanks.", LocalizedStrings=(("ar","إذا كنت ترغب في التكفير عن أخطائك يا دايغو... فأمامك الكثير لتبذله."),("en","If you want to redeem yourself, Daigo... There's a long road ahead of you."),("de","Wenn du Buße tun willst, Daigo ... dann liegt noch ein langer Weg vor dir."),("es","Si quieres redimirte, Daigo, te espera un largo camino por delante."),("es-419","Si quieres redimirte, Daigo... te queda un largo camino por delante."),("fr","Si tu veux te racheter, Daigo... J'aime autant te dire que la voie sera longue."),("id","Kalau kau benar-benar ingin bertobat, Daigo ... Perjuanganmu tidak akan mudah."),("it","Se vuoi riscattarti, Daigo... Hai parecchia strada da fare."),("ja","これまでの行いを償いたいのなら、大吾… 長い道のりになるわよ。"),("ko","다이고, 스스로를 구원하고 싶다면... 갈 길이 아주 멀어."),("pl","Jeśli chcesz odkupić winy, Daigo... To masz przed sobą długą drogę."),("pt-BR","Se quiser se redimir, Daigo... Você tem um longo caminho pela frente."),("ru","Если хочешь загладить вину, Дайго… придётся приложить немало усилий."),("th","ถ้าอยากจะทำคุณไถ่โทษนะ ไดโงะ... ก็มีเรื่องให้ทำอีกยาวเลย"),("tr","Daigo, durumu telafi etmek istiyorsan... Önünde uzun bir yol var."),("vi","Nếu anh muốn chuộc lại lỗi lầm… thì con đường phía trước vẫn còn rất dài đấy Daigo."),("zh-hans","如果你真想赎罪，大悟……那接下来你还有很长的路要走。"),("zh-Hant","大吾，如果你想贖罪的話……你還有很長一段路要走。")))
+TextReplacements=(Category=Game, Namespace="", Key="D01E9D3EAF9A960337289138AF9A9603", NativeString="Fall of the Academy", LocalizedStrings=(("ar","المعركة الكبرى"),("en","The Big Fight"),("de","Der große Kampf"),("es","La batalla final"),("es-419","La gran pelea"),("fr","Le grand combat"),("id","Pertarungan Besar"),("it","Il grande scontro"),("ja","大決戦"),("ko","큰 전투"),("pl","Wielka bitwa"),("pt-BR","O Grande Confronto"),("ru","Большой бой"),("th","การต่อสู้ครั้งใหญ่"),("tr","Büyük Savaş"),("vi","Trận Đại Chiến"),("zh-hans","大决战"),("zh-Hant","大決戰")))
+TextReplacements=(Category=Game, Namespace="", Key="E2BAABCF439B0B78AD4E4A91AFAC7812", NativeString="Daigo's forces have ransacked the Academy. It's been a big hit to morale.", LocalizedStrings=(("ar","لقد... نجحنا حقًا! تعاون السوبرنوفا معًا وتصدوا لذلك الوحش!"),("en","We... We really did it! The Supernovas came together and fought off that monster!"),("de","Wir ... wir haben’s wirklich geschafft! Die Supernovas haben sich zusammengetan und dieses Monster besiegt!"),("es","¡L-lo hemos hecho! ¡El Equipo Supernova ha unido fuerzas para derrotar a ese monstruo!"),("es-419","Lo... ¡Lo logramos! ¡El Equipo Supernova unió fuerzas y se enfrentó a ese monstruo!"),("fr","On... On a réussi ! Les Supernovas ont uni leurs forces pour vaincre ce monstre !"),("id","Ki ... kita berhasil! Para Supernova saling bahu-membahu dan berhasil mengalahkan monster itu!"),("it","Ce... Ce l'abbiamo fatta! Le Grangalassie si sono unite e hanno sconfitto quel mostro!"),("ja","私たち… 本当にやったのね！ スーパーノヴァたちが団結し、あの化け物を撃退したのよ！"),("ko","우리가... 우리가 정말 해냈어! 슈퍼노바가 똘똘 뭉쳐 그 괴물을 무찔렀다고!"),("pl","My... daliśmy radę! Supernowi połączyli siły i pokonali potwora!"),("pt-BR","Nós... Nós conseguimos! A Equipe Supernova se uniu e derrotou aquele monstro!"),("ru","Мы… Мы справились! «Сверхновые» собрались вместе и наваляли тому чудовищу!"),("th","เรา... เราทำได้จริงๆ ด้วย! เหล่าซูเปอร์โนวารวมพลังกันปราบมอนสเตอร์นั่นได้!"),("tr","Gerçekten de başardık! Süpernovalar bir araya gelip o canavara haddini bildirdi!"),("vi","Chúng ta... thực sự thành công rồi! Hội Siêu Tân Tinh đã sát cánh cùng nhau và đánh bại con quái vật đó!"),("zh-hans","我们……我们成功了！超新星成员齐心协力，把那怪物给击退了！"),("zh-Hant","我們……我們真的辦到了！超新星們團結一心，成功擊退了那隻怪物！")))
+TextReplacements=(Category=Game, Namespace="", Key="22A599254BED5B94EE74889972FFA720", NativeString="It's funny... the Academy is great, but it's just a building.", LocalizedStrings=(("ar","حسنًا، لم نحسم المعركة. ولكني فخور بنا لأننا خضنا المعركة بشجاعة."),("en","Okay, we didn't finish the fight. But I'm still really proud of us for stepping up to the fight."),("de","Gut, wir haben den Kampf nicht beendet. Aber ich bin trotzdem sehr stolz darauf, dass wir uns dem Kampf gestellt haben."),("es","Vale que no hayamos terminado la batalla, pero me enorgullezco de nosotros por tener valor."),("es-419","Está bien, no terminamos la pelea. Pero el orgullo que siento por haber participado en la batalla no se compara."),("fr","Bon, on n'a pas fini la bataille, mais c'est déjà une fierté d'avoir eu le courage de participer."),("id","Oke, kita memang belum tuntaskan pertarungannya. Tapi aku tetap bangga karena kita berani maju & melawan."),("it","Ok, lo scontro non è finito. Ma mi inorgoglisce vedere come ci siamo uniti per affrontarlo."),("ja","うん、決着はつかなかったわね。でも皆で立ち向かったことを本当に誇りに思うわ。"),("ko","그래, 우리가 전투를 끝낸 건 아니지. 그래도 우리가 당당히 전투에 나섰다는 게 정말 자랑스러워."),("pl","No dobra, nie do końca go pokonali. Ale pękam z dumy, że wskoczyliśmy do walki."),("pt-BR","Certo, não terminamos a luta. Mas ainda sinto muito orgulho por termos lutado."),("ru","Ладно, бой ещё не окончен. Но всё равно здорово, что никто не отступил."),("th","โอเค ถึงเราจะไม่ได้เป็นคนเผด็จศึก แต่ฉันก็ภูมิใจอยู่ดีที่พวกเราได้ร่วมต่อสู้ด้วย"),("tr","Evet, savaşı bitirmedik. Ancak savaşmaya hazır olmamızdan dolayı bizimle gurur duyuyorum."),("vi","Được rồi, chúng ta đã không kết thúc trận chiến. Nhưng tôi vẫn rất tự hào vì cả bọn đã đứng lên chiến đấu."),("zh-hans","好吧，战斗还没彻底结束。但我们能勇敢地挺身而出，这已经很棒了。"),("zh-Hant","好吧，我們並沒有直接終結那場戰鬥。但我依舊為我們勇敢地挺身而出感到驕傲。")))
+TextReplacements=(Category=Game, Namespace="", Key="D2D9E0D9410AC7589FEBCF96ED24D4E1", NativeString="The people - the Supernovas, the instructors - THAT's what's special.", LocalizedStrings=(("ar","لا يزال أمامنا الكثير من الجهد لنصبح مثل معلمينا الأسطوريين..."),("en","We've still got a long way to go before we're like our legendary instructors..."),("de","Wir haben noch einen langen Weg vor uns, bevor wir wie unsere legendären Ausbilder sind ..."),("es","Todavía nos queda mucho para estar a la altura de nuestros legendarios instructores..."),("es-419","Nos queda un largo camino antes de estar al nivel de nuestros instructores legendarios..."),("fr","On a encore du chemin à faire avant de pouvoir égaler nos instructeurs légendaires..."),("id","Jalan kita masih panjang sebelum bisa seperti para instruktur legendaris kita ...."),("it","Abbiamo ancora parecchia strada da fare per diventare come i nostri mitici istruttori..."),("ja","伝説的な指導者たちと肩を並べるには、まだまだだけど…"),("ko","우리 전설적인 교관님들처럼 되려면 갈 길이 아직도 멀겠지만..."),("pl","Zanim dorównamy naszym legendarnym nauczycielom, minie jeszcze sporo czasu..."),("pt-BR","Ainda temos muito o que fazer para alcançar os nossos instrutores lendários..."),("ru","Конечно, до наших легендарных наставников нам ещё далеко…"),("th","เรายังต้องฝ่าฟันอะไรอีกเยอะกว่าเราจะได้เป็นเหมือนครูฝึกในตำนาน..."),("tr","Efsanevi eğitmenlerimiz gibi olmamız için daha kırk fırın ekmek yememiz lazım..."),("vi","Chúng ta vẫn còn một chặng đường dài phía trước để có thể mạnh mẽ như những giảng viên huyền thoại của chúng ta..."),("zh-hans","跟几位传奇导师相比，我们还差得远……"),("zh-Hant","雖然我們還遠遠比不上那幾位傳奇教官……")))
+TextReplacements=(Category=Game, Namespace="", Key="46129071433A625A6D4DFEB32CBD445F", NativeString="We're gonna get through this. I know it.", LocalizedStrings=(("ar","ولكننا مستعدون لبذل قصارى جهدنا لنغدو الأبطال الذين تحتاج إليهم هذه الجزيرة. معًا."),("en","But we're all ready to work our hardest to become what this Island needs. Together."),("de","Aber wir sind alle bereit, hart dafür zu arbeiten, um zu dem zu werden, was diese Insel braucht. Und zwar gemeinsam."),("es","Pero estamos dispuestos a dejarnos la piel para convertirnos en lo que la isla necesita. Juntos."),("es-419","Pero todos estamos listos para esforzarnos al máximo y convertirnos en lo que esta isla necesita. Juntos."),("fr","Mais nous sommes prêts à travailler dur pour être à la hauteur des besoins de l'île. Ensemble."),("id","Tapi kita semua siap bekerja sekeras mungkin demi menjadi pelindung bagi Pulau ini. Bersama-sama."),("it","Ma siamo pronti a fare del nostro meglio per rispondere alle richieste di quest'isola. Insieme."),("ja","でも皆、島が必要とする者になるべく全身全霊で努力する覚悟はできてる。一緒にね。"),("ko","그래도 우리 모두 이 섬에 필요한 존재가 되기 위해 전력을 다할 준비는 됐어. 모두 함께 말이야."),("pl","Ale damy z siebie wszystko, by być bohaterami, których potrzebuje ta wyspa. Razem."),("pt-BR","Mas já temos o necessário para dar duro e nos tornarmos o que esta Ilha precisa. Como uma equipe."),("ru","Но мы готовы усердно трудиться, чтобы стать защитниками этого острова. Все вместе."),("th","แต่เราทุกคนทุ่มเทเต็มที่เพื่อกลายเป็นคนที่เกาะแห่งนี้ต้องการ"),("tr","Ancak bu adanın kahramanları olmak için elimizden geleni yapmaya hazırız. Birlikte."),("vi","Nhưng tất cả đều đã sẵn sàng nỗ lực hết mình để trở thành điều mà Hòn Đảo này cần. Cùng với nhau."),("zh-hans","不过大家都下定决心，要全力以赴，成为这座岛屿真正需要的人。我们一起努力。"),("zh-Hant","但我們已經準備好全力以赴，成為這座島嶼真正需要的存在。同心協力。")))
+TextReplacements=(Category=Game, Namespace="", Key="46FD17534F2FC4FD95CCDEA543210258", NativeString="Be careful of those Spires. They're dangerous.", LocalizedStrings=(("ar","هُزم دايغو. أغلقنا البوابة. الجزيرة... في أمان."),("en","Daigo's defeated. We closed the portal. The Island's... safe."),("de","Daigo wurde besiegt. Wir haben das Portal geschlossen. Die Insel ist ... sicher."),("es","Daigo ha sido derrotado. Hemos cerrado el portal. La isla está... a salvo."),("es-419","Daigo fue derrotado. Cerramos el portal. La isla está... a salvo."),("fr","Daigo est vaincu. Nous avons refermé le portail. L'île... est sauvée."),("id","Daigo dikalahkan. Kita telah menutup portalnya. Pulau ini ... sudah aman."),("it","Daigo è stato sconfitto. Abbiamo chiuso il portale. L'isola è... al sicuro."),("ja","大吾は倒されたわ。ポータルを閉じることができた。島は… 安全になったわ。"),("ko","다이고는 쓰러졌어. 차원문을 닫았고. 섬은... 안전해."),("pl","Daigo został pokonany. Zamknęliśmy portal. Wyspa jest... bezpieczna."),("pt-BR","O Daigo foi derrotado. Nós fechamos o portal. A Ilha está... segura."),("ru","Дайго побеждён. Портал закрыт. Остров… в безопасности."),("th","ปราบไดโงะได้แล้ว ประตูมิติก็ถูกปิดแล้ว เกาะนี้... ปลอดภัยแล้วล่ะ"),("tr","Daigo yenildi. Portalı kapattık. Ada... güvende."),("vi","Daigo đã bại trận rồi. Chúng ta đã đóng được cổng dịch chuyển. Hòn Đảo... an toàn rồi."),("zh-hans","大悟被打败了。我们把传送门关上了。岛上……安全了。"),("zh-Hant","我們打敗大吾了。我們關閉了傳送門。島嶼……安全了。")))
+TextReplacements=(Category=Game, Namespace="", Key="1510686B4870061798888CAC8E66F4AB", NativeString="We have to protect this Island. Or else... I don't know what else.", LocalizedStrings=(("ar","لم ينتهِ الأمر بعد. ما زلنا بحاجة إلى أخذ تلك الشظية... بأي وسيلة كانت..."),("en","It's not over yet. We still have to get that Shard... somehow..."),("de","Es ist noch nicht vorbei. Wir müssen noch immer irgendwie an diesen Splitter kommen."),("es","Esto no ha acabado aún. Todavía tenemos que conseguir el fragmento..."),("es-419","Esto todavía no termina. Aún tenemos que recuperar ese fragmento... de alguna manera..."),("fr","Ce n'est pas encore fini. Nous devons trouver un moyen de récupérer le fragment..."),("id","Ini belum berakhir. Kita masih harus mendapatkan Serpihan itu ... bagaimana pun caranya ...."),("it","Non è ancora finita. Dobbiamo ancora prendere quel frammento... in un modo o nell'altro..."),("ja","まだ終わりじゃないわ。まだあの欠片を手に入れないと… どうにかしてね…"),("ko","아직 끝나지 않았어. 여전히 그 파편을 손에 넣어야 해... 어떻게든."),("pl","Jednak to nie koniec. Musimy jeszcze zdobyć jakoś ten Odłamek..."),("pt-BR","Não acabou ainda. Ainda temos que pegar aquele Fragmento... de algum jeito..."),("ru","Но это ещё не конец. Нам всё ещё нужно придумать, как добыть осколок…"),("th","มันยังไม่จบสักหน่อย เรายังต้องไปเอาเศษชิ้นส่วนนั่นมาให้ได้... ไม่ว่าจะต้องทำยังไงก็ตาม..."),("tr","Daha bitmedi. Hâlâ şu parçacığı almalıyız... Bir şekilde..."),("vi","Vẫn chưa kết thúc đâu. Chúng ta vẫn cần nghĩ ra cách để lấy được Mảnh Vỡ đó..."),("zh-hans","可这还不是终点。我们还得想办法拿到那个碎片……"),("zh-Hant","事情還沒結束。我們還得想辦法……把那個碎片弄到手……")))
+TextReplacements=(Category=Game, Namespace="", Key="21F01F414929B7E99E48EC97F0EE63DD", NativeString="I've seen a lot of growth in you, Lightrider. You're a good teammate.", LocalizedStrings=(("ar","كنت شجاعًا وساندت فريقك في تلك المعركة الكبرى. أنا فخور بك."),("en","In that big fight, you stepped up and had your teammates' back. Proud of you."),("de","Bei diesem großen Kampf hast du Mut bewiesen und deinen Teammitgliedern den Rücken frei gehalten. Bin stolz auf dich."),("es","En la batalla, diste un paso al frente y apoyaste a tus compañeros. Me enorgulleces."),("es-419","En esa gran pelea, diste un paso adelante y apoyaste a tus compañeros de equipo. Qué orgullo."),("fr","Tu n'as pas hésité à intervenir pour soutenir les membres de ton équipe. Je suis fière de toi."),("id","Dalam pertarungan besar itu, kau maju dan membantu rekan-rekanmu. Aku bangga padamu."),("it","In quel grande scontro, i tuoi compagni hanno avuto bisogno di te e tu c'eri. Ottimo lavoro."),("ja","あの大決戦で、進んでチームメイトを支援してくれたわね。誇らしいわ。"),("ko","아까 그 큰 전투에서 용감히 나서 팀원을 지원해 줬지. 자랑스러워."),("pl","Udało ci się stanąć na wysokości zadania i pomóc drużynie w wielkiej bitwie. Wypełnia mnie duma."),("pt-BR","Naquela briga toda, você tomou a iniciativa e protegeu seus colegas de equipe. Tenho orgulho de você."),("ru","В этом ответственном бою напарники могли на тебя полагаться. Молодец."),("th","ในศึกใหญ่ครั้งนั้น คุณลุกขึ้นสู้และอยู่เคียงข้างเพื่อนร่วมทีม ฉันภูมิใจในตัวคุณนะ"),("tr","Şu büyük savaşta kendini gösterdin ve takım arkadaşlarının arkasını kolladın. Seninle gurur duyuyorum."),("vi","Trong trận đại chiến đó, bạn đã xông pha và luôn sát cánh bên đồng đội. Tôi tự hào về bạn."),("zh-hans","大决战的时候，你挺身而出，撑住了整个队伍。我们为你感到骄傲。"),("zh-Hant","在那場激戰中，你為隊友們挺身而出。我很替你感到驕傲。")))
+TextReplacements=(Category=Game, Namespace="", Key="5FEDB81F4A721A9BB710BC90FA4980DF", NativeString="Don't lose hope. This fight isn't over 'til it's over.", LocalizedStrings=(("ar","أخبرتك بأن المعركة لم تُحسم بعد. على الرغم من... أنها لم تنتهِ فعلًا."),("en","I told you the fight wasn't over. Although... it's still not over, not really."),("de","Hab doch gesagt, der Kampf ist noch nicht vorbei. Und, na ja ... das ist er ja eigentlich immer noch nicht."),("es","Te dije que la batalla no había concluido. Aunque... todavía no ha terminado del todo."),("es-419","Te dije que la pelea no había terminado. Aunque... todavía no termina."),("fr","En vrai, même si nous le voulions, le combat n'est pas tout à fait terminé."),("id","Sudah kubilang, pertarungan ini belum usai. Bahkan sekarang pun ... ini belum berakhir sepenuhnya."),("it","Te lo dicevo che lo scontro non è finito. Anche se... non è ancora finito, non del tutto."),("ja","戦いは終わっていないと言ったわね。… まだ終わってないのよ、本当にね。"),("ko","싸움은 아직 끝나지 않았다고 했잖아. 그래도... 아직 진짜 끝나지는 않았어."),("pl","To jeszcze nie koniec walki. Chociaż... nie, to jeszcze nie koniec."),("pt-BR","Eu disse que a luta não tinha acabado. E, bem... ainda não acabou. Não de verdade."),("ru","Я же говорю, что бой не окончен. На самом деле… конец ещё далеко."),("th","บอกแล้วไงว่าศึกครั้งนี้ยังไม่จบ และมันก็ยังไม่จบจริง ๆ นั่นแหละ"),("tr","Savaşın bitmediğini söylemiştim. Gerçi... Hâlâ bitmiş sayılmaz."),("vi","Tôi đã bảo bạn rồi mà, trận chiến vẫn chưa kết thúc đâu. Dù sao thì… mọi chuyện vẫn chưa thật sự kết thúc."),("zh-hans","我早就说了，那场对战当时并没有结束。其实……到现在也没彻底结束。"),("zh-Hant","我跟你說過，戰鬥還沒結束。不過……還不算真的結束。")))
+TextReplacements=(Category=Game, Namespace="", Key="8F9FE94E4BBC1702E9F67386C9D16395", NativeString="Everyone's in shock over the Academy. They're going to need you, Zig. ", LocalizedStrings=(("ar","انتهى القتال. والآن حان وقت الاحتفال. أكلّفك بمهمة إدارة الحفلة يا زيغي."),("en","The fight's done. Now, we get to celebrate. I'm putting you in charge of the party, Ziggy."),("de","Der Kampf ist vorbei. Jetzt können wir endlich feiern. Ich mache dich für die Partyplanung verantwortlich, Ziggy."),("es","La pelea ha concluido. Es hora de celebrarlo. Tú te encargas de organizar la fiesta, Ziggy."),("es-419","La pelea terminó. Ya podemos celebrar. Te pondré a cargo de la fiesta, Ziggy."),("fr","La bataille est terminée. C'est le moment de fêter ça. Que dirais-tu d'organiser la fête, Ziggy ?"),("id","Pertarungan selesai. Sekarang, waktunya kita merayakan. Aku serahkan urusan pestanya padamu, Ziggy."),("it","È finita. Finalmente possiamo festeggiare. Ti nomino leader del gruppo, Ziggy."),("ja","戦いは終わったわ。お祝いしなくちゃね。パーティーはあなたに任せるわ、ジギー。"),("ko","싸움은 끝났어. 이제 축하해도 되겠지. 지기, 너한테 파티를 맡긴다."),("pl","I po walce. Teraz możemy świętować. Ziggy, zorganizuj jakąś imprezę."),("pt-BR","A luta terminou. Agora, podemos comemorar. Vou colocar você no comando do grupo, Ziggy."),("ru","Бой окончен. Можно праздновать. За организацию вечеринки отвечаешь ты, Зигги."),("th","การต่อสู้ครั้งนี้จบลงแล้ว ถึงเวลาฉลองกันแล้ว ซิกกี้ นายจัดการเรื่องปาร์ตี้เลย"),("tr","Savaş bitti. Artık kutlama yapabiliriz. Partiden sen sorumlusun Ziggy."),("vi","Trận chiến đã kết thúc. Còn bây giờ thì ăn mừng thôi. Ziggy, bạn chủ trì bữa tiệc đấy nhé."),("zh-hans","决战是打完了没错。现在，是时候庆祝一下了。这次庆功宴就靠你张罗啦，兹蜥。"),("zh-Hant","戰鬥結束了。現在我們可以慶祝了。派對就交給你負責吧，澤蜥。")))
+TextReplacements=(Category=Game, Namespace="", Key="97EF1F934EE59481DCBBE796728F751D", NativeString="The only one responsible for the loss of the Academy is Daigo. You did all you could.", LocalizedStrings=(("ar","لقد أتت جهودك الشاقة بثمارها في تلك المعركة. يمكنك الاسترخاء الآن يا كيل سويتش."),("en","Your hard work paid off in that fight. You can take a breath now, Killswitch."),("de","Deine harte Arbeit hat sich in diesem Kampf bezahlt gemacht. Du kannst jetzt durchatmen, Killswitch."),("es","Tu trabajo ha dado sus frutos en esa contienda. Ya puedes descansar, Killswitch."),("es-419","Tu arduo trabajo dio frutos en esa pelea. Ya puedes respirar tranquilo, Killswitch."),("fr","Ton travail a porté ses fruits en combat. Tu peux souffler, maintenant, Killswitch."),("id","Kerja kerasmu sudah terbayarkan dalam pertarungan tadi. Kamu bisa lega sekarang, Killswitch."),("it","Il tuo impegno è stato determinante in quello scontro. Ora puoi respirare, Killswitch."),("ja","あの戦いでは努力が報われたわね。少し休憩していいわよ、キルスイッチ。"),("ko","열심히 한 게 전투에서 빛을 발했네. 이제 한숨 돌려도 돼, 킬스위치."),("pl","Ciężka praca popłaciła nam w walce. Możesz teraz odsapnąć, Killswitch."),("pt-BR","Sua dedicação valeu a pena naquela luta. Pode respirar um pouco agora, Disruptor."),("ru","Твои старания окупились. Теперь можно выдохнуть, Устранитель."),("th","ความพยายามของนายในการต่อสู้ครั้งนั้นออกดอกออกผลแล้ว ตอนนี้หายใจได้คล่องคอแล้วนะ คิลสวิตช์"),("tr","Çabalarının karşılığını savaşta aldın. Artık derin bir nefes alabilirsin Killswitch."),("vi","Sự nỗ lực của bạn đã được đền đáp trong trận chiến đó. Giờ bạn có thể nghỉ ngơi được rồi, Killswitch."),("zh-hans","那一战证明你之前的付出都是值得的。现在可以喘口气了，绝杀。"),("zh-Hant","你的努力終於在剛剛的戰鬥中開花結果了。你現在可以鬆一口氣了，絕殺。")))
+TextReplacements=(Category=Game, Namespace="", Key="64DE27474DBD954B5515E6805F18245D", NativeString="We need to move on Daigo. Every day we wait, the stronger he gets...", LocalizedStrings=(("ar","عاد دايغو إلى طبيعته. قد يحتاج إلى مساعدتك... لينظم أموره."),("en","Daigo's himself again. He might need your help to... sort himself out."),("de","Daigo ist wieder ganz er selbst. Er braucht vielleicht deine Hilfe, um ... wieder klarzukommen."),("es","Daigo ha vuelto en sí. Puede que necesite ayuda para poner sus cosas en orden."),("es-419","Daigo volvió a ser el mismo de antes. Quizá necesite tu ayuda para... poner en orden su vida."),("fr","Daigo est à nouveau lui-même. Il aura peut-être besoin de toi pour... reprendre pied."),("id","Daigo telah balik jadi dirinya sendiri. Tapi mungkin dia masih butuh bantuanmu ... untuk menata hidupnya."),("it","Daigo è tornato in sé. Potrebbe avere bisogno di te per... ritrovare sé stesso."),("ja","大吾が自我を取り戻したわ。あなたの助けが必要かも… 考えを整理するのにね。"),("ko","다이고가 제정신을 되찾았어. 스스로를 추스리는 데... 네 도움이 필요할 거야."),("pl","Daigo jest znowu sobą. Może potrzebować twojej pomocy... by się ogarnąć."),("pt-BR","O Daigo voltou ao normal. Ele pode precisar da sua ajuda para... colocar a cabeça no lugar."),("ru","К Дайго вернулся рассудок. Но нужно помочь ему… разобраться в себе."),("th","ไดโงะกลับมาเป็นตัวของตัวเองแล้ว เขาอาจต้องการความช่วยเหลือจากนาย... เพื่อจัดการให้ตัวเองกลับมาเข้าที่เข้าทาง"),("tr","Daigo kendine geldi. Kendisini... toplaması için yardımın gerekebilir."),("vi","Daigo đã trở lại như trước rồi. Anh ta có thể cần bạn giúp... ổn định cảm xúc đấy."),("zh-hans","大悟恢复意识了。他可能还有些迷茫，需要你帮他……理一理头绪。"),("zh-Hant","大吾找回原本的自我了。他可能還需要你幫忙……重新找回方向。")))
+TextReplacements=(Category=Game, Namespace="", Key="3471B44F62C301F38BF53E9EE24824F7", NativeString="Thank you for helping with the heroes. You're everything people said.", LocalizedStrings=(("ar","لن ينساك أولئك الأبطال أبدًا. إنقاذك لنا... إلى جانب كل ما علّمته لهم بالطبع. شكرًا لك."),("en","Those heroes will never forget you. How you saved us... but also, everything you taught them. Thank you."),("de","Diese Helden werden dich niemals vergessen. Wie du uns gerettet hast ... aber auch, was du ihnen alles beigebracht hast. Danke."),("es","Esos héroes jamás te olvidarán. Siempre recordarán cómo nos salvaste y las enseñanzas que les diste. Gracias."),("es-419","Esos héroes jamás te olvidarán. No olvidarán que nos salvaste... y tampoco lo que les enseñaste. Gracias."),("fr","Les héros ne t'oublieront jamais. Tu nous as sauvés et tu leur as tant appris... Merci."),("id","Para hero tak akan melupakanmu. Bukan cuma soal kau selamatkan kami, tapi juga semua yang kau ajarkan. Terima kasih."),("it","Quegli eroi non ti dimenticheranno mai. Non solo per come ci hai salvati... ma anche per tutto ciò che hai insegnato loro. Grazie."),("ja","ヒーローたちはあなたを決して忘れない。救ってもらったこと… そして教わったことのすべてを。ありがとう。"),("ko","이 히어로들은 널 절대 잊지 않을 거야. 우릴 구해준 건 물론이고... 저들에게 가르친 모든 것도. 고마워."),("pl","Ci bohaterowie nigdy cię nie zapomną. Nie zapomną twojej pomocy... ale również tego, czego się od ciebie nauczyli. Dziękuję."),("pt-BR","Essa turma heroica nunca vai esquecer você. Não apenas como nos salvou... mas também, tudo o que você ensinou. Eu agradeço."),("ru","Эти герои никогда тебя не забудут. Они благодарны тебе не только за спасение, но и за ценные уроки. Спасибо."),("th","เหล่าฮีโร่จะไม่มีวันลืมคุณ ทั้งเรื่องที่ช่วยพวกเรา... แล้วก็สอนทุกอย่างให้กับพวกเขาด้วย ขอบใจนะ"),("tr","Kahramanlar seni asla unutmayacak. Bizi nasıl kurtardığını... Tabii onlara öğrettiklerini de. Teşekkür ederiz."),("vi","Những anh hùng đó sẽ không bao giờ quên bạn. Cách bạn cứu cả bọn… và còn cả những điều bạn đã dạy họ nữa. Cảm ơn nhé."),("zh-hans","那些英雄永远不会忘记你。你不光救了我们，还教会了他们许多东西。谢谢你。"),("zh-Hant","那些英雄永遠不會忘記你的。不只是因為你救了我們……你還教了他們那麼多。謝謝你。")))
+TextReplacements=(Category=Game, Namespace="", Key="CE3BC8364A65B0A1AEAC458CFD0971E3", NativeString="Daigo just showed us that he's not playing. We need to get serious.", LocalizedStrings=(("ar","عاد دايغو إلى طبيعته وأُغلقت البوابة... ولكن لا يزال علينا الحصول على تلك الشظية."),("en","Daigo's back to himself, the portal's closed... but we still need to get that Shard."),("de","Daigo ist wieder ganz er selbst, das Portal ist geschlossen ... aber wir müssen noch immer diesen Splitter in die Hände bekommen."),("es","Daigo ha vuelto en sí, el portal está cerrado, pero seguimos necesitando ese fragmento."),("es-419","Daigo volvió a la normalidad, el portal está cerrado... pero aún necesitamos ese fragmento."),("fr","Daigo a repris ses esprits, le portail est fermé... Mais il nous manque encore le fragment."),("id","Daigo sudah kembali jadi dirinya, portalnya tertutup... tapi kita tetap harus dapatkan Serpihan itu."),("it","Daigo è tornato in sé, il portale è stato chiuso... ma dobbiamo ancora prendere quel frammento."),("ja","大吾は正気に戻り、ポータルも閉じた… でもまだあの欠片を手に入れないと。"),("ko","다이고는 제정신을 차렸고, 차원문은 닫혔지만... 아직도 그 파편을 손에 넣어야 해."),("pl","Daigo jest znowu sobą, portal zamknięty... ale nadal potrzebujemy tego Odłamka."),("pt-BR","O Daigo voltou ao normal, o portal foi fechado... mas ainda precisamos pegar aquele Fragmento."),("ru","Дайго снова с нами, портал закрыт… Осталось как-то раздобыть осколок."),("th","ไดโงะกลับมาเป็นตัวของตัวเองแล้ว ประตูมิติก็ปิดแล้ว... แต่เรายังต้องเอาชิ้นส่วนนั้นมาให้ได้"),("tr","Daigo kendine geldi, portal kapandı... ancak hâlâ şu parçacığı almamız lazım."),("vi","Daigo đã tỉnh lại, cổng dịch chuyển đã đóng... nhưng chúng ta vẫn cần lấy được Mảnh Vỡ đó."),("zh-hans","大悟清醒过来了，传送门也关了……但碎片我们还是得拿到手。"),("zh-Hant","大吾恢復正常，傳送門也關上了……但我們還是得把那塊碎片弄到手。")))
+TextReplacements=(Category=Game, Namespace="", Key="237C866946EB2865333932BCC64452B7", NativeString="Your investment wasn't the Academy, Midas. It was the heroes, and they're still ready to fight.", LocalizedStrings=(("ar","أظن أن استثمارك في هؤلاء الأبطال قد آتى بثماره يا مايداس. ألا تتفق معي؟"),("en","I'd say your investment in those heroes paid off, Midas. Wouldn't you agree?"),("de","Ich würde sagen, deine Investition in diese Helden hat sich bezahlt gemacht, Midas. Denkst du nicht auch?"),("es","Parece que tu trabajo con esos héroes ha dado sus frutos, Midas. ¿No te parece?"),("es-419","Diría que tu confianza en esos héroes valió la pena, Midas. ¿No estás de acuerdo?"),("fr","Tu as bien fait d'investir dans ces jeunes héros, Midas, tu ne trouves pas ?"),("id","Kurasa pertaruhanmu pada para hero benar-benar terbayarkan, Midas. Bukankah begitu?"),("it","Direi proprio che la tua dedizione verso quegli eroi ha dato i suoi frutti, Mida. Non sei d'accordo?"),("ja","ヒーローたちへの投資は回収できたでしょ、マイダス。そう思わない？"),("ko","히어로들한테 투자한 보람이 있었네, 마이다스. 그렇지 않아?"),("pl","Można powiedzieć, że twoja inwestycja w bohaterów się opłaciła, Midasie. Czyż nie?"),("pt-BR","Eu diria que o seu investimento nessa equipe deu lucro, Midas. Você não concorda?"),("ru","Пожалуй, твои вложения в этих героев сполна окупились. Что думаешь, Мидас?"),("th","ไมดาส ฉันว่าการลงทุนกับเหล่าฮีโร่ของคุณได้ผลนะ ว่าไหม?"),("tr","Şu kahramanlara yaptığın yatırım karşılığını vermiş gibi görünüyor Midas. Katılıyor musun?"),("vi","Canh bạc đầu tư của anh vào mấy cô cậu anh hùng đó đã được đền đáp rồi đấy, Midas. Anh có thấy thế không?"),("zh-hans","点金手，我觉得你投入在那些英雄身上的心血，并没有白费。你觉得呢？"),("zh-Hant","看來你對那些英雄的投資值得了，邁達斯。你說對吧？")))
+TextReplacements=(Category=Game, Namespace="", Key="EF8C0B5E41307819497DF4B1285138BC", NativeString="The Island feels... off, right? Those Spires are doing... something.", LocalizedStrings=(("ar","بغض النظر عمّا فعلته تلك القمم... لا تزال الجزيرة في حالة ضعف، أليس كذلك؟"),("en","Whatever those Spires did... The Island still feels weakened, right?"),("de","Was auch immer diese Spires getan haben ... Die Insel fühlt sich noch immer geschwächt an, oder?"),("es","Hicieran lo que hicieran esos monolitos... La isla sigue debilitada, ¿no?"),("es-419","Lo que sea que hicieran esos entes pétreos... La isla todavía se siente débil, ¿verdad?"),("fr","L'île a toujours l'air affaiblie par l'influence des mégalithes, on est d'accord ?"),("id","Apa pun yang Spire-spire itu lakukan ... Pulau ini masih terasa melemah, kan?"),("it","Non so cos'abbiano fatto quelle Guglie, ma... L'isola sembra ancora indebolita, giusto?"),("ja","あのスパイアが何をしたかは知らないけど… まだ島が弱ってるように感じる。そう思わない？"),("ko","저 첨탑이 대체 무슨 짓을 했는지는 몰라도... 아직 섬이 약해진 느낌이 들어, 그렇지?"),("pl","Ale to, co zrobiły te iglice... Wyspa nadal wydaje się osłabiona, prawda?"),("pt-BR","O que esses Pináculos fizeram... A Ilha ainda parece enfraquecida, não é?"),("ru","Не знаю, что именно делали те монолиты… Но остров будто ослаблен до сих пор."),("th","ไม่ว่าสไปร์พวกนั้นจะทำอะไร... แต่ก็ยังรู้สึกว่าเกาะนี้อ่อนแออยู่ใช่ไหม?"),("tr","Şu Kadim Kuleler her ne yaptıysa... Ada hâlâ zayıf durumda, değil mi?"),("vi","Cho dù những Tháp Xoắn đó đã làm gì đi nữa... Có vẻ Hòn Đảo vẫn còn suy yếu nhỉ?"),("zh-hans","不管那些魔塔干了什么……这座岛屿还是元气大伤，对吧？"),("zh-Hant","不管那些鉻塔做了什麼……島嶼感覺還是很虛弱，對吧？")))
+TextReplacements=(Category=Game, Namespace="", Key="7709947941339F7C303222976075DFBC", NativeString="What happened to 'saving the Island', Daigo? What changed?", LocalizedStrings=(("ar","أعلم أنك كنت تحت سيطرة ذلك الوحش يا دايغو... ولكن ينبغي لك تعلّم كيفية التعاون معنا. اتفقنا؟"),("en","I know you were under that monster's control, Daigo... but you need to learn to work WITH us. Alright?"),("de","Ich weiß, du standest unter der Kontrolle dieses Monsters, Daigo, aber ... du musst lernen, mit uns ZUSAMMENZUARBEITEN. Okay?"),("es","Sé que has estado bajo el control de ese monstruo, Daigo, pero tienes que aprender a trabajar con nosotros. ¿Entendido?"),("es-419","Sé que estabas bajo el control de ese monstruo, Daigo, pero tienes que aprender a trabajar en equipo. ¿De acuerdo?"),("fr","Je sais que tu étais contrôlé par ce monstre, Daigo... Mais tu dois apprendre à travailler avec nous. D'accord ?"),("id","Aku tahu kau sempat dikendalikan monster itu, Daigo... tapi kau harus belajar bekerja DENGAN kami. Oke?"),("it","Daigo, so che eri sotto il controllo di quel mostro, ma... devi imparare a lavorare CON noi. Ok?"),("ja","あの化け物に操られてたってことはわかってるわ、大吾… でも私たちと協力するってことを学んでもらわないといけないわ。いいわね？"),("ko","다이고, 저 괴물에게 조종당했다는 건 알지만... 그래도 우리와 협력하는 방법을 배워야 해. 알겠지?"),("pl","Wiem, że ten potwór tobą sterował, Daigo... ale musisz nauczyć się pracować RAZEM z nami. W porządku?"),("pt-BR","Eu sei que você estava sob o controle daquele monstro, Daigo... mas precisa aprender a trabalhar COM a gente. Certo?"),("ru","Дайго… Я знаю, что тобой управлял монстр, но… тебе нужно учиться работать с нами. Ладно?"),("th","ฉันรู้ว่านายโดนมอนสเตอร์นั่นควบคุมอยู่นะ ไดโงะ... แต่นายต้องเรียนรู้วิธีที่จะร่วมมือกับพวกเรา เข้าใจไหม?"),("tr","O canavarın kontrolü altındaydın Daigo, biliyorum... ama BİZİMLE işbirliği yapmayı öğrenmelisin. Tamam mı?"),("vi","Tôi biết anh bị con quái vật đó điều khiển, Daigo à... nhưng anh cần học cách phối hợp CÙNG chúng tôi. Được chứ?"),("zh-hans","大悟，我知道你当时是被妖怪操控了……但你必须学会跟我们并肩作战。明白吗？"),("zh-Hant","我知道你當時被那怪物控制了，大吾……但你必須學著跟我們並肩作戰。明白嗎？")))
+TextReplacements=(Category=Game, Namespace="", Key="3471B44FC2C236798BF53E9EE24824F7", NativeString="You should ask around about Fletcher Kane, Daigo's last 'lieutenant'. Good luck.", LocalizedStrings=(("ar","تفضّل. اذهب مسرعًا إلى "عميلك" التالي. أنت غير مُرحّب بك في تلك الجزيرة."),("en","Go on. Run off to your next 'client'. You're not welcome on this Island."),("de","Na los. Geh zu deinem nächsten „Klienten“. Du bist auf dieser Insel nicht willkommen."),("es","Venga, ve a por tu siguiente "cliente". Nadie te quiere en esta isla."),("es-419","Vamos. Ve con tu próximo "cliente". No te queremos en esta isla."),("fr","Vas-y, va te chercher un autre client. Tu n'es pas la bienvenue sur cette île."),("id","Sana. Pergilah ke 'klienmu' berikutnya. Kau tidak diterima di Pulau ini."),("it","Continua. Corri dal tuo prossimo "cliente". Non ti vogliamo su quest'isola."),("ja","さあ、行きなさい。次の"雇い主"のところへ行くといいわ。もうこの島には来ないことね。"),("ko","어서. 다음 '고객'한테나 가버리라고. 이 섬에 네가 있을 곳은 없어."),("pl","Droga wolna. Uciekaj do następnego, ekhm, klienta. Nie potrzebujemy cię na wyspie."),("pt-BR","Pode ir. Vai correndo para o seu próximo 'cliente'. Sua presença não é bem-vinda nessa Ilha."),("ru","Ну давай. Беги к своему следующему «клиенту». Тебе на этом острове не рады."),("th","ไปเลย รีบแจ้นไปหา 'ลูกค้า' คนถัดไปซะสิ เกาะแห่งนี้ไม่ต้อนรับนายหรอก"),("tr","Hadi. Sonraki "müşterine" koş. Bu adada istenmiyorsun."),("vi","Nào. Đi lo cho "khách hàng" kế tiếp của bạn đi. Hòn Đảo này không chào đón bạn."),("zh-hans","去吧。找你下一个“客户”去吧。这座岛不欢迎你。"),("zh-Hant","繼續啊。去找你的下一個「客戶」。這座島嶼不歡迎你。")))
+TextReplacements=(Category=Game, Namespace="", Key="B76680784F7E7FEBED752286CBCE1D65", NativeString="Daigo... by wrecking Supernova Academy, he crossed a line.", LocalizedStrings=(("ar","أصبح الأمر منطقيًا الآن. ذهب دايغو إلى عالم الأرواح... وتمكن الكيان هناك من السيطرة عليه."),("en","It finally makes sense. Daigo went to the Spirit Realm... and the presence there took control of him."),("de","Endlich ergibt alles einen Sinn. Daigo ging in die Geisterwelt ... und die Präsenz dort hat sich seiner ermächtigt."),("es","Por fin todo cobra sentido. Daigo fue al reino de los espíritus y esa presencia tomó el control."),("es-419","Por fin todo tiene sentido. Daigo fue al reino espiritual... y la presencia de ese lugar se apoderó de su cuerpo."),("fr","Enfin, je comprends. Daigo est allé dans le monde des âmes, où la créature a pris possession de lui."),("id","Akhirnya masuk akal. Daigo pergi ke Dunia Roh ... dan sosok yang ada di sana mengambil alih dirinya."),("it","Finalmente tutto ha senso. Daigo è andato nel Mondo degli Spiriti... e lì la presenza si è impossessata di lui."),("ja","ようやく腑に落ちたわ。霊界に行った大吾は… そこにいる存在に支配されてしまった。"),("ko","이제야 말이 되네. 다이고는 영혼 세계로 갔고... 그곳의 존재에 장악당했어."),("pl","Teraz ma to sens. Daigo udał się do krainy duchów... a to coś przejęło nad nim kontrolę."),("pt-BR","Finalmente faz sentido. O Daigo foi para o Mundo Espiritual... e aquela presença tomou controle dele."),("ru","Наконец-то всё встало на свои места. Дайго отправился в мир духов… и тьма захватила его разум."),("th","ในที่สุดทุกอย่างก็ดูสมเหตุสมผล ไดโงะไปที่แดนวิญญาณ... แล้วสิ่งที่อยู่ที่นั่นก็ได้ควบคุมเขา"),("tr","Sonunda anladım. Daigo Ruhlar Âlemi'ne gitti... ve oradaki varlık onu kontrolü altına aldı."),("vi","Cuối cùng mọi chuyện cũng sáng tỏ. Daigo đã đi đến Linh Giới... và bị một thực thể ở đó kiểm soát."),("zh-hans","原来如此。大悟当时进入了灵界……然后被那边的某种存在侵占了意识。"),("zh-Hant","一切終於說得通了。大吾去了靈界……接著被那裡的某個存在奪走了意志。")))
+TextReplacements=(Category=Game, Namespace="", Key="9CAF3C914F6B4C8C228067BB4C488E66", NativeString="It was our home. And he ruined it without a second thought.", LocalizedStrings=(("ar","كما حدث مع شوغون X ووردة الليل. كان يجدر بي توقّع ذلك..."),("en","The same thing that happened to Shogun X, and to The Night Rose. I should have seen it..."),("de","Also genau wie bei Shogun X und der Nachtrose. Ich hätte es wissen sollen ..."),("es","Es lo mismo que les sucedió a Sogún X y a Rosa nocturna. Debí haberlo visto venir..."),("es-419","Lo mismo pasó con Shogun X y Rosa nocturna. Debí haberlo notado..."),("fr","Exactement comme avec le Shogun X et la Rose de nuit. J'aurais dû m'en douter..."),("id","Itu sama dengan yang terjadi pada Shogun X dan Night Rose. Harusnya aku menyadarinya ...."),("it","La stessa cosa successa a Shogun X e Rosa notturna. Avrei dovuto prevederlo..."),("ja","将軍Xと夜薔薇に起こったことと同じね。そんなこと見落としてたなんて…"),("ko","쇼군 X, 밤 장미에게 일어난 것과 같은 일이 벌어진 거지. 눈치챘어야 하는데..."),("pl","To samo przydarzyło się Szogunowi X i Róży Zmierzchu. Mogłam to przewidzieć..."),("pt-BR","A mesma coisa que aconteceu com o Shogun X e a Rosa da Noite. Eu devia ter percebido..."),("ru","То же самое случилось с Неизвестным сёгуном и Ночной Розой. Это стоило предвидеть…"),("th","เหมือนกับที่เคยเกิดขึ้นกับโชกุน X และไนท์ โรส ฉันน่าจะรู้แต่แรกแท้ๆ..."),("tr","Şogun X ve Kara Gül'ün başına gelenin aynısı. Anlamalıydım..."),("vi","Điều tương tự cũng đã xảy ra với Shogun X, và với Hoa Hồng Đêm. Tôi phải đoán ra mới đúng..."),("zh-hans","和X将军、暗夜玫瑰遇到的情况一模一样。我其实早该想到的……"),("zh-Hant","X 將軍還有夜玫瑰都被那東西控制過。我早該意識到的……")))
+TextReplacements=(Category=Game, Namespace="", Key="461F473841CF9FC9F43952AAECE648CA", NativeString="I've been pulling my punches. I thought we could save him.", LocalizedStrings=(("ar","ولكنه كان مغرورًا وغروره عرّض الجزيرة بأكملها للخطر."),("en","Still, he was arrogant, and that arrogance endangered the Island."),("de","Aber er war auch arrogant, und diese Arroganz hat die Insel in Gefahr gebracht."),("es","Aun así, fue un arrogante, y con su actitud puso en peligro la isla."),("es-419","Aun así, fue arrogante. Y esa arrogancia puso en riesgo la isla."),("fr","Bon, il a quand même fait preuve d'arrogance, et ça a mis l'île en danger."),("id","Tapi tetap saja, dia arogan, dan arogansinya itu sudah membahayakan Pulau ini."),("it","Però era molto arrogante, e la sua arroganza ha messo in pericolo l'isola."),("ja","それでも、彼は傲慢だった。その傲慢さが島を危険にさらした。"),("ko","그래도 오만했지. 그 오만함이 섬을 위험에 빠트렸고."),("pl","Nie zmienia to faktu, że wykazał się arogancją i ta arogancja sprowadziła na wyspę niebezpieczeństwo."),("pt-BR","Ainda assim, ele foi arrogante, e essa arrogância colocou a Ilha em perigo."),("ru","И всё же из-за своего безрассудства он поставил под угрозу остров."),("th","แต่เขาก็ยังทำตัวอวดดี แล้วความอวดดีนั่นก็ทำให้เกาะตกอยู่ในอันตราย"),("tr","Yine de kibirliydi ve onun kibri adayı tehlikeye attı."),("vi","Dù vậy, anh ta đã quá kiêu ngạo, và chính sự kiêu ngạo đó đã đặt Hòn Đảo vào tình thế nguy hiểm."),("zh-hans","可话说回来，他的自大确实让整座岛屿陷入了巨大的危机。"),("zh-Hant","話雖如此，他的傲慢還是讓整座島嶼陷入了危機。")))
+TextReplacements=(Category=Game, Namespace="", Key="9913953E479C6909BB6DBBB42DEC798A", NativeString="I'm done playing games with Daigo. We need to get that Shard.", LocalizedStrings=(("ar","ولكن... إذا تمكن هذا الكائن من السيطرة على دايغو بكل سهولة، فكيف سنحصل على الشظية إذًا؟"),("en","But... if that creature was so easily able to corrupt Daigo, how will we ever get the Shard?"),("de","Aber ... wenn diese Kreatur Daigo so einfach unter Kontrolle bringen konnte, wie sollen wir da jemals an den Splitter gelangen können?"),("es","Si esa criatura logró corromper a Daigo con tanta facilidad, ¿cómo vamos a conseguir el fragmento?"),("es-419","Pero... si esa criatura logró corromper a Daigo tan fácilmente, ¿cómo obtendremos el fragmento?"),("fr","Mais si cette créature a corrompu aussi facilement Daigo, comment va-t-on récupérer le fragment ?"),("id","Jika makhluk itu bisa menguasai Daigo semudah itu, bagaimana kita bisa merebut Serpihan itu?"),("it","Ma... se quella creatura è riuscita a corrompere Daigo tanto facilmente, come speriamo di prendere il frammento?"),("ja","でも… 大吾が簡単に操られてしまうような怪物がいる中で、どうやって欠片を手に入れれば？"),("ko","하지만... 그 생물이 다이고를 그렇게 쉽게 타락시켰다면, 우린 대체 파편을 어떻게 얻어야 하지?"),("pl","Ale... jeśli ta istota z taką łatwością skaziła Daigo, to jak mamy odzyskać Odłamek?"),("pt-BR","Mas... se aquela criatura corrompeu o Daigo tão facilmente, como vamos pegar o Fragmento?"),("ru","Но… если существо с такой лёгкостью подчинило себе Дайго, то как нам добыть осколок?"),("th","แต่... ถ้าเจ้าสิ่งนั้นมันชักจูงไดโงะได้ง่ายขนาดนี้ เราจะไปเอาเศษชิ้นส่วนมาได้ยังไง?"),("tr","İyi de... o yaratık Daigo'yu bu kadar kolay kontrol edebildiyse o parçacığı nasıl alacağız?"),("vi","Nhưng… nếu sinh vật đó có thể dễ dàng tha hóa Daigo như vậy, thì làm sao chúng ta có thể lấy được Mảnh Vỡ đây?"),("zh-hans","可是……如果那东西这么轻易就控制了大悟，那我们还有办法拿到碎片吗？"),("zh-Hant","不過……如果那個東西能這麼輕易地讓大吾墮落，那我們又要怎麼取得那塊碎片？")))
+TextReplacements=(Category=Game, Namespace="", Key="7BF7434345D00C3C4A9CA7BF680B54A5", NativeString="I've been having these visions... or maybe vision is the wrong word.", LocalizedStrings=(("ar","أعلم أننا فزنا بالمعركة، ولكن... تلك الرؤى أو الأحاسيس عن الكيان المظلم لا تزال تطاردني..."),("en","I know we won that fight, but... those visions, or sensations of the dark presence..."),("de","Ich weiß, wir haben den Kampf gewonnen, aber ... diese Visionen, dieses Gefühl einer dunklen Präsenz ..."),("es","Ya sé que ganamos la batalla, pero... esas visiones, esas sensaciones de la presencia oscura..."),("es-419","Sé que ganamos esa pelea, pero... esas visiones o sensaciones de la presencia oscura..."),("fr","Je sais bien qu'on a gagné, mais... mes visions, l'impression d'une présence obscure..."),("id","Kita memang menang, tapi penglihatan itu... kehadiran sosok gelap itu masih membekas."),("it","So che abbiamo vinto noi lo scontro, ma... quelle visioni, le sensazioni di quella presenza oscura..."),("ja","戦いには勝ったけれど… あのビジョンや闇の気配が気になる…"),("ko","그 전투에서 승리한 건 알지만... 어둠의 존재에 대한 그 비전, 충격이라고 해야 할지... 그건..."),("pl","Wiem, że wygraliśmy walkę, ale... te wizje, te oznaki mrocznej obecności..."),("pt-BR","Eu sei que vencemos aquela luta... mas aquelas visões, a sensação daquela presença sombria..."),("ru","Да, мы победили в бою… Но эти видения и ощущение присутствия тьмы…"),("th","ฉันรู้นะว่าเราสู้ชนะ แต่... ฉันยังเห็นนิมิตพวกนั้นแล้วก็รู้สึกถึงสิ่งดำมืดพวกนั้นอยู่เลย..."),("tr","O savaşı kazandığımızı biliyorum ama... şu görüler, karanlık bir varlığın hissiyatı..."),("vi","Tôi biết là chúng ta đã thắng, nhưng... những ảo ảnh, hay cảm giác về thực thể hắc ám đó..."),("zh-hans","是啊，我们是赢了，但那些黑暗的幻象和气息……"),("zh-Hant","我知道那場戰鬥是我們贏了，但……那些黑暗存在的幻象和感覺……")))
+TextReplacements=(Category=Game, Namespace="", Key="CCF164624815E84D1585F3905FDD4527", NativeString="It's a sensation, a feeling... These waves of raw rage, pride and malice. ", LocalizedStrings=(("ar","إنها لا تختفي، لكنها باتت أضعف الآن."),("en","They're not going away. They're just weaker, now."),("de","Das ist noch immer da. Schwächer, ja, aber noch immer da."),("es","No se han ido a ninguna parte. Ahora son más débiles, nada más."),("es-419","No desaparecerán. Por ahora, solo son más débiles."),("fr","Elles sont toujours là. Elles sont juste un peu plus faibles."),("id","Tidak pergi juga! Hanya sedikit memudar saja."),("it","Non smettono. Sono solo meno intense."),("ja","消えてくれない。弱まってはいるけど。"),("ko","사라지지 않아. 지금은 그냥 약해졌을 뿐이야."),("pl","Nie znikną. Na razie tylko zelżały."),("pt-BR","Elas não desapareceram. Só estão mais fracas agora."),("ru","Они не исчезли. Просто немного отступили."),("th","พวกมันไม่ได้หายไปไหน ตอนนี้พวกมันก็แค่อ่อนแอลงเท่านั้น"),("tr","Bir türlü geçmiyor. Yalnızca artık daha zayıf."),("vi","Chúng không biến mất. Hiện tại thì chúng chỉ bị suy yếu mà thôi."),("zh-hans","并没有彻底散去。只是变弱了而已。"),("zh-Hant","還沒有完全消失。只是變得比較微弱而已。")))
+TextReplacements=(Category=Game, Namespace="", Key="A68BAFFB4400C435F69B78A26EB459D1", NativeString="I think it's the creature in the Spirit Realm. Its energies mixing with the Shard.", LocalizedStrings=(("ar","أيًا كان هذا الكيان، فإنه لا يزال في عالم الأرواح. منتظرًا، تزداد قوّته."),("en","Whatever it is, it's still in the Spirit Realm. Waiting, growing stronger."),("de","Was auch immer es ist, es ist noch immer in der Geisterwelt. Dort wartet es, wird stärker."),("es","Sea lo que sea, aún sigue en el reino de los espíritus. Acecha mientras se vuelve más fuerte."),("es-419","Sea lo que sea, sigue en el reino espiritual. A la espera, volviéndose más fuerte."),("fr","Cette chose est toujours dans le monde des âmes, à se renforcer lentement."),("id","Sosok apa pun itu, ia masih ada di Dunia Roh. Menunggu, dan semakin kuat."),("it","Qualunque cosa sia, è ancora nel Mondo degli Spiriti. Che aspetta, cresce."),("ja","何であれ、まだ霊界にいる。待っている。力を増しながら。"),("ko","뭔지는 몰라도 아직 영혼 세계에 있어. 기다리며 힘을 키우고 있지."),("pl","Cokolwiek je wywołuje, nadal jest w krainie duchów. Czeka, rośnie w siłę."),("pt-BR","O que quer que seja, ainda está no Mundo Espiritual. Esperando, ficando mais forte."),("ru","Что бы это ни было… Оно до сих пор в мире духов. Выжидает, набирается сил."),("th","ไม่ว่ามันจะเป็นอะไร มันก็ยังอยู่ในแดนวิญญาณ กำลังรอคอยและมีพลังแก่กล้าขึ้นเรื่อยๆ"),("tr","O her neyse hâlâ Ruhlar Âlemi'nde. Bekliyor, güçleniyor."),("vi","Cho dù nó là gì đi nữa, nó vẫn đang ở Linh Giới. Chờ đợi cơ hội, trở nên mạnh hơn."),("zh-hans","那东西还在灵界。在等待，在壮大。"),("zh-Hant","不管那東西是什麼，它還在靈界裡。潛伏著，變得越發強大。")))
+TextReplacements=(Category=Game, Namespace="", Key="F66B20EA428908D668846283B3E57890", NativeString="I hope stopping Daigo's ritual will end this for good.", LocalizedStrings=(("ar","سنُضطر إلى مواجهته في النهاية. ولا أعلم ما إذا كان باستطاعتنا الفوز."),("en","We'll have to face it eventually. And I don't know if we can win."),("de","Irgendwann werden wir uns dem Ding stellen müssen. Und ich weiß nicht, ob wir es besiegen können."),("es","Tendremos que plantarle cara llegado el momento, y no sé si podremos ganar."),("es-419","Tendremos que hacerle frente en algún momento. Y no sé si podremos ganarle."),("fr","Un jour ou l'autre, nous devrons l'affronter. Mais j'ignore si nous pourrons gagner."),("id","Kita akan tetap harus menghadapinya suatu saat nanti. Dan aku tidak yakin apa kita bisa menang."),("it","Alla fine, dovremo affrontarlo. E non so se riusciremo a vincere."),("ja","いつかは立ち向かわなければならない。けれど、勝てるかがわからない。"),("ko","언젠가는 마주해야 할 거야. 우리가 이길 수 있을지는 모르겠지만."),("pl","W końcu będziemy musieli stawić temu czoła. I nie wiem, czy uda nam się wygrać."),("pt-BR","Vamos ter que enfrentá-la algum dia. E eu não sei se podemos vencê-la."),("ru","Рано или поздно с ним придётся столкнуться. И я не знаю, сможем ли мы победить."),("th","ในที่สุดเราก็ต้องเผชิญหน้ากับมันอยู่ดี แล้วฉันก็ไม่รู้ด้วยซ้ำว่าเราจะเอาชนะมันได้หรือเปล่า"),("tr","Eninde sonunda onunla yüzleşmek zorundayız. Kazanıp kazanamayacağımızı bilmiyorum."),("vi","Sớm muộn gì chúng ta cũng sẽ phải đối mặt với nó thôi. Và tôi không biết liệu chúng ta có thắng nổi không nữa."),("zh-hans","我们早晚得面对它。但我不知道我们有没有胜算。"),("zh-Hant","我們終究得與之一戰。但我不確定我們能不能戰勝它。")))
+TextReplacements=(Category=Game, Namespace="", Key="464574764238472ED54DA584CA3956B2", NativeString="The Academy fell. Looks like I've got something new to avenge.", LocalizedStrings=(("ar","نجحنا في إيقاف طقوس دايغو... ولكن ثق بي، لم ينتهِ الأمر بعد. لم نقترب من النهاية حتى."),("en","We stopped Daigo's ritual... but trust me, this isn't over. Not by a long shot."),("de","Wir haben Daigos Ritual aufgehalten, aber glaub mir, das war noch nicht das Ende. Noch lange nicht."),("es","Hemos detenido el ritual de Daigo, pero créeme, esto aún no ha acabado, ni mucho menos."),("es-419","Detuvimos el ritual de Daigo... pero este no es el fin. Nos queda mucho por delante."),("fr","Nous avons interrompu le rituel de Daigo, mais ça n'est pas fini. Ça n'est jamais fini."),("id","Kita berhasil menghentikan ritual Daigo ... tapi percayalah, ini belum selesai. Bahkan masih jauh dari kata selesai."),("it","Abbiamo fermato il rituale di Daigo... ma credimi, non è finita. Neanche lontanamente."),("ja","大吾の儀式は止めたが… まだ終わっちゃいない。断言できる。まだまだだ。"),("ko","다이고의 의식은 저지했지만... 내 말 믿어, 아직 끝나지 않았어. 끝나지 않았고말고."),("pl","Zatrzymaliśmy rytuał Daigo... ale uwierzcie mi, to nie koniec. W żadnym wypadku."),("pt-BR","Nós interrompemos o ritual do Daigo... mas vai por mim, isso não acabou. De jeito nenhum."),("ru","Мы остановили ритуал Дайго… Но это ещё не конец, поверь мне. До него ещё далеко."),("th","เราหยุดยั้งพิธีกรรมของไดโงะได้ก็จริง... แต่เชื่อฉันเถอะว่าเรื่องนี้มันยังไม่จบ หนทางยังอีกยาวไกล"),("tr","Daigo'nun ayinini durdurduk... ancak güven bana, bu iş bitmedi. Bitmeye yakın bile değil."),("vi","Chúng ta đã ngăn chặn nghi lễ của Daigo... nhưng tôi đảm bảo chuyện này chưa xong đâu. Còn lâu mới xong."),("zh-hans","我们是阻止了大悟的仪式……但我可以肯定，事情还没结束。还差得远呢。"),("zh-Hant","我們成功阻止了大吾的儀式……但相信我，事情還沒結束。而且還差得遠呢。")))
+TextReplacements=(Category=Game, Namespace="", Key="552DDB294241D078FABE448D37154ACD", NativeString="I knew it was a long shot... and now Daigo's taken the Academy from us.", LocalizedStrings=(("ar","لقد أنجزنا مهمتين من ثلاث، وأعتقد أنني تعلمت ألّا أشكك في حدس أمل مجددًا."),("en","We're at two of three, and I guess I've learned my lesson about doubting Hope's instincts."),("de","Wir sind bei zwei von drei und ich habe wohl meine Lektion gelernt und werde nie wieder an Hopes Instinkten zweifeln."),("es","Llevamos dos de tres y supongo que he aprendido la lección: no volveré a dudar del instinto de Hope."),("es-419","Logramos dos de tres cosas, y creo que aprendí mi lección sobre desconfiar de los instintos de Hope."),("fr","On en est à deux sur trois. J'ai bien retenu la leçon, je ne douterai plus de l'instinct de Hope."),("id","Ini baru dua pertiganya saja, dan aku menyesal sudah meragukan insting Hope."),("it","Siamo a due su tre, e ormai ho imparato a non dubitare dell'istinto di Hope."),("ja","3つのうち2つだな。そしてホープの直感を疑ってはならないということは学んだつもりだ。"),("ko","한 3분의 2 정도 왔고, 호프의 본능을 의심하면 어떻게 되는지 똑똑히 배운 것 같아."),("pl","To drugi mecz z trzech i chyba w końcu muszę zacząć wierzyć w przeczucia Nadziei."),("pt-BR","Estamos no segundo de três, e acho que aprendi a lição sobre duvidar dos instintos da Valentia."),("ru","Мы прошли две трети пути, и я больше не сомневаюсь в чутье Хоуп."),("th","ตอนนี้เรามาได้ไกลสักสองในสามแล้ว และฉันคิดว่าตัวเองได้บทเรียนจากการที่ไม่เชื่อสัญชาตญาณของโฮปแล้วล่ะ"),("tr","Üçün ikisindeyiz ve sanırım Umut'un içgüdülerinden şüphe duymama konusunda dersimi aldım."),("vi","Chúng ta đã xong được hai trên ba bước rồi rồi, và tôi đã rút ra được bài học là không nên nghi ngờ trực giác của Hope."),("zh-hans","现在我们走完了三步中的第二步，我也吸取教训了，再也不敢小看霍普的直觉了。"),("zh-Hant","我們現在完成了三分之二。我已經學乖了，不該懷疑霍普的直覺。")))
+TextReplacements=(Category=Game, Namespace="", Key="031CDFB7458C0587454FD0A205D8F5C2", NativeString="But we've still got The Supernovas. That's the important part.", LocalizedStrings=(("ar","لكننا... سنرى مدى صعوبة تلك المهمة الأخيرة."),("en","Though... we'll see how hard that last step is gonna be."),("de","Na ja ... ich werde es zumindest versuchen."),("es","Pronto descubriremos lo duro que será ese último paso..."),("es-419","Aunque... ahora veremos lo difícil que será el último paso."),("fr","Reste à savoir à quel point la dernière étape sera difficile..."),("id","Tapi ... kita lihat saja seberapa sulit langkah terakhir ini nanti."),("it","Ma... vedremo quanto sarà difficile l'ultimo step."),("ja","だが… 最後のステップがどれほど厳しいものになるのだろうか。"),("ko","그래도... 마지막 단계가 얼마나 어려울지는 두고 봐야겠지."),("pl","Chociaż... dopiero zobaczymy, jak ciężkie będzie to zadanie."),("pt-BR","Mas... vamos ver o quão difícil vai ser esse último passo."),("ru","Но… посмотрим, как мы справимся с последним шагом."),("th","แต่... เราก็จะได้เห็นกันว่าขั้นสุดท้ายมันจะยากสักแค่ไหน"),("tr","Gerçi... son adımın ne kadar zor olduğunu göreceğiz."),("vi","Dù vậy... không biết bước cuối cùng sẽ khó khăn đến mức nào đây."),("zh-hans","不过……最后这一步到底有多难，还不好说。"),("zh-Hant","不過……最後那一步會有多困難，就再看看吧。")))
+TextReplacements=(Category=Game, Namespace="", Key="15268DF748E201A3E25A3BB73FB4FD24", NativeString="Supernova Academy has fallen. Tch, as if the building was ever the important part.", LocalizedStrings=(("ar","يبدو أن السوبرنوفا قد تخرّجوا رسميًا. سأفتقد كوني مُعلّمتهم... قليلًا."),("en","It seems The Supernovas have officially graduated. I will miss being their instructor... a little."),("de","Offenbar haben die Supernovas jetzt die offizielle Abschlussprüfung bestanden. Mir wird es fehlen, sie auszubilden ... aber nur ein wenig."),("es","Parece que el Equipo Supernova se ha graduado finalmente. Echaré de menos instruir. Un poco."),("es-419","Parece que el Equipo Supernova se graduó oficialmente. Echaré de menos enseñarles todo lo que sé... un poco."),("fr","Les Supernovas ont officiellement décroché leur diplôme. Ça me manquera, d'être instructeur. Un peu."),("id","Sepertinya para Supernova sudah resmi lulus. Aku akan merindukan kenangan menjadi instruktur mereka ... sedikit."),("it","Pare che le Grangalassie si siano ufficialmente diplomate. Essere loro insegnante mi mancherà... un po'."),("ja","スーパーノヴァは正式に卒業になったみたいね。彼らの指導者でなくなるのが寂しいわ… ちょっとだけね。"),("ko","슈퍼노바 히어로들이 공식적으로 졸업한 것 같네. 교관 노릇이 그리울 거야... 약간은."),("pl","Wygląda na to, że Supernowi oficjalnie skończyli szkołę. Będę tęsknić za tymi uczniami... ale tylko odrobinkę."),("pt-BR","Parece que a Equipe Supernova está oficialmente formada. Vou sentir falta de treinar essa turma... só um pouquinho."),("ru","«Сверхновые» теперь официально выпускники. Даже жаль немного, что больше не буду их учить…"),("th","ดูเหมือนว่าพวกซูเปอร์โนวาจะเรียนจบอย่างเป็นทางการแล้วนะ ฉันคิดถึงตอนที่ได้สอนพวกเขา...อยู่นิดๆ แฮะ"),("tr","Görünüşe göre Süpernovalar resmen mezun oldu. Onların eğitmeni olmayı özleyeceğim... Birazcık."),("vi","Xem ra Hội Siêu Tân Tinh đã chính thức tốt nghiệp rồi. Tôi sẽ nhớ việc huấn luyện cho bọn họ... chút đỉnh thôi."),("zh-hans","超新星战队算是正式毕业了。我还真有点想念给他们当导师的日子。"),("zh-Hant","看來超新星們終於畢業了。我會想念作為教官的那些日子……一點點啦。")))
+TextReplacements=(Category=Game, Namespace="", Key="40524BD24FD4509A980332AC51F93867", NativeString="These 'heroes' will need my guidance to deal with threats from the Spirit Realm.", LocalizedStrings=(("ar","والآن بما أن الأبطال قد تخرّجوا، فسأتولى... منصبًا إشرافيًا."),("en","Now that the heroes have graduated, I will step into a... supervisory role."),("de","Da die Schüler jetzt offizielle Helden sind, werde ich mich aufs ... Beobachten konzentrieren."),("es","Ahora que los héroes se han graduado, asumiré un rol de supervisión."),("es-419","Ahora que se graduaron los héroes, creo que tomaré un papel... de supervisión."),("fr","Maintenant que les héros sont diplômés, je vais prendre un rôle de... superviseur."),("id","Karena para hero sudah lulus, aku hanya akan bertugas sebagai ... pengawas."),("it","Ora che gli eroi si sono diplomati, mi occuperò... della supervisione."),("ja","ヒーローたちは卒業したことだし、私は… 監督の役割を引き受けるとするわ。"),("ko","히어로들이 졸업했으니 이제는... 감독 역할을 맡겠어."),("pl","A skoro bohaterowie skończyli szkołę, mogę przyjąć rolę... bardziej nadzorczą."),("pt-BR","Após a formatura dessa turma, vou assumir um papel de... supervisão."),("ru","Раз все герои выпустились, я займу более… руководящую должность."),("th","ตอนนี้เหล่าฮีโร่เรียนจบกันแล้ว จากนี้ฉันจะรับหน้าที่เป็น...ที่ปรึกษา"),("tr","Kahramanlar mezun olduğuna göre artık daha çok bir danışman rolünü üstleneceğim."),("vi","Giờ thì các anh hùng đã tốt nghiệp, tôi sẽ đảm nhận một... vai trò giám sát."),("zh-hans","既然英雄已经毕业，我就改当……监督员吧。"),("zh-Hant","既然英雄們都畢業了，接下來我將扮演……監督的角色。")))
+TextReplacements=(Category=Game, Namespace="", Key="66DE8D69454E8E5B39FD9B85DDC56171", NativeString="Combat isn't about strength and weakness. It's about tactics.", LocalizedStrings=(("ar","لا يزال هدفنا هو استرداد شظية نقطة الصفر من قبضة آسري السابق."),("en","The intention is still to rip the Zero Point Shard from my former captor's clutches."),("de","Ich plane noch immer, meinem ehemaligen Entführer den Nullpunktsplitter aus den Klauen zu reißen."),("es","La idea sigue siendo arrancar el fragmento del Punto Cero de las garras de aquello que me capturó."),("es-419","Todavía pretendo recuperar el fragmento de punto cero de las garras de mi antiguo captor."),("fr","L'objectif reste de reprendre le fragment du point zéro à mon précédent ravisseur."),("id","Tujuanku masih sama, merebut Serpihan Zero Point dari makhluk yang pernah menyekapku."),("it","L'intento è ancora quello di sottrarre il frammento del Punto zero dalle grinfie del mio ex carceriere."),("ja","目的は、私を操っていた者からゼロポイントの欠片を奪い取ることに変わりはない。"),("ko","목표는 바뀌지 않았다. 이전에 나를 구속했던 자의 손아귀로부터 제로 포인트 파편을 뜯어내는 것."),("pl","Naszym celem wciąż jest wyrwanie Odłamka Punktu Zerowego z macek mojego prześladowcy."),("pt-BR","A intenção ainda é tirar o Fragmento do Ponto Zero das garras do meu antigo captor."),("ru","Цель всё та же: вырвать осколок Эпицентра из лап моего поработителя."),("th","เป้าหมายของเรายังคงเป็นการชิงเศษชิ้นส่วนซีโร่พอยต์ที่สิ่งที่เคยจับตัวฉันไว้ครอบครองอยู่"),("tr","Niyetimiz hâlâ Sıfır Noktası Parçacığı'nı beni tutsak edenin pençelerinden koparmak."),("vi","Mục tiêu vẫn là giành lại Mảnh Vỡ Điểm Gốc từ tay kẻ từng giam giữ tôi."),("zh-hans","我的目标依然是把零点碎片从那个囚禁过我的东西手里夺回来。"),("zh-Hant","我們的目標仍然是從我過去的囚禁者手中奪回零點碎片。")))
+TextReplacements=(Category=Game, Namespace="", Key="C2D41D4C456C6965DBE067A7CBE90654", NativeString="Mobility, adaptability, leverage. All more important than having the bigger gun.", LocalizedStrings=(("ar","لست واثقة من قدرتنا على الفوز. لكن لا تخبر السوبرنوفا بذلك."),("en","I... have my doubts about our chances. But do not tell The Supernovas that."),("de","Ich ... habe keine Ahnung, ob uns das gelingen wird. Aber erzähl das nicht den Supernovas."),("es","Tengo... dudas sobre si seremos capaces, pero no pienso decírselo al Equipo Supernova."),("es-419","Tengo mis dudas... sobre nuestras posibilidades. Pero no le digas eso al Equipo Supernova."),("fr","J'ai... des réserves quant à nos chances de réussite. Inutile d'en parler aux Supernovas."),("id","Aku ... sedikit ragu dengan peluang kita. Tapi jangan bilang-bilang ke Supernova."),("it","Ho... dei dubbi sulle probabilità di riuscita, ma evitiamo di dirlo alle Grangalassie."),("ja","私は… 勝ち目が薄いかもしれないと思ってる。でもスーパーノヴァにはそれを言わないで。"),("ko","나는... 승산에 의심을 품었다. 하지만 슈퍼노바 히어로들에게는 말하지 마."),("pl","Ale... mam wątpliwości co do naszych szans. Tylko nie mów tego Supernowym."),("pt-BR","Eu... Tenho minhas dúvidas sobre as nossas chances. Mas não conte isso para a Equipe Supernova."),("ru","Но я… сомневаюсь в нашем успехе. Только не говори об этом «Сверхновым»."),("th","ฉัน...ไม่ค่อยแน่ใจว่าพวกเรามีโอกาสทำสำเร็จมากน้อยแค่ไหน แต่อย่าบอกเรื่องนั้นกับพวกซูเปอร์โนวานะ"),("tr","Bunu... başarma ihtimalimize dair şüpheliyim. Ancak Süpernovalar'a bunu söyleme."),("vi","Tôi... không tự tin lắm về cơ hội của chúng ta. Nhưng đừng kể với Hội Siêu Tân Tinh điều đó nhé."),("zh-hans","其实……我心里有点没底。不过千万别告诉超新星战队。"),("zh-Hant","我……不太確定我們有多少勝算。但別讓超新星們知道這件事。")))
+TextReplacements=(Category=Game, Namespace="", Key="DF6AAA7A6FFF3AD8DBF073F1BA4021B8", NativeString="The Spirit Realm is not a place of evil... but there is darkness there.", LocalizedStrings=(("ar","تمكنا من إحباط محاولة آسري السابق لغزو الجزيرة... مؤقتًا."),("en","We have repelled my former captor's attempt to invade the Island... for now."),("de","Wir haben den Versuch meines ehemaligen Entführers abgewehrt, die Insel zu überfallen ... vorerst."),("es","Hemos evitado que aquello que me capturó invada la isla... de momento."),("es-419","Logramos evitar que mi antiguo captor invadiera la isla... por ahora."),("fr","Nous avons empêché mon ancien ravisseur d'envahir l'île... pour le moment."),("id","Kita sudah menggagalkan upaya invasi oleh makhluk yang pernah menyekapku ... untuk sekarang."),("it","Abbiamo sventato il tentativo del mio ex carceriere di invadere l'isola... per ora."),("ja","私を操っていた者による島への侵略を撃退したわね… とりあえずは。"),("ko","날 구속했던 자가 섬을 침략하려는 시도를 저지했구나... 일단은."),("pl","Powstrzymaliśmy próbę inwazji mojego prześladowcy na wyspę... na razie."),("pt-BR","Nós impedimos a tentativa do meu antigo captor de invadir a Ilha... por enquanto."),("ru","Мы не дали моему бывшему поработителю захватить остров… В этот раз."),("th","ตอนนี้เราต้านไม่ให้สิ่งที่เคยจับตัวฉันไว้มาบุกเกาะนี้ได้แล้ว... แต่ก็แค่ตอนนี้นะ"),("tr","Beni tutsak edenin adayı işgal etme girişimini geri püskürttük... şimdilik."),("vi","Chúng ta đã đẩy lùi cuộc xâm lược Hòn Đảo của kẻ từng giam giữ tôi… ít nhất là lúc này."),("zh-hans","岛屿这波入侵，眼下来看算是抵挡住了。"),("zh-Hant","我們成功擊退了那傢伙對島嶼的入侵……至少暫時是這樣。")))
+TextReplacements=(Category=Game, Namespace="", Key="F02909CB4C1CC6D85C9C90ADAAD27F79", NativeString="The creature who bound Shogun X, and me, in its thrall...", LocalizedStrings=(("ar","إنه صبور وفتاك حين يختار ذلك. لكنه عادةً متهور وشرس حين يفقد السيطرة."),("en","It is deadly and patient, when it chooses to be. Volatile and vicious, otherwise."),("de","Dieses Ding ist tödlich und geduldig, wenn es will. Wenn nicht, ist es instabil und bösartig."),("es","Es letal y paciente si así lo precisa. De lo contrario, volátil y despiadado."),("es-419","Puede ser letal y paciente cuando quiere serlo. De lo contrario, es volátil y despiadado."),("fr","Il sait être patient, quand il veut. Et, même quand il ne veut pas, il est cruel et imprévisible."),("id","Ia berhati-hati dan mematikan, saat dia mau. Kalau tidak, dia akan jadi liar dan buas."),("it","È letale e paziente, quando sceglie di esserlo. Altrimenti sa essere volatile e feroce."),("ja","霊界は、そう望むときには厳格で忍耐強くなる。そうでないときは気まぐれで凶悪ね。"),("ko","위험하고 인내심 많지. 그러기로 한 경우에는. 다른 때에는 변덕스럽고 잔혹하다."),("pl","Kiedy chce, może być zabójczy i cierpliwy. Albo wybuchowy i okrutny."),("pt-BR","Aquela criatura é letal e paciente, quando quer ser. Instável e cruel, quando não quer."),("ru","Он неумолим и терпелив, когда захочет. В остальное время он вспыльчив и свиреп."),("th","มันทั้งอันตรายและสุขุมเยือกเย็น ถ้ามันคิดที่จะทำแบบนั้น แต่ถ้าไม่เป็นเช่นนั้น มันก็คงคาดเดาไม่ได้และอันตราย"),("tr","İstediğinde ölümcül ve sabırlı olabiliyor. Aksi takdirde değişken ve vahşi oluyor."),("vi","Nó vừa chết chóc vừa kiên nhẫn, khi nó muốn. Còn không thì hung hãn và khó lường."),("zh-hans","但之前抓我的那家伙，只要它想蛰伏，就可以极度耐心、冷酷。可一旦狂暴起来，也可以凶狠至极。"),("zh-Hant","它有時候非常冷靜又有耐心。也可以變得極度暴躁、兇殘。")))
+TextReplacements=(Category=Game, Namespace="", Key="0AA1E930493235AD4B4F80AB15A238B5", NativeString="It is malice and ambition incarnate.", LocalizedStrings=(("ar","ذلك الكائن بحوزته شظية نقطة الصفر..."),("en","That creature, with a Zero Point Shard in its possession..."),("de","Wenn diese Kreatur einen Nullpunktsplitter besitzt ..."),("es","Si esa criatura consigue un fragmento del Punto Cero..."),("es-419","Esa criatura con un fragmento de punto cero en sus manos..."),("fr","Avec un fragment du point zéro en sa possession, cette créature pourrait bien..."),("id","Makhluk itu, dengan Serpihan Zero Point yang ada di genggamannya ..."),("it","Quella creatura, con un frammento del Punto zero..."),("ja","あの化け物がゼロポイントの欠片を持っている…"),("ko","그 생물이 제로 포인트 파편을 갖고 있는 한..."),("pl","Ta istota ma teraz Odłamek Punktu Zerowego..."),("pt-BR","Aquela criatura, com um Fragmento do Ponto Zero em sua posse..."),("ru","В распоряжении этого существа осколок Эпицентра…"),("th","ถ้าเจ้านั่นได้ครอบครองเศษชิ้นส่วนซีโร่พอยต์ขึ้นมา..."),("tr","Sıfır Noktası Parçacığı'na sahip şu yaratık..."),("vi","Sinh vật đó, cùng với Mảnh Vỡ Điểm Gốc mà nó nắm giữ..."),("zh-hans","零点碎片落到了它的手里……"),("zh-Hant","那個怪物，再加上零點碎片……")))
+TextReplacements=(Category=Game, Namespace="", Key="C9A4BF344B630431F1784CB667FFFB43", NativeString="I will not go back to that cage. EVER.", LocalizedStrings=(("ar","لا أستطيع تخيُّل حجم الشر الذي قد يحدثه إذا أتقن استخدام الشظية."),("en","I cannot imagine the evil it could do, if it masters the Shard."),("de","Ich mag mir gar nicht ausmalen, zu welchen Abscheulichkeiten sie in der Lage wäre, wenn sie den Splitter kontrollieren könnte."),("es","No me puedo imaginar el mal que puede llegar a hacer si aprende a usarlo."),("es-419","No puedo ni imaginar la maldad que podría provocar si llegara a dominar el fragmento."),("fr","Non, je préfère ne pas imaginer le mal qu'elle pourrait faire."),("id","Aku tidak bisa bayangkan kengerian yang akan dilakukannya, jika ia menguasai Serpihan itu."),("it","Non immagino neanche il male che potrebbe causare se riuscisse a dominare il frammento."),("ja","欠片の力を完全に操れるようになれば、どんなことをしでかすか想像もできないわ。"),("ko","파편을 숙달하게 된다면 어떤 악을 행할지 상상도 되지 않아."),("pl","Jeśli uda jej się opanować Odłamek, może uczynić niewyobrażalne zło."),("pt-BR","Nem consigo imaginar o mal que ela pode fazer, se dominar o Fragmento."),("ru","Боюсь даже представить, что оно сотворит, если овладеет его силой."),("th","ฉันนึกไม่ออกด้วยซ้ำว่ามันจะทำเรื่องเลวร้ายแบบไหนได้บ้าง หากมันได้ควบคุมเศษชิ้นส่วน"),("tr","Parçacığı kullanırsa yapacağı kötülükleri hayal bile edemiyorum."),("vi","Tôi không thể tưởng tượng nổi điều tàn ác nó có thể gây ra nếu nó hoàn toàn thành thục Mảnh Vỡ."),("zh-hans","等它彻底掌控碎片的力量，后果将无法想象。"),("zh-Hant","如果它能完全駕馭碎片的力量，我實在無法想像這會釀成多大的災難。")))
+TextReplacements=(Category=Game, Namespace="", Key="33AAB8AD0BCC471B8BF53E9EE24824F7", NativeString="Kane is dealt with. Next, his mask maker.", LocalizedStrings=(("ar","هُزم دايغو. والآن حان وقت هزيمة سيّده الشرير."),("en","Daigo is dealt with. Next, his demonic master."),("de","Um Daigo haben wir uns gekümmert. Jetzt kümmern wir uns um seinen dämonischen Herren."),("es","Daigo ya está despachado. Ahora, toca la criatura demoníaca que lo controla."),("es-419","Daigo ya no es un problema. Ahora debemos lidiar con su maestro demoníaco."),("fr","Pour Daigo, c'est réglé. Prochaine étape : son maître démoniaque."),("id","Daigo sudah ditangani. Berikutnya, giliran iblis yang mengendalikannya."),("it","Daigo è sistemato. Ora tocca al suo maestro demoniaco."),("ja","大吾はなんとかなったな。次は、彼を操っていた鬼だ。"),("ko","다이고는 처리했어. 다음은 그의 악마 주인 차례야."),("pl","Załatwiliśmy sprawę Daigo. Kolejny krok – jego demoniczny pan."),("pt-BR","Já cuidamos do Daigo. O próximo é o mestre demoníaco dele."),("ru","С Дайго мы разобрались. Пора заняться демоном-кукловодом."),("th","เราจัดการไดโงะได้แล้ว ทีนี้ก็ได้เวลาจัดการเจ้าปีศาจที่ควบคุมเขาแล้ว"),("tr","Daigo'nun icabına bakıldı. Sırada şu şeytani efendisi var."),("vi","Chúng ta giải quyết xong Daigo rồi. Kế tiếp là tên chủ nhân ác quỷ của anh ta."),("zh-hans","大悟的事已经告一段落。下一步就是干掉他背后的魔物了。"),("zh-Hant","大吾已經被解決了。接下來輪到他那邪惡的主人了。")))
+TextReplacements=(Category=Game, Namespace="", Key="63F58FBB4D7E7977F0CD0CA419C40520", NativeString="Your recklessness has cost you greatly. My... sympathies.", LocalizedStrings=(("ar","تخليت عن عائلتك لتسعى وراء السلطة. أتفهّم... موقفك."),("en","You turned your back on your family in your pursuit of power. I... understand your position."),("de","Du hast dich auf der Suche nach Macht von deiner Familie abgewandt. Ich ... verstehe dich."),("es","Le diste la espalda a tu familia en busca de poder. Entiendo tu... posición."),("es-419","Le diste la espalda a tu familia en tu búsqueda por el poder. Entiendo tu posición."),("fr","Tu as tourné le dos à ta famille parce que tu étais en quête de pouvoir. Je... te comprends."),("id","Kau telah mengkhianati keluargamu demi mengejar kekuatan. Aku ... mengerti situasimu."),("it","Per la tua ricerca di potere, hai voltato le spalle alla tua famiglia. Io... capisco la tua posizione."),("ja","お前は力を求めて家族に背を向けた。私は… お前の気持ちがわかる。"),("ko","힘을 추구하느라 가족에게 등을 돌렸지. 난... 네 입장을 이해해."),("pl","Odwróciłeś się od rodziny w pogoni za władzą. Ja... rozumiem twoje podejście."),("pt-BR","Você deu as costas à sua família em busca do poder. Eu... entendo a sua posição."),("ru","Ты отвернулся от семьи в поисках великой силы. Я… могу это понять."),("th","นายหันหลังให้กับครอบครัวของตัวเองเพื่อไขว่คว้าพลัง ฉัน...เข้าใจดีว่านายตกอยู่ในสถานะไหน"),("tr","Güç peşine düşüp ailene sırt çevirdin. Bulunduğun konumu anlıyorum."),("vi","Anh đã quay lưng với gia đình mình chỉ để theo đuổi sức mạnh. Tôi... hiểu lập trường của anh."),("zh-hans","为了变强，你舍弃了家人。我……能理解你的立场。"),("zh-Hant","你為了追求力量背棄了自己的家人。我……明白你的立場。")))
+TextReplacements=(Category=Game, Namespace="", Key="CBE033514FEB726D5E6BB1AA480A81BA", NativeString="Daigo's forces ruined it. Jones said we've 'graduated'... but it feels like we failed.", LocalizedStrings=(("ar","آمل أننا كنا مصدر فخر لمعلمينا في تلك المعركة ضد ذلك الشرير... أو الوحش أيًا كانت هيئته."),("en","I hope we did our instructors proud, in that fight against the demon... monster thing."),("de","Ich hoffe, unsere Ausbilder sind stolz auf uns nach unserem Kampf gegen dieses dämonische ... Monsterding."),("es","Espero que nuestros instructores estén orgullosos después de nuestra lucha contra esa criatura... demoníaca."),("es-419","Espero que nuestros instructores estén orgullosos de la pelea que tuvimos contra ese monstruo... demonio, lo que sea."),("fr","J'espère que nous avons fait la fierté de nos instructeurs en combattant ce... démon."),("id","Semoga kita membanggakan instruktur kita dalam pertarungan melawan makhluk monster ... iblis itu."),("it","Spero di aver reso fieri i nostri insegnanti nello scontro contro quel demone... mostruoso."),("ja","あの鬼… 化け物野郎との戦いでは、先生たちの誇りになれたことを願うよ。"),("ko","교관님들이 뿌듯해하셨으면 좋겠어. 그 악마... 괴물과의 싸움 말이야."),("pl","Mam nadzieję, że nauczyciele są dumni z tego, jak walczyliśmy z tym... demonicznym czymś."),("pt-BR","Espero que tenhamos deixado nossos instrutores orgulhosos na luta contra aquele monstro demoníaco."),("ru","Надеюсь, что наши наставники гордятся тем, как мы справились с этим чудищем-демоном."),("th","ฉันหวังว่าเราจะทำให้ครูฝึกของเราภูมิใจ ตอนที่เราต่อกรกับเจ้ามอนสเตอร์...ปีศาจนั่น"),("tr","Şu iblis... canavar gibi şeyle savaşırken eğitmenlerimizi gururlandırabilmişizdir umarım."),("vi","Tôi hy vọng cả bọn đã làm các thầy cô tự hào, trong trận chiến với cái con quỷ… con quái vật đó."),("zh-hans","希望我们打那魔物的表现没让导师失望。"),("zh-Hant","希望我們在與惡魔……怪物的戰鬥中，沒有辜負教官們的期望。")))
+TextReplacements=(Category=Game, Namespace="", Key="941A6C2941B25BE9DED9D384296BE21F", NativeString="My whole life, I've felt like I wasn't good enough, wasn't strong enough.", LocalizedStrings=(("ar","كنا فريقًا متعاونًا. بحق. كان الأمر مذهلًا... وفزنا!"),("en","We were a team. Truly. It felt amazing... and we WON!"),("de","Wir waren ein Team. Wahrhaftig. Das fühlte sich großartig an ... und wir haben GEWONNEN!"),("es","Hemos formado un equipo, uno de los de verdad. Ha sido increíble y... ¡hemos ganado!"),("es-419","Trabajamos en equipo. Realmente lo hicimos. Se sintió increíble... ¡y ganamos!"),("fr","Nous étions une équipe, vraiment. C'était incroyable... Et en plus, on a gagné !"),("id","Kita adalah tim. Itu benar. Luar biasa ... kita MENANG!"),("it","Abbiamo agito come una squadra. Davvero. È stato incredibile... e abbiamo VINTO!"),("ja","俺たちはチーム一丸となった。本当の意味で。素晴らしい気分だったよ… それに勝てた！"),("ko","우리는 팀이었어. 정말로. 엄청난 기분이었어... 거기다 이겼잖아!"),("pl","Byliśmy drużyną. Prawdziwą. To było niesamowite uczucie... a co najważniejsze, WYGRALIŚMY!"),("pt-BR","Nós agimos como uma equipe. De verdade. Foi uma sensação fantástica... e nós VENCEMOS!"),("ru","Мы действовали сообща. Правда! Это было изумительно… и мы победили!"),("th","เราเป็นทีมเดียวกัน จริงๆ นะ รู้สึกดีมากจริงๆ... แล้วเราก็ชนะ!"),("tr","Bir takımdık. Gerçek bir takım. Harika bir histi... ve KAZANDIK!"),("vi","Chúng ta đã là một đội. Thực sự đấy. Cảm giác rất tuyệt vời... và chúng ta đã THẮNG!"),("zh-hans","我们是一个团队。一个整体。那感觉好爽……而且我们赢了！"),("zh-Hant","我們成為了一支隊伍。真正的隊伍。那種感覺真棒……而且我們還贏了！")))
+TextReplacements=(Category=Game, Namespace="", Key="CD6076E2419267038CB4BAAEC7210D57", NativeString="We can't let this be how it ends. We HAVE to take down Daigo.", LocalizedStrings=(("ar","ولكني... أشعر في قرارة نفسي بأن الأمر لم يُحسم بعد."),("en","Though... I've got this feeling in my gut, like this isn't over."),("de","Aber ... irgendwie sagt mir mein Bauchgefühl, dass das noch nicht vorbei ist."),("es","Sin embargo, siento que en lo más profundo de mi ser que esto no ha terminado."),("es-419","Aunque... tengo el presentimiento de que esto todavía no termina."),("fr","Même si mon intuition me dit que c'est loin d'être terminé..."),("id","Tapi ... firasatku mengatakan ini belum selesai."),("it","Anche se... ho la sensazione che non sia ancora finita."),("ja","だが… 予感がするんだ。まだ終わっていないって。"),("ko","그래도... 아직 끝나지 않았다는 기분이 들어."),("pl","Ale... mam przeczucie, że to nie koniec."),("pt-BR","Mas eu tenho um pressentimento... de que isso não acabou."),("ru","Но есть неприятное чувство, будто это ещё не конец."),("th","ถึงแม้ว่า...ฉันจะยังรู้สึกอยู่ลึกๆ ว่าเรื่องนี้มันยังไม่จบ"),("tr","Gerçi... içimde bir his var, henüz bitmemiş gibi."),("vi","Dù vậy… tôi vẫn có cảm giác là mọi chuyện vẫn chưa kết thúc."),("zh-hans","只是……我总感觉这事还没完。"),("zh-Hant","不過……我有種預感，這一切還沒結束。")))
+TextReplacements=(Category=Game, Namespace="", Key="C71CDC834604982DDB097382A5ECDEBD", NativeString="At our darkest moment, we're... finally starting to feel like a team.", LocalizedStrings=(("ar","لقد واجهتنا مصاعب كثيرة ولم تزدنا إلا قوةً وصلابةً!"),("en","We've gone through the wringer, and come out stronger than ever!"),("de","Wir wurden in die Mangel genommen, sind dabei aber nur stärker geworden!"),("es","Hemos pasado por una experiencia muy dura y nos hemos vuelto más fuertes que nunca."),("es-419","¡Pasamos por muchas dificultades y ahora somos más fuertes que nunca!"),("fr","On a traversé le pire... et on en est ressortis plus forts que jamais !"),("id","Kita sudah melewati masa-masa berat dan menjadi lebih kuat!"),("it","Abbiamo superato l'inferno e ne siamo usciti più forti che mai!"),("ja","苦境を乗り越えて、これまで以上に強くなれたな！"),("ko","쓰라린 경험 끝에 우린 그 어느 때보다도 강해졌어!"),("pl","Przeszliśmy przez ogień i jesteśmy przez to silniejsi!"),("pt-BR","Passamos pela tempestade e saímos mais fortes do que nunca!"),("ru","Мы заглянули в глаза страху и стали ещё сильнее!"),("th","พวกเราได้ฝ่าฟันอุปสรรคอันหนักหน่วง แล้วก็แข็งแกร่งขึ้นกว่าเดิม!"),("tr","Büyük bir zorluğu atlattık ve şimdi her zamankinden daha da güçlüyüz!"),("vi","Chúng ta trải qua bao sóng gió, và giờ đã trở nên mạnh mẽ hơn bao giờ hết!"),("zh-hans","我们挺过来了，而且变得更强了，比以往任何时候都强！"),("zh-Hant","我們一路走來歷經了千錘百鍊，現在的我們比以往任何時候都更強大！")))
+TextReplacements=(Category=Game, Namespace="", Key="7C7CF5D54519D486E151259820CC24BD", NativeString="We're all feeling the loss of the Academy. It's easy to feel... lost. Directionless. Guilty, even.", LocalizedStrings=(("ar","لم أشعر يومًا بفخر مثل فخري بكوني من السوبرنوفا."),("en","I've never been more proud to be a Supernova."),("de","Ich war noch nie so stolz darauf, zu den Supernovas zu gehören."),("es","Nunca he sentido más orgullo de pertenecer al Equipo Supernova."),("es-419","El orgullo que siento al ser parte del Equipo Supernova es incomparable."),("fr","Je n'ai jamais été aussi fier de faire partie des Supernovas."),("id","Aku belum pernah sebangga ini menjadi seorang Supernova."),("it","Non è mai stato tanto emozionante far parte delle Grangalassie."),("ja","スーパーノヴァであることをこれほど誇りに思ったことはないよ。"),("ko","슈퍼노바의 일원이라는 게 지금보다 자랑스러울 수가 없네."),("pl","To zaszczyt należeć do Supernowych."),("pt-BR","Nunca tive tanto orgulho por fazer parte da Equipe Supernova."),("ru","Меня распирает от гордости за «Сверхновых»."),("th","ไม่เคยภูมิใจที่เป็นซูเปอร์โนวาเท่านี้มาก่อน"),("tr","Bir Süpernova olmaktan hiç bu kadar gurur duymamıştım."),("vi","Chưa bao giờ tôi cảm thấy tự hào được là một Siêu Tân Tinh như lúc này."),("zh-hans","能成为超新星的一员，我此刻感到无比自豪。"),("zh-Hant","我從未像現在這樣，為自己身為超新星的一員感到如此驕傲。")))
+TextReplacements=(Category=Game, Namespace="", Key="AEBC8D7C45183AF3390207AE45F3360E", NativeString="But if we can get through this... I know we're ready to protect this Island.", LocalizedStrings=(("ar","تعرّفت على أصدقاء. وارتكبت أخطاء. وحضّرت وجبات خفيفة. كانت أجمل فترة في حياتي."),("en","I've made friends. I've made mistakes. I've made snacks. It's been the best."),("de","Ich habe Freundschaften geknüpft. Habe Fehler gemacht. Und Snacks zubereitet. Das war einfach klasse."),("es","He hecho amigos, he cometido errores, he preparado aperitivos... Ha sido increíble."),("es-419","Hice amigos, cometí errores, preparé aperitivos... Lo pasé muy bien."),("fr","Je me suis fait des amis. J'ai fait des erreurs. J'ai fait à manger. C'était génial."),("id","Aku dapat teman. Aku buat kesalahan. Aku buat camilan. Ini adalah momen terbaik dalam hidupku."),("it","Ho stretto amicizie. Commesso errori. Preparato spuntini. È stato incredibile."),("ja","友ができた。ミスを犯した。オヤツを作った。最高だったよ。"),("ko","친구도 사귀었어. 실수도 했고. 간식도 만들었지. 그야말로 최고의 시간이었어."),("pl","Udało mi się zdobyć przyjaciół. Popełnić błędy. Przygotować przekąski. Było fantastycznie."),("pt-BR","Eu fiz amizades. Eu cometi erros. Eu fiz petiscos. Está sendo ótimo."),("ru","Теперь у меня есть друзья… Новый опыт… Сытый желудок. Красота!"),("th","ฉันได้มีเพื่อน ได้ลองผิดลองถูก ได้ทำขนม มันเป็นช่วงเวลาที่ดีที่สุดเลย"),("tr","Dostlar edindim. Hatalar yaptım. Atıştırmalıklar yaptım. En güzel zamanlarımdı."),("vi","Tôi đã kết bạn. Tôi đã mắc lỗi. Tôi đã làm đồ ăn vặt. Còn gì tuyệt hơn nữa?"),("zh-hans","朋友交到了，错误犯过了，点心也做过了。这段经历，值了。"),("zh-Hant","我結交到了朋友。我犯了一些錯。我做了一些點心。這一切真是太棒了。")))
+TextReplacements=(Category=Game, Namespace="", Key="032D1FCA43D14D53CD46158858EAE6C9", NativeString="I believe in us. I hope the others do too.", LocalizedStrings=(("ar","لكنني... أفكر في الخطوة التالية."),("en","Just... wondering where we go from here."),("de","Aber ... ich frage mich, wie es jetzt weitergehen soll."),("es","Me pregunto... hacia dónde debo ir ahora."),("es-419","Es solo que... me pregunto qué será de mí ahora."),("fr","Maintenant... Je me demande quelle sera la suite."),("id","Hanya saja ... ke mana lagi kita akan melangkah setelah ini."),("it","Sto solo... pensando che direzione prendere d'ora in poi."),("ja","ただ… これからどうなるんだろうってな。"),("ko","그냥... 여기서 이제 어디로 가는지가 궁금하네."),("pl","Tylko... tylko ciekawe, co dalej."),("pt-BR","Estou só pensando... Para onde vamos agora?"),("ru","Вот только… ума не приложу, что делать дальше."),("th","แค่...สงสัยว่าต่อจากนี้เราจะไปทางไหนกันต่อ"),("tr","Sadece... sırada ne olduğunu merak ediyorum."),("vi","Chỉ là... từ giờ chúng ta sẽ đi về đâu đây."),("zh-hans","不知道接下来，我们的路会通向哪里。"),("zh-Hant","只是……不知道接下來我們該怎麼做。")))
+TextReplacements=(Category=Game, Namespace="", Key="C95B528D4ADE1070366AD5BE3BCAC0FA", NativeString="I'm not gonna lie... I find it hard to click into my rhythm, now that the Academy's fallen.", LocalizedStrings=(("ar","تلك المعركة مع ذي المجسات... شعرت وكأننا نتحرك حسب إيقاع موسيقي أسمعه في رأسي."),("en","That big tentacle fight... It was almost like I could HEAR the music keeping us on beat."),("de","Dieser große Tentakelkampf ... Ich konnte quasi die Musik HÖREN, die uns immer weiter angetrieben hat."),("es","Menuda pelea contra el tentáculo ese... Casi podía escuchar la música que nos mantenía sincronizados."),("es-419","Esa pelea con el tentáculo gigante... Era casi como si pudiera escuchar la música que nos mantenía al ritmo."),("fr","Pendant le combat, j'entendais presque la musique qui nous faisait agir en rythme..."),("id","Saat bertarung dengan tentakel raksasa itu ... Aku seperti MENDENGAR musik keren yang memandu gerakan kita."),("it","Lo scontro col tentacolone... Mi sembrava di SENTIRE la musica che ci dava il ritmo."),("ja","あの触手との戦い… まるでビートを刻み続ける音楽が聞こえるようだったよ。"),("ko","그 거대 촉수 전투... 박자를 탈 음악이 들리는 것만 같았다니까."),("pl","Ta walka z mackami... Łączący nasz rytm dało się wręcz usłyszeć."),("pt-BR","Aquela briga com os tentáculos... Era quase como se eu pudesse OUVIR a música nos mantendo no ritmo."),("ru","В том бою с огромным монстром… Казалось, будто я реально слышу саундтрек нашей команды."),("th","ตอนที่ต่อสู้กับหนวดยักษ์นั่น... ฉันรู้สึกว่าเหมือนมีเสียงดนตรีคอยนำจังหวะให้เรา"),("tr","Şu büyük dokunaç kapışması... Ritmimizi bozmamamızı sağlayan o müziği DUYUYORDUM sanki."),("vi","Trận đại chiến với xúc tu đó... Cứ như tôi có thể NGHE thấy nhịp điệu âm nhạc đang dẫn lối cho cả bọn vậy."),("zh-hans","触手大战的时候……感觉就像有音乐在引导我们每个动作。"),("zh-Hant","剛剛那場觸手大戰……我彷彿聽到有音樂在引導我們。")))
+TextReplacements=(Category=Game, Namespace="", Key="C43466B94FC2FCE7CD8A69A4424A40D2", NativeString="The Supernova's are in harmony, but it's like we've lost our bassline.", LocalizedStrings=(("ar","كل فرد يؤدي دوره بتناغم مثالي: مورغان وهايلي ولايت رايدر وكيل سويتش وزيغي وأنا."),("en","Every instrument perfectly in sync: Morgan, Haylee, Lightrider, Killswitch, Ziggy and me."),("de","Alle Instrumente waren perfekt aufeinander abgestimmt: Morgan, Haylee, Lightrider, Killswitch, Ziggy und ich."),("es","Todos los instrumentos estaban en perfecta armonía: Morgan, Haylee, Lightrider, Killswitch, Ziggy y yo."),("es-419","Todos los instrumentos perfectamente sincronizados: Morgan, Haylee, Lightrider, Killswitch, Ziggy y yo."),("fr","Chaque instrument, parfaitement coordonné : Morgan, Haylee, Lightrider, Killswitch, Ziggy et moi."),("id","Semua seperti paduan instrumen yang sempurna: Morgan, Haylee, Lightrider, Killswitch, Ziggy dan aku."),("it","Ogni strumento perfettamente sincronizzato: Morgan, Haylee, Lightrider, Killswitch, Ziggy e io."),("ja","楽器も完璧に同調しててね。モーガン、ヘイリー、ライトライダー、キルスイッチ、ジギー、それに私。"),("ko","모든 악기가 완벽하게 합이 맞았지. 모건, 헤일리, 라이트라이더, 킬스위치, 지기, 그리고 나."),("pl","Każdy instrument w idealnej harmonii: Morgan, Haylee, Lightrider, Killswitch, Ziggy i ja."),("pt-BR","Todos os instrumentos em sincronia perfeita: Morgana, Mila, Lumífera, Disruptor, Ziggy e eu."),("ru","Моргана, Хейли, Спектра, Устранитель, Зигги и я — между всеми инструментами была идеальная гармония."),("th","ทุกคนเข้าขากันเหมือนเครื่องดนตรีที่สอดประสานกันเป็นอย่างดี ทั้งมอร์แกน เฮลี ไลต์ไรเดอร์ คิลสวิตช์ แล้วก็ฉัน"),("tr","Tüm enstrümanlar mükemmel bir uyum içindeydi: Amigo Özgür, Lightrider, Killswitch, Ziggy ve ben."),("vi","Mỗi nhạc cụ đều hòa nhịp hoàn hảo: Morgan, Haylee, Lightrider, Killswitch, Ziggy và tôi."),("zh-hans","摩根、海莉、光驰者、绝杀、兹蜥，还有我——每件乐器都配合得天衣无缝。"),("zh-Hant","摩根、海莉、炫光衝浪、絕殺、澤蜥，還有我，每個人都彼此完美地契合。")))
+TextReplacements=(Category=Game, Namespace="", Key="A1238A584E9B7A77A4FA189A76D241F0", NativeString="I think we can find it again. We have to.", LocalizedStrings=(("ar","نجحنا. وتخرّجنا. نحن أبطال!"),("en","We did it. We graduated. We're HEROES!"),("de","Wir haben es geschafft. Wir haben die Ausbildung überstanden. Wir sind HELDEN!"),("es","¡Lo hemos conseguido! ¡Nos hemos graduado! ¡Somos héroes!"),("es-419","Lo logramos. Nos graduamos. ¡Somos héroes!"),("fr","On a réussi. On est diplômés. On est des HÉROS !"),("id","Kita berhasil. Kita lulus. Kita adalah HERO!"),("it","Ce l'abbiamo fatta. Ci siamo diplomati. Siamo EROI!"),("ja","やったのよ。卒業よ。私たちはヒーローよ！"),("ko","우리가 해냈어. 졸업도 했고. 우린 히어로야!"),("pl","Udało nam się. Zdaliśmy. Jesteśmy BOHATERAMI!"),("pt-BR","Conseguimos. Nós nos formamos. Somos HERÓIS!"),("ru","Мы справились. Мы выпускники. Мы герои!"),("th","เราทำได้ เราเรียนจบแล้ว เราได้เป็นฮีโร่แล้ว!"),("tr","Başardık. Mezun olduk. Biz KAHRAMANLARIZ!"),("vi","Chúng ta làm được rồi. Chúng ta đã tốt nghiệp. Chúng ta là những ANH HÙNG!"),("zh-hans","我们成功了。我们毕业了。我们是英雄了！"),("zh-Hant","我們成功了。我們畢業了。我們現在是英雄了！")))
+TextReplacements=(Category=Game, Namespace="", Key="BA5808DB48F8C0E321FFFEBD5577825B", NativeString="I've never felt more lost.", LocalizedStrings=(("ar","رؤية هؤلاء السوبرنوفا يدافعون عن الجزيرة... صرت أعرف هدفي الآن."),("en","Seeing those Supernova's stand up for this Island... I think I know my purpose."),("de","Zu sehen, wie die Supernovas für die Insel eingestanden sind ... Ich glaube, ich kenne meine Bestimmung."),("es","Qué imagen ver al Equipo Supernova defender la isla... Creo que sé cuál es mi objetivo."),("es-419","Ver al Equipo Supernova defender esta isla... Creo que ya sé cuál es mi propósito."),("fr","En voyant les Supernovas unir leurs forces... J'ai compris quelle était ma raison d'être."),("id","Melihat para Supernova itu melindungi pulau ini ... Kurasa aku tahu tujuan hidupku."),("it","Vedendo le Grangalassie difendere l'isola... ho compreso il mio scopo."),("ja","スーパーノヴァが島のために立ち上がるのを見て… 俺の大義がわかった気がする。"),("ko","슈퍼노바가 섬을 위해 나선 것을 보니... 내 목적을 알 것 같아."),("pl","Widok Supernowych walczących o Wyspę... Teraz znam swój cel."),("pt-BR","Vendo a Equipe Supernova defender essa Ilha... Eu acho que sei qual é o meu propósito."),("ru","Глядя, как «Сверхновые» встают на защиту острова… Я осознаю, в чём моё предназначение."),("th","พอได้เห็นเหล่าซูเปอร์โนวายืนหยัดต่อสู้เพื่อเกาะนี้... ฉันว่าฉันรู้แล้วแหละว่าจุดมุ่งหมายของฉันคืออะไร"),("tr","Süpernovalar'ı bu ada için savaşırken görmek... Sanırım amacımı biliyorum."),("vi","Chứng kiến đám Siêu Tân Tinh đứng lên chiến đấu vì Hòn Đảo này... Tôi nghĩ mình đã hiểu được mục đích sống của bản thân rồi."),("zh-hans","看着超新星战队为了保护岛屿挺身而出……我终于明白了自己的使命。"),("zh-Hant","看到這些超新星為了這座島嶼挺身而出……我好像知道自己的使命是什麼了。")))
+TextReplacements=(Category=Game, Namespace="", Key="84B753AB4A9497C0394C2F890BB7E7F7", NativeString="My brother is a traitor. What do I do now?", LocalizedStrings=(("ar","لم يخوننا دايغو قط. لقد كان تحت سيطرة ذلك الشرير. لقد... أطمئن قلبي للغاية."),("en","Daigo never betrayed us. He was under that demon's sway. I'm... so relieved."),("de","Daigo hat uns nie hintergangen. Er stand unter der Kontrolle des Dämons. Ich bin ... so erleichtert."),("es","Daigo jamás nos traicionó, estaba bajo el yugo del demonio. Es todo un... alivio."),("es-419","Daigo nunca nos traicionó. Estaba bajo el control de ese demonio. Qué alivio..."),("fr","Daigo ne nous a jamais trahis. Il était sous l'emprise d'un démon. Quel soulagement..."),("id","Daigo tidak pernah mengkhianati kita. Dia berada di bawah kendali iblis. Aku ... sangat lega."),("it","Daigo non ci ha mai traditi. Era sotto l'influenza di quel demone. Che sollievo."),("ja","大吾は裏切ったわけじゃなかった。あの鬼の支配下にあっただけだ。本当に… よかった。"),("ko","다이고 형은 우릴 배신한 게 아니었어. 악마에게 조종당했던 거라고. 정말... 다행이야."),("pl","Daigo nigdy nas nie zdradził. Był pod wpływem tego demona. To... wielka ulga."),("pt-BR","O Daigo nunca nos traiu. Ele estava dominado por aquele demônio. Eu sinto... alívio."),("ru","Дайго никогда не предавал нас. Он находился во власти демона. У меня будто… груз с души упал."),("th","ไดโงะไม่มีวันหักหลังเราหรอก เจ้าปีศาจนั่นทำให้เขาไขว้เขว ฉัน... โล่งใจมากจริงๆ"),("tr","Daigo bize hiçbir zaman ihanet etmedi. Şu iblisin etkisi altındaydı. O kadar... rahatladım ki."),("vi","Daigo chưa bao giờ phản bội chúng ta. Anh ấy bị con quỷ đó kiểm soát. Thật... nhẹ cả người."),("zh-hans","大悟从未背叛过我们。他只是被那妖怪控制了。这下我总算松了一口气。"),("zh-Hant","大吾從沒背叛過我們。他當時被那個惡魔操控了。這點真是讓我……鬆了一口氣。")))
+TextReplacements=(Category=Game, Namespace="", Key="4B56AAD644269A0B70D2F9901A01D268", NativeString="Every time I catch my breath, a new crisis hits.", LocalizedStrings=(("ar","ينبغي ليّ أن أتوقف عن انتظار مرشد يقدم لي وصفة سحرية لأصبح بطلًا."),("en","I have to stop waiting for some mythical mentor to show me how to be a hero."),("de","Ich muss endlich damit aufhören, auf irgendeinen mythischen Mentor zu warten, der mir zeigt, wie ich zum Helden werden kann."),("es","Tengo que dejar de esperar a que llegue un mentor alucinante que me enseñe a hacer las cosas."),("es-419","Tengo que dejar de esperar que algún mentor mítico me muestre cómo ser héroe."),("fr","En fin de compte, ce n'est pas un mentor illusoire qui m'apprendra à être un héros."),("id","Aku harus berhenti menantikan seorang mentor legendaris untuk membimbingku menjadi hero."),("it","Devo smetterla di aspettare che un mentore leggendario mi mostri come essere un eroe."),("ja","伝説の師とやらが現れて、ヒーローになる方法を教えてくれるのを待っててはいけないな。"),("ko","히어로가 되는 법을 가르쳐 줄 신화 속 스승을 기다리는 건 그만둬야겠어."),("pl","Muszę przestać czekać na mitycznego nauczyciela, który pokaże mi, czym jest bohaterstwo."),("pt-BR","Preciso parar de esperar que algum mentor mítico me mostre o que é heroísmo."),("ru","Хватит ждать волшебного учителя, который расскажет, как быть героем."),("th","ฉันคงต้องเลิกหวังพึ่งครูฝึกในตำนานเพื่อเป็นฮีโร่ที่แท้จริงได้แล้ว"),("tr","Bana nasıl kahraman olacağımı gösterecek efsanevi bir akıl hocası beklemeyi bırakmalıyım."),("vi","Tôi phải ngừng chờ đợi một người thầy huyền thoại nào đó đến chỉ cho mình cách trở thành anh hùng."),("zh-hans","我再也不指望有什么传奇导师来教我怎么当英雄了。"),("zh-Hant","我不能再等某個神祕導師來教我怎麼當一名英雄。")))
+TextReplacements=(Category=Game, Namespace="", Key="061580FE0BCC471B8BF53E9EE24824F7", NativeString="This world moves so fast. I can't keep up.", LocalizedStrings=(("ar","حان الوقت لأحسّن من أدائي وأحدد أي نوع من الأبطال سأصبح،"),("en","It's time for me to step up and choose the type of hero I'm going to be,"),("de","Es ist an der Zeit, dass ich selbst festlege, was für eine Art von Held ich sein möchte."),("es","Debo dar un paso al frente y elegir quién quiero ser."),("es-419","Es hora de dar un paso adelante y elegir el tipo de héroe que quiero ser."),("fr","C'est à moi de prendre les devants et de décider quel genre de héros je veux être."),("id","Saatnya aku untuk beranjak dan memilih akan menjadi hero seperti apa,"),("it","È ora che sia io a scegliere che genere di eroe voglio essere."),("ja","そろそろ意を決して、どんなヒーローになるかを選ばないといけない。"),("ko","이제 떨치고 일어나 되고 싶은 영웅을 직접 선택할 시간이야."),("pl","Pora dać z siebie wszystko i samemu wybrać, jakim będę bohaterem."),("pt-BR","Chegou a hora de tomar uma atitude e escolher quem eu vou ser."),("ru","Пора взять себя в руки и выбрать, кем я хочу стать."),("th","ถึงเวลาแล้วที่ฉันจะต้องลุกขึ้นมาเลือกเส้นทางการเป็นฮีโร่ของตัวเอง"),("tr","Artık harekete geçip nasıl bir kahraman olacağımı seçmemin zamanı geldi."),("vi","Đã đến lúc tôi phải đứng lên và tự chọn lấy kiểu anh hùng mà bản thân mong muốn."),("zh-hans","我要主动出击，自己决定要成为怎样的英雄。"),("zh-Hant","是時候自己站出來，決定我要成為什麼樣的英雄了。")))
+TextReplacements=(Category=Game, Namespace="", Key="138403F541E76081DDB2A49E9EFFBCC6", NativeString="I'll never forgive you for your betrayal. Never.", LocalizedStrings=(("ar","يسرّني أنك عدت إلى طبيعتك. هل... هل تعلمت الدرس؟"),("en","I'm happy you're back to yourself. Have... Have you learned your lesson?"),("de","Ich freue mich, dass du wieder du selbst bist. Hast du ... deine Lektion gelernt?"),("es","Me alegra ver que has vuelto en ti. ¿Has... aprendido la lección?"),("es-419","Me alegra que hayas vuelto a ser tú. ¿Y... aprendiste tu lección?"),("fr","Content que tu sois redevenu toi-même. Tu as... retenu la leçon, au moins ?"),("id","Aku senang kau kembali seperti sedia kala. Apa kau ... sudah menyesal?"),("it","Sono felice che sia tornato in te. Hai... Hai imparato la lezione?"),("ja","正気を取り戻してくれてよかった。これで… 懲りただろう？"),("ko","다시 정신을 차려서 다행이야. 배운... 배운 게 있지?"),("pl","Cieszę się, że znów jesteś sobą. Czy... czy w końcu rozumiesz?"),("pt-BR","Fico feliz por você ter voltado ao normal. Você... Aprendeu sua lição?"),("ru","Здорово, что ты снова с нами. Надеюсь… урок усвоен?"),("th","ฉันดีใจนะที่นายกลับมาเป็นตัวของตัวเอง แล้ว... นายได้บทเรียนแล้วหรือยัง?"),("tr","Kendine gelmene sevindim. Dersini... Dersini aldın mı?"),("vi","Tôi mừng là anh đã trở lại về chính mình. Bạn… bạn đã rút ra bài học cho mình chưa?"),("zh-hans","很高兴看到你又找回了自我。你……你有没有学到点什么？"),("zh-Hant","很高興你變為原本的樣子了。你……你有學到教訓了嗎？")))
+TextReplacements=(Category=Game, Namespace="", Key="407FE3BE47F04C5E4E4D5FA5DAA7C250", NativeString="Don't be foolish, Jade. Daigo has turned his back on us.", LocalizedStrings=(("ar","لقد كنت محقًا بشأن دايغو. كان يجدر بي أن أثق به أكثر."),("en","You were right about Daigo. I should have had more faith in him."),("de","Du hattest recht, was Daigo betrifft. Ich hätte mehr an ihn glauben sollen."),("es","Tenías razón sobre Daigo. Debería haber tenido más fe en él."),("es-419","Tenías razón sobre Daigo. Debí haber tenido más fe en él."),("fr","Tu avais raison à propos de Daigo. J'aurais dû croire davantage en lui."),("id","Kau benar soal Daigo. Harusnya aku lebih yakin padanya."),("it","Avevi ragione su Daigo. Avrei dovuto avere più fiducia in lui."),("ja","兄貴のことは、お前の言う通りだったな。もっと信じてやるべきだったよ。"),("ko","네가 다이고 형에 대해 한 말이 맞았어. 더 믿어 줬어야 하는데."),("pl","Mieliście rację co do Daigo. Zabrakło mi w niego wiary."),("pt-BR","Você tinha razão sobre o Daigo. Eu deveria ter confiado mais nele."),("ru","Твои слова о Дайго оказались правдой. Нужно было верить в него."),("th","คุณพูดถูกเรื่องไดโงะ ฉันควรจะเชื่อใจเขาให้มากกว่านี้"),("tr","Daigo konusunda haklıymışsın. Ona daha yürekten inanmalıydım."),("vi","Bạn đã đúng về Daigo. Tôi nên tin tưởng anh ấy hơn."),("zh-hans","关于大悟的事，你说对了。我当初应该对他更有信心才对。"),("zh-Hant","關於大吾的事情，你說得沒錯。我應該更相信他才對的。")))
+TextReplacements=(Category=Game, Namespace="", Key="C209AF9C41A517FD78B170AD8715E318", NativeString="What do you see, when you look at me? A hero, or a failure?", LocalizedStrings=(("ar","لقد أدركت ذلك. إذا كنت أرغب في أن أغدو بطلًا، فلن أنتظر قدري يأتي إليّ."),("en","I've realized. If I want to be a hero, I can't keep waiting for destiny to come to me."),("de","Ich habe da was festgestellt. Wenn ich ein Held sein möchte, kann ich nicht immer nur darauf warten, dass mich mein Schicksal findet."),("es","Me he dado cuenta de que, si quiero llegar a ser alguien, tengo que dejar de esperar a que el destino haga o deshaga."),("es-419","Me di cuenta de algo. Si quiero ser héroe, no puedo esperar a que el destino venga a mí."),("fr","J'ai enfin compris. Si je veux être un héros, je ne dois pas attendre d'être choisi par le destin."),("id","Aku sudah sadar. Aku ingin menjadi hero, aku tidak bisa terus menunggu datangnya takdir."),("it","L'ho capito solo ora. Se voglio essere un eroe, non posso aspettare che sia il destino a venire da me."),("ja","わかったんだ。ヒーローになりたいのならば、運命を待っていてはいけないって。"),("ko","이제야 깨달았어. 히어로가 되고 싶다면, 운명이 날 찾아오기를 기다리고만 있을 수는 없어."),("pl","Teraz rozumiem. Jeśli chcę być bohaterem, nie mogę czekać, aż zrobi go ze mnie przeznaczenie."),("pt-BR","Eu entendi. Se eu quiser ser uma figura heroica, não posso ficar esperando o destino me alcançar."),("ru","Теперь я понимаю. Если я хочу стать героем, не нужно ждать судьбоносного момента."),("th","ฉันเข้าใจแล้วล่ะ ถ้าอยากเป็นฮีโร่ ฉันจะมัวแต่รอโชคชะตาไม่ได้"),("tr","Fark ettim de. Bir kahraman olmak istiyorsam kaderin bana gelmesini beklemeyi bırakmalıyım."),("vi","Tôi nhận ra rồi. Nếu muốn trở thành anh hùng, tôi không thể cứ mãi chờ số phận tìm đến mình."),("zh-hans","我意识到了。如果我想成为英雄，就不能一直等待命运的降临。"),("zh-Hant","我終於意識到了。如果我想成為英雄，就不能再等著命運找上門。")))
+TextReplacements=(Category=Game, Namespace="", Key="422CF49F457520C7F698738C8E59A302", NativeString="If my brother truly has betrayed us... do what you must.", LocalizedStrings=(("ar","هلّا... تعلمني كيف تفعل ما تفعله."),("en","Will you... show me how you do what you do?"),("de","Würdest du ... mir zeigen, wie man das macht, was du machst?"),("es","¿Me enseñarás a hacer lo que haces tú?"),("es-419","¿Podrías... mostrarme cómo haces lo que haces?"),("fr","Est-ce que... tu veux me montrer comment tu fais ce que tu fais ?"),("id","Apa kau ... mau mengajariku tentang hal yang kau lakukan?"),("it","Ti va di... mostrarmi il tuo approccio?"),("ja","あんたの… 技術を教えてもらえないか？"),("ko","네가 하는 일... 나한테도 가르쳐 주겠어?"),("pl","Czy... pokażesz mi, jak robisz to, co robisz?"),("pt-BR","Você pode... me mostrar como faz isso?"),("ru","Ты… научишь меня тому, что знаешь?"),("th","คุณพอจะช่วย...สอนฉันให้เป็นอย่างคุณบ้างได้ไหม?"),("tr","Bunları nasıl yaptığını bana gösterecek misin?"),("vi","Bạn có thể… chỉ cho tôi cách bạn làm những điều đó được không?"),("zh-hans","你能不能……教教我你都是怎么做的？"),("zh-Hant","你能不能……讓我看看你都是怎麼做到的？")))
+TextReplacements=(Category=Game, Namespace="", Key="318667EB4978A46E1D5EE18627B532C1", NativeString="Do you think my brother... No, there's no way.", LocalizedStrings=(("ar","هل يمكنك التحدث إلى دايغو؟ لا شك في أنه سيحتاج إلى المساعدة لكي يعود إلى طبيعته."),("en","Could you talk to Daigo? I'm sure he will need help coming back to himself."),("de","Könntest du mit Daigo sprechen? Ich bin mir sicher, er braucht Hilfe dabei, wieder zu sich selbst zurückzufinden."),("es","¿Podrías hablar con Daigo? Seguro que necesita ayuda para recuperarse."),("es-419","¿Podrías hablar con Daigo? Sé que necesitará ayuda para volver a la normalidad."),("fr","Tu pourrais parler à Daigo ? Il aura besoin d'aide pour redevenir lui-même."),("id","Bisakah kau bicara dengan Daigo? Aku yakin dia akan butuh bantuan untuk kembali jadi dirinya lagi."),("it","Potresti parlare con Daigo? Gli servirà di sicuro un aiuto per tornare in sé."),("ja","大吾と話をしてやってくれないか？ 頭を整理するのに助言が必要だと思うんだ。"),("ko","가서 다이고 형이랑 얘기 좀 해주겠어? 정신을 차리는 데 분명 도움이 필요할 거야."),("pl","Możesz porozmawiać z Daigo? Na pewno potrzebuje pomocy, by wrócić do tego, kim był."),("pt-BR","Você pode conversar com o Daigo? Ele vai precisar de ajuda para colocar a cabeça no lugar."),("ru","Можешь поговорить с Дайго? Надо помочь ему прийти в себя."),("th","ช่วยไปคุยกับไดโงะหน่อยได้ไหม? ฉันว่าเขาคงต้องอยากให้มีคนมาคอยช่วยให้เขากลับมาเป็นตัวเองแน่ๆ"),("tr","Daigo'yla konuşabilir misin? Kendine gelmek için yardıma ihtiyacı olduğuna eminim."),("vi","Bạn có thể nói chuyện với Daigo không? Tôi chắc là anh ấy sẽ cần được giúp đỡ để tìm lại chính mình."),("zh-hans","你能不能和大悟谈谈？要做回自己，他肯定会需要帮助。"),("zh-Hant","你可以跟大吾談談嗎？他肯定很需要有人幫忙找回自己。")))
+TextReplacements=(Category=Game, Namespace="", Key="ED80FBDE4D7512F0A9755590B9EBB261", NativeString="I've always known Daigo was ruthless...", LocalizedStrings=(("ar","عادت الأمور... إلى طبيعتها بعد التأكد من أن دايغو لم يكن شريرًا قط."),("en","The world feels... set right, knowing Daigo wasn't truly a villain."),("de","Die Welt fühlt sich ... wieder richtig an, nun, da wir wissen, dass Daigo nicht wirklich ein Bösewicht ist."),("es","Parece que todo vuelve a encajar en este mundo ahora que sabemos que Daigo no era realmente un villano."),("es-419","El mundo se siente... bien tras saber que Daigo no era un villano de verdad."),("fr","Le monde me semble plus juste, maintenant que je sais que Daigo n'était pas un méchant."),("id","Dunia terasa ... lebih masuk akal, setelah tahu bahwa Daigo tidak benar-benar jahat."),("it","Il mondo sembra... essere tornato a posto, sapendo che Daigo non era davvero malvagio."),("ja","大吾が真の悪人ではなかったと知って、世界が… 正しく感じるよ。"),("ko","세상이... 제대로 돌아온 느낌이야. 다이고 형이 진짜 악당이 아니었다는 걸 알고 나니."),("pl","Skoro wiem już, że to nie Daigo był prawdziwym złoczyńcą, świat znów wydaje się mieć sens."),("pt-BR","Tudo parece... mais certo, sabendo que o Daigo não era um vilão de verdade."),("ru","Оказалось, что Дайго всё же не злодей. Всё снова на своих местах."),("th","โลกนี้ดู...กลับมาเข้าที่เข้าทางอีกครั้ง พอได้รู้ว่าไดโงะไม่ได้เป็นวายร้ายจริงๆ"),("tr","Daigo'nun gerçekten de kötü olmadığını öğrenince dünya... o kadar da kötü gelmiyor."),("vi","Thế giới cảm giác như… được trở lại đúng trật tự của nó, khi Daigo thật ra không phải là kẻ phản diện."),("zh-hans","知道大悟的邪恶并非发自内心之后，整个世界似乎……又回到了正轨。"),("zh-Hant","知道大吾不是真正的壞人之後，整個世界好像……重新回到正軌了。")))
+TextReplacements=(Category=Game, Namespace="", Key="B1619A694984D181B0E428867220986F", NativeString="I never thought he was a villain.", LocalizedStrings=(("ar","إنه عبقري ومتهور وقاسٍ.. لكنه قاتل من أجل مصلحة العائلة والجزيرة دومًا."),("en","He's brilliant, reckless, ruthless... but he's always fought for the best of our family, and the Island."),("de","Er ist genial, aber auch rücksichts- und skrupellos ... aber er hat immer für das Wohlergehen unserer Familie und dieser Insel gekämpft."),("es","Es brillante, temerario e implacable, pero siempre ha velado por lo mejor para su familia y la isla."),("es-419","Es brillante, temerario, implacable, pero siempre luchó por el bien de nuestra familia y la isla."),("fr","Il est brillant, téméraire, impitoyable... Mais il s'est toujours battu pour notre famille. Et pour l'île."),("id","Dia brilian, ceroboh, kejam ... tapi dia selalu memperjuangkan yang terbaik untuk keluarga kita, dan Pulau ini."),("it","È geniale, spericolato, spietato... ma si è sempre battuto per il bene della famiglia e dell'isola."),("ja","兄貴は優秀で、向こう見ずで、冷酷だが… いつだって家族や島の最善のために戦ってた。"),("ko","똑똑하고, 무모하고, 무자비하지만... 항상 우리 가족과 섬을 위해 싸웠어."),("pl","Jest zdolny, zuchwały i bezwzględny... ale zawsze walczył o dobro naszej rodziny i wyspy."),("pt-BR","Ele é brilhante, imprudente, implacável... mas sempre lutou pelo bem da nossa família e da Ilha."),("ru","Дайго гениальный, безрассудный и беспощадный… Но он всегда ставил нашу семью и этот остров превыше всего."),("th","เขาเป็นคนที่เก่งกาจ มุทะลุ โหดร้ายไร้ความปรานี... แต่เขาก็ต่อสู้เพื่อให้ครอบครัวเราและเกาะแห่งนี้ได้รับสิ่งที่ดีที่สุด"),("tr","Kendisi keskin zekâlı, pervasız, acımasız... ancak hep ailemizin ve adanın iyiliği için savaştı."),("vi","Anh ấy tài giỏi, liều lĩnh, lạnh lùng… nhưng luôn chiến đấu vì điều tốt nhất cho gia đình và cho Hòn Đảo."),("zh-hans","他很聪明、也很鲁莽、很无情……但他总是为家族和岛屿的利益而战。"),("zh-Hant","他雖然優秀、魯莽又冷酷……卻始終在為我們的家族和這座島嶼而戰。")))
+TextReplacements=(Category=Game, Namespace="", Key="66B3061648955F0CDAF455BFDB5FE9E7", NativeString="I've been a fool. Of course he'd turn his back on us for power.", LocalizedStrings=(("ar","أريد التأمل بعمق لمعرفة الأسباب التي جعلتني عُرضة للانهيار."),("en","I need to look inside myself, and figure out why I was so ready to fall apart."),("de","Ich muss in mich reinhören und herausfinden, warum ich so anfällig für all das gewesen bin."),("es","Tengo que mirar en mi interior y averiguar por qué acepté dejarme arrastrar."),("es-419","Tengo que reflexionar sobre mi actitud y entender por qué estaba tan dispuesto a desmoronarme."),("fr","J'ai besoin de réfléchir, pour savoir pourquoi j'étais autant prêt à craquer."),("id","Aku harus melihat ke dalam diriku sendiri, dan mencari tahu mengapa aku begitu rela untuk hancur."),("it","Devo fare un po' di introspezione e capire perché è stato così facile farmi crollare."),("ja","自分の心を見つめ直して、なぜそう簡単にあきらめようとしていたかを理解しないとな。"),("ko","나 스스로를 들여다봐야겠어. 왜 그렇게 무너질 준비가 되어 있었는지 알아보려고."),("pl","Muszę spojrzeć w głąb siebie i zrozumieć, dlaczego tak łatwo uległem słabości."),("pt-BR","Preciso olhar para dentro de mim e entender por que foi tão fácil me perder."),("ru","Мне нужно заглянуть в себя и понять, откуда взялось то желание сдаться."),("th","ฉันจะต้องพิจารณาตัวเอง แล้วคิดให้ออกว่าทำไมจิตใจตัวเองถึงพังทลายได้ง่ายดายเหลือเกิน"),("tr","İçime bakmalıyım, dağılmaya neden bu kadar hazır olduğumu çözmeliyim."),("vi","Tôi cần nhìn lại bản thân, để hiểu vì sao mình lại dễ dàng sa ngã đến vậy."),("zh-hans","我需要好好审视一下自己的内心，搞清楚自己当初为什么那么容易崩溃。"),("zh-Hant","我得好好審視自己，找出自己為什麼這麼容易崩潰的原因。")))
+TextReplacements=(Category=Game, Namespace="", Key="3E1A43A34E7B099D741FF7B473C9A948", NativeString="I've been so naïve. That stops now.", LocalizedStrings=(("ar","ربما لم أكن قويًا كما حسبت... لكنني سأغدو أقوى."),("en","Maybe I'm not as strong as I thought... but I'll get there."),("de","Vielleicht bin ich nicht so stark, wie ich immer dachte ... aber das werde ich sicher noch."),("es","Puede que no sea tan fuerte como pensaba, pero eso va a cambiar."),("es-419","Quizá no soy tan fuerte como pensaba... pero ya lo seré."),("fr","Je suis peut-être moins fort que je le pensais... Mais je vais y arriver."),("id","Mungkin aku tidak sekuat yang kukira ... tapi aku pasti bisa sekuat itu."),("it","Forse non sono forte come pensavo... ma ci arriverò."),("ja","自分で思っているほど強くはないのかもしれない… だが、いつかはたどり着いてみせる。"),("ko","어쩌면 난 내 생각만큼 강하지 않을지도 몰라... 그래도 강해질 거야."),("pl","Nie jestem tak zahartowany, jak mi się wydawało... ale to tylko kwestia czasu."),("pt-BR","Talvez eu não seja tão forte quanto pensava... mas vou chegar lá."),("ru","Может быть, мне нужно стать сильнее… Когда-нибудь."),("th","บางทีฉันอาจจะไม่ได้แข็งแกร่งอย่างที่ตัวเองคิด... แต่ฉันจะทำให้ตัวเองแข็งแกร่งให้ได้"),("tr","Belki de düşündüğüm kadar güçlü değilimdir... ancak bir gün olacağım."),("vi","Có lẽ tôi không mạnh mẽ như tôi nghĩ… nhưng tôi sẽ trở nên mạnh mẽ thôi."),("zh-hans","或许我根本就没那么坚强……但总有一天我会做到真正坚强的。"),("zh-Hant","我並沒有自己想像中那麼強大……但我總有一天會的。")))
+TextReplacements=(Category=Game, Namespace="", Key="AE7869C14392A671E83E58837121FC74", NativeString="Jade still thinks Daigo will return to us.", LocalizedStrings=(("ar","كانت جايد محقة. إنها دومًا محقة، بطريقتها الخاصة."),("en","Jade was right. She's always right, in her way."),("de","Jade hatte recht. Sie hat immer recht, irgendwie."),("es","Jade tenía razón. Siempre tiene razón a su manera."),("es-419","Jade tenía razón. Siempre tiene la razón, a su manera."),("fr","Jade avait raison. Elle a toujours raison, à sa façon."),("id","Jade benar. Dia selalu benar, dengan caranya."),("it","Jade aveva ragione. Ha sempre ragione, a modo suo."),("ja","ジェイドは正しかった。妹はいつだって正しいんだ。彼女なりにな。"),("ko","제이드가 맞았어. 항상 맞았지. 자신만의 방식으로."),("pl","Jade miała rację. Na swój sposób zawsze ją ma."),("pt-BR","A Jade estava certa. Ela tá sempre certa, do jeito dela."),("ru","Джейд была права. Как обычно."),("th","เจดพูดถูกแล้ว เธอก็พูดถูกมาตลอดในแบบของเธอนั่นแหละ"),("tr","Yeşim haklıymış. Kendince bir bakıma hep haklı."),("vi","Jade nói đúng. Cô ấy luôn đúng, theo cách của cô ấy."),("zh-hans","婕德是对的。她总是对的，只不过是以她的方式来讲。"),("zh-Hant","翠說得對。她總是有她自己的道理。")))
+TextReplacements=(Category=Game, Namespace="", Key="F635998F4365E2AB97128DAABE58A98C", NativeString="After everything she's been through... I understand.", LocalizedStrings=(("ar","لا أعلم إن كان عالم الأرواح قد أثّر في دايغو بطريقة ما."),("en","I don't know if the Spirit Realm changed Daigo in some way."),("de","Ich weiß nicht, ob die Geisterwelt Daigo irgendwie verändert hat."),("es","No sé si el reino de los espíritus cambió a Daigo de algún modo,"),("es-419","No sé si el reino espiritual cambió a Daigo de cierta forma."),("fr","J'ignore si le monde des âmes a changé Daigo d'une manière ou d'une autre."),("id","Aku tidak tahu apakah Dunia Roh telah sedikit banyak mengubah Daigo."),("it","Non so se il Mondo degli Spiriti ha in qualche modo cambiato Daigo."),("ja","霊界が大吾を何らかの形で変えたのかはわからない。"),("ko","영혼 세계가 다이고 형을 어떻게 바꿔 버렸는지는 몰라."),("pl","Nie wiem, czy kraina duchów nie zmieniła jakoś Daigo."),("pt-BR","Eu não sei se o Mundo Espiritual mudou o Daigo de alguma forma."),("ru","Не знаю, изменился ли Дайго после визита в мир духов."),("th","ฉันไม่รู้หรอกนะว่าแดนวิญญาณได้ทำให้ไดโงะเปลี่ยนไปบ้างหรือเปล่า"),("tr","Ruhlar Âlemi'nin Daigo'yu bazı yönlerden değiştirip değiştirmediğini bilmiyorum."),("vi","Tôi không rõ liệu Linh Giới có thay đổi Daigo hay không."),("zh-hans","我不知道灵界是不是以某种方式改变了大悟。"),("zh-Hant","我不知道靈界是否改變了大吾。")))
+TextReplacements=(Category=Game, Namespace="", Key="3E8682C446BB644C1ACF5B89FF5EB70D", NativeString="She clings to hope beyond reason. She needs to.", LocalizedStrings=(("ar","ولكن هذا لا يهم في النهاية. إنه أخونا."),("en","But in the end, it doesn't matter. He's our brother."),("de","Aber am Ende ist das auch egal. Er ist unser Bruder."),("es","pero, al final, eso es lo de menos. Es nuestro hermano."),("es-419","Pero, al final, no importa. Es nuestro hermano."),("fr","Mais en fin de compte, ça n'a pas d'importance. C'est notre frère."),("id","Tapi pada akhirnya, itu tidaklah penting. Dia tetap saudara kita."),("it","Ma, alla fine, non importa. È nostro fratello."),("ja","だが結局、それはどうでもいいんだ。俺たちの兄貴であることに変わりはない。"),("ko","그래도 결국에는 상관없어. 다이고는 우리 형이야."),("pl","Ale to nieważne. Daigo to nasz brat."),("pt-BR","Mas no fim das contas, não importa. Ele é nosso irmão."),("ru","Но это не имеет значения. Он наш брат."),("th","แต่ท้ายที่สุดแล้วเรื่องนั้นก็ไม่สำคัญหรอก เขาเป็นพี่น้องของเรา"),("tr","Ancak nihayetinde fark etmiyor. O bizim kardeşimiz."),("vi","Nhưng dù sao cũng không quan trọng nữa. Anh ấy là anh trai của chúng ta."),("zh-hans","但到头来，其实这并不重要。他是我们的哥哥。"),("zh-Hant","不過這都無所謂。他是我們的兄弟。")))
+TextReplacements=(Category=Game, Namespace="", Key="B5A084114B61C6C37E6F8292167CD562", NativeString="But Daigo has abandoned us. For good.", LocalizedStrings=(("ar","هذا الشرير الذي سيطر على أخي... سنواجهه ونتغلب عليه."),("en","That demon who bound my brother... We will face him, and win."),("de","Der Dämon, der meinen Bruder besessen hat ... Wir werden uns ihm stellen und wir werden gewinnen."),("es","Y ese demonio que lo sometió... Se las verá con nosotros y será su fin."),("es-419","Ese demonio que controló a mi hermano... Nos enfrentaremos a él y ganaremos."),("fr","Ce démon qui a pris possession de mon frère... Nous le retrouverons, et nous le vaincrons."),("id","Iblis yang sudah membelenggu saudaraku ... Kita akan menghadapinya, dan menang."),("it","Quel demone che ha posseduto mio fratello... Lo affronteremo e vinceremo."),("ja","兄貴を操っていた鬼… 必ず立ち向かい、勝つ。"),("ko","우리 형을 구속한 그 악마 놈... 맞서 싸워 이길 거야."),("pl","A ten demon, który opętał mojego brata... Stawimy mu czoła i go pokonamy."),("pt-BR","Aquele demônio que aprisionou meu irmão... Nós vamos enfrentá-lo, e vamos vencer."),("ru","Тот демон, захвативший моего брата… Мы сразимся с ним. И победим."),("th","เจ้าปีศาจร้ายที่กักขังพี่ชายของฉันไว้... เราจะเผชิญหน้ากับมันและเอาชนะให้ได้"),("tr","Kardeşimi bağlayan o iblis... Onunla yüzleşeceğiz ve kazanacağız."),("vi","Con quỷ đã kiểm soát anh trai... Chúng ta sẽ đối mặt với nó, và chiến thắng."),("zh-hans","那个侵占我哥哥灵魂的妖怪……我们会直接面对他，并且获得胜利。"),("zh-Hant","那個束縛著我哥哥的惡魔……我們會和他正面對決，並戰勝他。")))
+TextReplacements=(Category=Game, Namespace="", Key="C8DEE56C479400DE15D45996856B9532", NativeString="I don't know what the future holds.", LocalizedStrings=(("ar","لطالما انتظرت أن يأتي إليّ قدري،"),("en","I have always waited for my destiny to find me,"),("de","Ich habe immer darauf gewartet, dass mich mein Schicksal findet."),("es","Siempre he esperado a que el destino venga a mí:"),("es-419","Siempre estuve a la espera de mi destino,"),("fr","J'ai toujours attendu que mon destin vienne à moi."),("id","Aku selalu menunggu takdir datang padaku,"),("it","Ho sempre voluto che il mio destino mi trovasse."),("ja","俺はいつだって自分の運命が始まるのを待っていた。"),("ko","난 항상 운명이 날 찾아오기를 기다렸어."),("pl","Tyle czasu zmarnowanego na czekanie, aż znajdzie mnie przeznaczenie."),("pt-BR","Eu sempre esperei que o destino me encontrasse."),("ru","Я всю жизнь жду свою судьбу…"),("th","ฉันรอคอยให้โชคชะตาเข้ามาในชีวิตมาตลอด"),("tr","Hap kaderimin beni bulmasını bekledim."),("vi","Tôi luôn chờ đợi số phận tìm đến mình."),("zh-hans","一直以来，我一直在等待自己的命运到来，"),("zh-Hant","以前的我總是在等待命運主動找上門。")))
+TextReplacements=(Category=Game, Namespace="", Key="98753422433ABD96C7C5AAB5F7259806", NativeString="Hope and Jones and these Supernovas will confront my brother.", LocalizedStrings=(("ar","أن يأتي إليّ المُعلّم المناسب أو المهمة المنشودة أو أي إشارة أو وعد... انتظرت طوال حياتي."),("en","The right teacher, the right quest, a sign, a promise... I've waited my whole life."),("de","Der richtige Lehrmeister, die richtige Aufgabe, ein Zeichen, ein Versprechen ... Ich habe mein ganzes Leben lang immer nur gewartet."),("es","el profesor adecuado, la misión adecuada, una señal, una promesa... Llevo toda la vida esperando."),("es-419","del maestro adecuado, la misión perfecta, una señal, una promesa... Llevo esperando toda la vida."),("fr","Le bon professeur, la bonne quête, un signe, une promesse... J'ai attendu toute ma vie."),("id","Guru yang tepat, misi yang tepat, sebuah pertanda, sebuah janji .... Ini yang kunantikan selama ini."),("it","Il giusto insegnante, il giusto incarico, un segno, una promessa... Ho aspettato tutta la vita."),("ja","理想的な師、理想的な探求、なんらかの兆し、約束… ずっと待っていた。"),("ko","제대로 된 선생, 제대로 된 사명, 징조, 약속... 평생을 기다렸다고."),("pl","Czekanie na odpowiedniego nauczyciela, jakieś zadanie, znak, obietnicę... i tak całe życie."),("pt-BR","O professor certo, a tarefa certa, um sinal, uma promessa... eu esperei a minha vida toda."),("ru","Идеального учителя, идеального задания, идеального знака… Жду и жду."),("th","ไม่ว่าจะเป็นครูฝึกที่เหมาะสม ภารกิจที่เหมาะสม สัญญาณ หรือคำมั่นสัญญา... ฉันรอคอยสิ่งเหล่านั้นมาทั้งชีวิต"),("tr","Doğru öğretmen, doğru görev, bir işaret, bir söz... Hayatım boyunca bekledim."),("vi","Một người giáo viên thực thụ, một nhiệm vụ phù hợp, một dấu hiệu, một lời hứa… tôi đã chờ cả đời mình rồi."),("zh-hans","一位正确的老师，一项正确的任务，一个征兆，一个诺言……我的一生都在等待。"),("zh-Hant","等待正確的導師、正確的任務、某個徵兆、某個承諾……我一輩子都在等待著。")))
+TextReplacements=(Category=Game, Namespace="", Key="D6A6FE6749C30DA7CA312FB1764BA902", NativeString="And they'll win, or they won't.", LocalizedStrings=(("ar","لن أنتظر بعد الآن. سأتدرب حتى أصبح البطل الذي أطمح إليه."),("en","I won't wait any longer. I will shape myself into the hero I need to become."),("de","Aber das Warten hat jetzt ein Ende. Ich werde zu dem Helden, der ich werden muss."),("es","No pienso hacerlo más. Voy a esforzarme para ser la persona que debo ser."),("es-419","Y no pienso seguir esperando. Me transformaré en el héroe que necesito ser."),("fr","Mais ça suffit. C'est à moi de choisir quel héros je veux devenir."),("id","Aku takkan menunggu lebih lama lagi. Aku akan melatih diriku sendiri menjadi hero yang kudambakan."),("it","Ma non aspetterò più. Mi plasmerò come l'eroe che devo diventare."),("ja","もう待つのはやめだ。自分を形作って、なるべきヒーローになるんだ。"),("ko","이제는 기다리지 않을래. 내가 되어야 할 히어로는 나 스스로 노력해 되겠어."),("pl","Już nie będę czekać. Będę pracować, by zostać bohaterem, jakiego wszyscy potrzebują."),("pt-BR","Não vou mais esperar. Eu vou me tornar quem preciso ser."),("ru","Но с ожиданиями покончено. Я стану тем героем, который нужен другим."),("th","แต่ฉันจะไม่รอคอยอีกต่อไป ฉันจะขัดเกลาตัวเองจนกลายเป็นฮีโร่อย่างที่ฉันอยากเป็น"),("tr","Artık beklemeyeceğim. Olmam gereken kahramanın şekline bürüneceğim."),("vi","Tôi sẽ không chờ nữa. Tôi sẽ tự mình rèn luyện để trở thành người anh hùng mà tôi cần phải trở thành."),("zh-hans","但我不会再等下去了。我会把自己塑造成自己需要成为的那个英雄。"),("zh-Hant","我不會再等下去了。我要親手塑造自己的英雄之路。")))
+TextReplacements=(Category=Game, Namespace="", Key="2FD8E215482ED03894E67E90287F04FB", NativeString="I suspect either will lead to an unhappy ending.", LocalizedStrings=(("ar","وإن كان التغيير ضروريًا... فأنا مستعد لأن أصبح شخصًا جديدًا."),("en","And if I have to change... I am ready to become someone new."),("de","Und wenn ich mich dafür verändern muss ... Ich bin bereit, ein neues Ich zu werden!"),("es","Y, si tengo que cambiar, pues me convertiré en una persona nueva."),("es-419","Y, si tengo que cambiar... Estoy dispuesto a convertirme en alguien nuevo."),("fr","Et si, pour ça, je dois changer... Alors je suis prêt à devenir quelqu'un d'autre."),("id","Dan jika harus berubah ... Aku siap untuk menjadi sosok yang baru."),("it","E se proprio devo cambiare... Sono pronto a diventare un nuovo me."),("ja","それが自分を変えることになっても… 新たな自分になる覚悟はできている。"),("ko","변해야 한다면... 새로운 사람이 될 준비가 됐어."),("pl","I jeśli to oznacza zmianę... to jestem na nią gotowy."),("pt-BR","E se eu tiver que mudar... Eu posso me tornar uma nova pessoa."),("ru","Если же придётся меняться… То я не против стать кем-то ещё."),("th","แล้วถ้าฉันต้องเปลี่ยนแปลงตัวเอง... ฉันก็พร้อมที่จะกลายเป็นคนใหม่"),("tr","Değişmek zorundaysam da... Yeni biri olmaya hazırım."),("vi","Và nếu tôi phải thay đổi... Tôi sẵn sàng để trở thành một người mới rồi."),("zh-hans","假如我必须要做出改变……那我已经准备好成为全新的自己了。"),("zh-Hant","如果這代表我必須改變……我也已經準備好，成為嶄新的自己。")))
+TextReplacements=(Category=Game, Namespace="", Key="989E0B234E5CBD96DC5617A72DEAB06A", NativeString="This isn't you. I know it.", LocalizedStrings=(("ar","افتقدتك يا أخي الكبير."),("en","I missed you, big brother."),("de","Ich hab dich vermisst, großer Bruder."),("es","Te echaba de menos, hermano mayor."),("es-419","Te extrañé, hermano mayor."),("fr","Tu m'as manqué, grand frère."),("id","Aku merindukanmu, Kakak."),("it","Mi sei mancato, fratello."),("ja","おかえり、兄さん。"),("ko","오빠, 보고 싶었어."),("pl","Tęskniłam za tobą, bracie."),("pt-BR","Senti sua falta, irmão."),("ru","Мы скучали по тебе, братишка."),("th","ฉันคิดถึงพี่นะ"),("tr","Seni özledim abi."),("vi","Tôi nhớ anh, đại ca à."),("zh-hans","我很想念你，哥哥。"),("zh-Hant","我好想念你，哥哥。")))
+TextReplacements=(Category=Game, Namespace="", Key="12B8D29F464848957892F18BC2DB9B9E", NativeString="I think Daigo needs our help. This isn't like him.", LocalizedStrings=(("ar","سيحتاج دايغو إلينا الآن بعد أن عاد إلى طبيعته."),("en","Daigo's going to need us, now that he's back to being himself."),("de","Daigo wird unsere Hilfe brauchen, nun, da er wieder zu sich selbst gefunden hat."),("es","Daigo nos va a necesitar ahora que ha vuelto en sí."),("es-419","Daigo nos va a necesitar ahora que volvió en sí."),("fr","Daigo va avoir besoin de nous, maintenant qu'il est redevenu lui-même."),("id","Daigo akan membutuhkan kita, karena dia sudah kembali menjadi dirinya yang lama."),("it","Daigo avrà bisogno di me, ora che è tornato in sé."),("ja","正気を取り戻した大吾兄さんは、私たちを必要とするわ。"),("ko","다이고 오빠가 제정신을 차렸으니 우리가 필요할 거야."),("pl","Teraz, kiedy Daigo znów jest sobą, będzie nas potrzebować."),("pt-BR","O Daigo vai precisar de nós, agora que voltou ao normal."),("ru","Дайго снова с нами и нуждается в нашей помощи."),("th","ไดโงะน่าจะอยากให้เราช่วย เพราะตอนนี้เขากลับมาเป็นตัวเองแล้ว"),("tr","Daigo kendine geldiğine göre bize ihtiyacı olacak."),("vi","Giờ khi Daigo đã trở lại là chính mình, anh ấy sẽ cần đến chúng ta."),("zh-hans","既然大悟已经恢复了自我意识，那他一定会需要我们的。"),("zh-Hant","現在大吾恢復正常了，他會需要我們的。")))
+TextReplacements=(Category=Game, Namespace="", Key="117A8F1D4B543F919DA84493C6AB80C4", NativeString="I don't think Daigo has betrayed us... but Kendo won't LISTEN to me.", LocalizedStrings=(("ar","لقد حدث ذلك بالفعل. لم يعُد دايغو تحت سيطرة ذلك الشرير."),("en","It actually happened. Daigo's no longer under that demon's control. "),("de","Es ist wirklich passiert. Daigo steht nicht mehr unter dem Einfluss dieses Dämons."),("es","Sí, así es. Daigo ya no está bajo el control de ese demonio."),("es-419","No puedo creer que sucediera. Daigo ya no está bajo el control de ese demonio."),("fr","C'est enfin arrivé. Daigo n'est plus sous l'emprise de ce démon."),("id","Ini nyata. Daigo sudah terbebas dari kendali iblis."),("it","È successo davvero. Daigo non è più sotto il controllo di quel demone."),("ja","とうとうやったのね。兄さんがあの鬼の支配から解放された。"),("ko","진짜 이렇게 됐네. 다이고 오빠는 더 이상 그 악마에게 조종당하지 않아."),("pl","Udało się. Daigo nie jest już sterowany przez tego demona."),("pt-BR","Isso aconteceu mesmo. O Daigo não está mais sob controle daquele demônio."),("ru","Это наконец произошло. Дайго освободился от чар демона."),("th","ในที่สุดมันก็กลายเป็นจริง ไดโงะหลุดจากการควบคุมของปีศาจนั่นแล้ว"),("tr","Gerçekten de başardık. Daigo artık o iblisin kontrolü altında değil."),("vi","Nó thực sự xảy ra rồi. Daigo không còn bị con quỷ đó điều khiển nữa."),("zh-hans","我们竟然成功了。大悟摆脱那个妖怪的掌控了。"),("zh-Hant","這一切竟然成真了。大吾終於擺脫了那個惡魔的控制。")))
+TextReplacements=(Category=Game, Namespace="", Key="E2E511AC40C617ED727740879E5082EC", NativeString="That dark presence in the Spirit Realm, it wanted Daigo. It wanted all of us.", LocalizedStrings=(("ar","كنت أعلم في قرارة نفسي أنه لن يتخلى عنا أبدًا."),("en","I knew, in my heart, he'd never turn his back on us."),("de","Ich habe nie, wirklich nie, geglaubt, dass er sich von uns abwenden würde."),("es","En el fondo de mi corazón, sabía que no nos traicionaría."),("es-419","Siempre supe en mi corazón que Daigo jamás nos traicionaría."),("fr","Au fond de moi, je savais qu'il ne nous tournerait jamais le dos comme ça."),("id","Sejak dulu hatiku sudah tahu kalau dia tak akan pernah berkhianat."),("it","Io so, in cuor mio, che non ci volterebbe mai le spalle."),("ja","心ではわかってた。私たちに背を向けるはずはないって。"),("ko","마음속 깊은 곳에서 항상 알고 있었어. 오빠가 우릴 저버릴 리 없다는 걸."),("pl","Gdzieś w sercu wiedziałam, że nigdy by nas nie zdradził."),("pt-BR","Eu sabia, no meu coração, que ele nunca nos trairia."),("ru","Сердце говорило мне, что он не отвернулся от нас."),("th","ลึกๆ ในใจฉันรู้ดีว่าเขาไม่มีวันหันหลังให้พวกเราแน่นอน"),("tr","Onun bize sırt çevirmeyeceğini içten içe biliyordum."),("vi","Tôi biết mà, trong thâm tâm, anh ấy sẽ không bao giờ phản bội chúng ta."),("zh-hans","在我心里，其实早就知道，他是永远都不会背弃我们的。"),("zh-Hant","我心裡一直都相信著，他絕不會背棄我們。")))
+TextReplacements=(Category=Game, Namespace="", Key="F4D0188A441969143A065BB5D9D7F59F", NativeString="What if it's done something to Daigo? What if it's all my fault?", LocalizedStrings=(("ar","لن نعرف ما إذا كان قد عاد إلى طبيعته أم لا يزال متأثرًا بما حدث... إلا مع مرور الوقت."),("en","Whether he's the same now, or if he has new shadows to grapple with... time will tell."),("de","Ob er jetzt wieder der alte Daigo ist oder ob er mit neuen Schatten zu kämpfen hat, wird wohl nur die Zeit zeigen."),("es","Desconozco si es el mismo o si alberga nuevas sombras en su interior. Solo el tiempo lo dirá."),("es-419","Si es el mismo de antes o si tiene nuevas sombras con las que lidiar, solo el tiempo lo dirá."),("fr","Quant à savoir s'il est le même ou s'il doit affronter de nouvelles ombres... L'avenir nous le dira."),("id","Apakah dia masih orang yang sama, ataukah dia akan menemui kegelapan baru ... hanya waktu yang tahu."),("it","Solo il tempo potrà sancire se è sempre lo stesso o se sarà tormentato nuovamente dalle tenebre."),("ja","完全に元に戻れたのか、それとも新たな影と戦わなきゃならないのか… いずれわかるわ。"),("ko","아직도 똑같은지, 새로운 그림자와 씨름하고 있는지는... 시간이 지나면 알게 되겠지."),("pl","Co do tego, czy jest tą samą osobą, czy będzie musiał poradzić sobie z nowym brzemieniem... czas pokaże."),("pt-BR","Se ele ainda é o mesmo, ou se tem novas sombras para enfrentar... só o tempo dirá."),("ru","Стал ли он прежним или над его душой нависла новая тень? Время покажет."),("th","ไม่ว่าตอนนี้เขาจะเป็นคนเดิมหรือไม่... เวลาจะเป็นเครื่องพิสูจน์เอง"),("tr","Şimdi eskisi gibi mi, yoksa içinde mücadele etmesi gereken yeni gölgeler mi var... bunu zamanla anlayacağız."),("vi","Dù anh ấy vẫn như xưa hay đang phải vật lộn với những góc tối mới… thì thời gian sẽ trả lời."),("zh-hans","至于他现在是否还是老样子，还是说他有新的阴影要去面对……时间会告诉我们答案。"),("zh-Hant","他是否還是原來的他，抑或是心裡多了什麼需要克服的陰影……就讓時間來證明一切吧。")))
+TextReplacements=(Category=Game, Namespace="", Key="056DEEDD4461C6C0F59032BB7E6296B9", NativeString="We have to save him. We have to.", LocalizedStrings=(("ar","ولكن ما يهم هو أن إخوتي بخير وأمان. ماذا قد أريد أكثر من هذا؟"),("en","But I have my brothers, safe and sound. What more could I want?"),("de","Aber ich habe meine Brüder, und ihnen geht es gut. Was könnte ich mehr verlangen?"),("es","Pero tengo a mis hermanos sanos y salvos, ¿qué más se puede pedir?"),("es-419","Pero tengo a mis hermanos, sanos y salvos. ¿Qué más podría pedir?"),("fr","Mais maintenant que mes frères sont sains et saufs, je suis totalement comblée."),("id","Tapi aku bersama saudara-saudaraku, selamat dan aman seutuhnya. Apa lagi yang aku butuhkan?"),("it","Ma io ho i miei fratelli, sani e salvi. Che altro potrei desiderare?"),("ja","でも、兄弟たちが無事に再会できた。これ以上を望むのはいけないわよね？"),("ko","그래도 두 오빠 모두 안전하고 무탈해. 더 바랄 게 있을까?"),("pl","Ale odzyskałam moich braci. Są bezpieczni. Czego chcieć więcej?"),("pt-BR","Mas meus irmãos estão aqui, em segurança. Era tudo o que eu queria."),("ru","Но мои братья снова со мной. В безопасности. О большем я и не прошу."),("th","แต่พี่น้องของฉันก็ปลอดภัยดีแล้ว แล้วฉันยังจะต้องการอะไรไปมากกว่านี้อีกล่ะ?"),("tr","Ancak kardeşlerim sağ salim yanımda. Daha ne isteyebilirim?"),("vi","Nhưng tôi vẫn còn các anh em của mình, bình an vô sự. Tôi còn muốn gì hơn nữa chứ?"),("zh-hans","但我还有我的两个兄弟，他们都安全无恙。我还能奢求什么的？"),("zh-Hant","但至少我的兄弟們都平安無事。我還能奢求什麼呢？")))
+TextReplacements=(Category=Game, Namespace="", Key="99DBF6804C92E8A8894055B23CCFB6ED", NativeString="Whatever it is... it's bad.", LocalizedStrings=(("ar","أيًا يكن من نواجهه... فإن الأمر لم ينتهِ بعد."),("en","Whatever it is... it's not over."),("de","Was auch immer es ist ... es ist noch nicht vorbei."),("es","Sea como fuere, esto aún no ha acabado."),("es-419","Sea lo que sea... todavía no termina."),("fr","Ce qui est sûr, c'est que ce n'est pas fini."),("id","Apa pun itu ... ini belum selesai."),("it","Qualunque cosa sia... non è finita."),("ja","それが何であれ… まだ終わってない。"),("ko","뭔지는 몰라도... 끝나지 않았어."),("pl","Cokolwiek to jest... to nie koniec."),("pt-BR","Seja lá o que for... não acabou."),("ru","Я знаю, что это ещё не конец."),("th","ไม่ว่ามันจะเป็นอะไร... มันก็ไม่จบแค่นี้หรอก"),("tr","Bu her neyse... henüz bitmedi."),("vi","Dù là gì đi nữa… thì mọi chuyện vẫn chưa kết thúc."),("zh-hans","不管究竟如何……事情还没有结束。"),("zh-Hant","無論那東西是什麼……事情都還沒結束。")))
+TextReplacements=(Category=Game, Namespace="", Key="2947259B4021EE60BF4D10B30CCB6CC2", NativeString="Innocent people need protecting. ", LocalizedStrings=(("ar","كان التغلب على هذا الوحش وحماية الجزيرة أقل ما يمكنني فعله."),("en","Defeating that monster, and protecting this Island, was the least I could do."),("de","Dieses Monster zu besiegen und diese Insel zu beschützen, war das Mindeste, was ich tun konnte."),("es","Derrotar a ese monstruo y proteger la isla era lo menos que podía hacer."),("es-419","Derrotar a ese monstruo y proteger esta isla era lo mínimo que podía hacer."),("fr","Battre ce monstre et défendre cette île ? C'était le moins que je puisse faire."),("id","Mengalahkan monster itu, dan melindungi Pulau ini, setidaknya itu yang bisa kulakukan."),("it","Sconfiggere il mostro e proteggere l'isola era il minimo che potessi fare."),("ja","あの怪物を倒し、島を守るのは僕にできる最低限のことだったよ。"),("ko","그 괴물을 무찌르고 이 섬을 보호하는 것, 내가 할 수 있는 최선이었지."),("pl","Przynajmniej zdołaliśmy pokonać tego potwora i obronić wyspę."),("pt-BR","Derrotar aquele monstro e proteger essa Ilha era o mínimo que eu podia fazer."),("ru","Не благодари за помощь в битве с монстром. Это был мой долг."),("th","อย่างน้อยสิ่งที่ฉันทำได้ก็คือการปราบมอนสเตอร์นั่นและปกป้องเกาะแห่งนี้"),("tr","Elimden gelen, şu canavarı alt etmek ve adayı korumaktı."),("vi","Đánh bại con quái vật đó, và bảo vệ Hòn Đảo này, là điều tối thiểu mà tôi có thể làm."),("zh-hans","打败那个怪物，保护这座岛屿，这都是我分内之事，不足挂齿。"),("zh-Hant","打敗那個怪物、守護這座島嶼，是我最起碼該做的事。")))
+TextReplacements=(Category=Game, Namespace="", Key="3270B73F9CE6C1408BF53E9EE24824F7", NativeString="The least we can do, in this world, is be kind to one another.", LocalizedStrings=(("ar","آمل أن جزيرتك قد باتت آمنة الآن."),("en","I hope your Island is safe now."),("de","Ich hoffe, deine Insel ist jetzt sicher."),("es","Espero que la isla sea más segura."),("es-419","Espero que tu isla esté a salvo."),("fr","J'espère que cette île est en sécurité, maintenant."),("id","Semoga Pulaumu aman sekarang."),("it","Spero che l'isola sia al sicuro ora."),("ja","君たちの島が安全になったことを願う。"),("ko","너희 섬이 이제 안전해졌으면 좋겠군."),("pl","Mam nadzieję, że twoja wyspa jest bezpieczna."),("pt-BR","Espero que a sua Ilha esteja segura agora."),("ru","Надеюсь, что ваш остров теперь в безопасности."),("th","ฉันหวังว่าเกาะของคุณจะปลอดภัยแล้วนะ"),("tr","Umarım adanız artık güvendedir."),("vi","Tôi hy vọng Hòn Đảo của bạn giờ đã an toàn."),("zh-hans","希望你们的岛屿现在安全了。"),("zh-Hant","希望你們的島嶼現在安全了。")))
+TextReplacements=(Category=Game, Namespace="", Key="AB61E17DAF9A960337289138AF9A9603", NativeString="The Spires", LocalizedStrings=(("ar","دايغو والقمم"),("en","Daigo & the Spires"),("de","Daigo und die Spires"),("es","Daigo y los monolitos"),("es-419","Daigo y los entes pétreos"),("fr","Daigo et les mégalithes"),("id","Daigo & Para Spire"),("it","Daigo e le Guglie"),("ja","大吾とスパイア"),("ko","다이고와 첨탑"),("pl","Daigo i iglice"),("pt-BR","Daigo e os Pináculos"),("ru","Дайго и монолиты"),("th","ไดโงะและสไปร์"),("tr","Daigo ve Kadim Kuleler"),("vi","Daigo & Tháp Xoắn"),("zh-hans","大悟与魔塔"),("zh-Hant","大吾與鉻塔")))
+TextReplacements=(Category=Game, Namespace="", Key="DED1280941EC56E8B06BA4967EE7FDAE", NativeString="I have seen many villanous schemes in my time. This is no different.", LocalizedStrings=(("ar","يسعدني أنني استطعت المساعدة. هذه الجزيرة مكان جميل يعدّه الكثيرون موطنًا لهم."),("en","I am happy I could help. This Island is a beautiful place that many good people call home."),("de","Ich bin froh, dass ich helfen konnte. Diese Insel ist ein wunderbarer Ort, den viele gute Leute ihr Zuhause nennen."),("es","Me alegro de haber podido ayudar. Esta isla es un lugar precioso, el hogar de mucha gente."),("es-419","Me alegra haber podido ayudar. Esta isla es un lugar hermoso que muchos consideran su hogar."),("fr","Je suis content d'avoir aidé. Cette île est magnifique. Beaucoup de gens vivent ici."),("id","Aku senang bisa membantu. Pulau ini adalah tempat indah yang menjadi rumah bagi banyak orang baik."),("it","Sono felice di aver potuto aiutare. Quest'isola è un paradiso, ed è casa per molte persone."),("ja","お役に立ててよかった。この島は美しいし、多くの善き人々が住んでいるからね。"),("ko","도울 수 있어 기뻐. 이 섬은 여러 선한 사람들이 고향이라 부르는 아름다운 곳이야."),("pl","Cieszę się, że mogłem pomóc. Ta wyspa to piękne miejsce i dom dla wielu dobrych osób."),("pt-BR","Fico feliz por poder ajudar. Essa Ilha é um lugar lindo, e tem muita gente boa aqui."),("ru","Было приятно помочь. Этот остров чудесен, его населяет столько замечательных обитателей!"),("th","ฉันดีใจนะที่ได้ช่วย เกาะนี้สวยงามและเป็นบ้านของคนดีมากมาย"),("tr","Yardımcı olabildiğim için mutluyum. Ada, birçok iyi insanın yuvası bildiği harika bir yer."),("vi","Tôi mừng là tôi có thể giúp. Hòn Đảo này là một nơi tuyệt đẹp, là quê hương của nhiều người."),("zh-hans","很高兴能帮上忙。这座美丽的岛屿，是很多人的家园。"),("zh-Hant","很高興能幫上忙。這座島嶼非常美麗，是許多善良的人稱之為家的地方。")))
+TextReplacements=(Category=Game, Namespace="", Key="C78E19334DAEFE80E599E799EA2CD57B", NativeString="I wish we knew more about this Mask Maker's aims.", LocalizedStrings=(("ar","يسرّني أن صانع الأقنعة، أو دايغو، قد استعاد رشده مجددًا."),("en","I am glad that mask maker, Daigo, is in control of his faculties again."),("de","Ich bin froh, dass Maskenmacher Daigo nun endlich wieder Herr seiner Sinne ist."),("es","Me alegro de que Daigo, el fabricante de máscaras, vuelva a estar en plenas facultades."),("es-419","Qué bueno que Daigo fabricante de máscaras volvió a tener el control de sus facultades."),("fr","Je suis content que ce faiseur de masques, Daigo, ait retrouvé ses esprits."),("id","Aku bersyukur Daigo si pembuat topeng itu telah memperoleh kendali atas dirinya lagi."),("it","Meno male che Daigo, quel creatore di maschere, sia tornato in sé."),("ja","あの仮面職人、大吾君が自我を取り戻すことができて喜ばしいよ。"),("ko","다이고라는 그 가면 제작자가 다시 능력을 제어할 수 있다니 다행이군."),("pl","Dobrze, że ten twórca masek, Daigo, odzyskał zmysły."),("pt-BR","É bom que aquele senhor das máscaras, o Daigo, esteja no controle da própria mente de novo."),("ru","Хорошо, что к Масочнику Дайго вернулся рассудок."),("th","ฉันดีใจนะที่มาสก์เมกเกอร์ไดโงะกลับมาเป็นตัวของตัวเองได้อีกครั้ง"),("tr","Şu maskeci Daigo'nun yeniden sağlıklı düşünebilmesine sevindim."),("vi","Tôi mừng là quỷ diện Daigo đã trở về con người cũ."),("zh-hans","很高兴看到，面具制造者大悟又重新掌控了自己的力量。"),("zh-Hant","很高興面具師大吾已經恢復神智。")))
+TextReplacements=(Category=Game, Namespace="", Key="AB61E17D6FFF3AD8DBF073F1BA4021B8", NativeString="I have heard he was a hero, in his own way, before he fell to darkness.", LocalizedStrings=(("ar","آمل من كل قلبي أن تكون جزيرتك باتت في مأمن من كل خطر يتربّص بها."),("en","It's my sincere hope that your Island is now safe from the threat at hand."),("de","Ich hoffe wirklich aufrichtig, dass deine Insel nun sicher vor dieser Bedrohung ist."),("es","Espero de corazón que tu isla esté a salvo de toda amenaza."),("es-419","Espero de todo corazón que tu isla esté a salvo de la amenaza actual."),("fr","J'espère sincèrement que cette île restera à l'abri de toute menace."),("id","Aku sungguh berharap agar Pulaumu aman dari segala ancaman."),("it","Spero davvero che la vostra isola ora sia al sicuro da ogni minaccia."),("ja","君たちの島が目前の驚異から安全を取り戻せたことを、本当に願う。"),("ko","너희 섬이 임박한 위협에서 이제 안전해지기를 간절히 바라지."),("pl","Mam szczerą nadzieję, że wasza wyspa jest teraz bezpieczna."),("pt-BR","Espero sinceramente que a sua Ilha esteja protegida da ameaça por enquanto."),("ru","Искренне надеюсь, что угроза миновала ваш остров."),("th","ขอให้เกาะของคุณปลอดภัยจากภัยร้ายที่กำลังเผชิญอยู่"),("tr","Adanızın artık bu tehlikeye karşı güvende olmasını canı gönülden umut ediyorum."),("vi","Tôi thật lòng hy vọng Hòn Đảo của bạn giờ đã an toàn sau mối đe dọa vừa qua."),("zh-hans","我由衷希望，你们的岛屿现在安全了，不再受到眼下威胁的侵扰。"),("zh-Hant","我誠心希望你們的島嶼已經成功度過這次的危機。")))
+TextReplacements=(Category=Game, Namespace="", Key="B573618049F865C58F5655BE40742B75", NativeString="I hope we can help set him, and this Island, back on the right path.", LocalizedStrings=(("ar","ولكن الخطر، وإن تأجل، لا يزول. فكن مستعدًا عند وقوعه."),("en","Though, danger always returns eventually. Be ready for it, when it does."),("de","Aber ... die Gefahr kehrt immer wieder zurück. Seid bereit, wenn das der Fall ist."),("es","Eso sí: recuerda que el peligro siempre vuelve. Prepárate para cuando llegue el momento."),("es-419","Aunque el peligro siempre regresa eventualmente. Debes prepararte para cuando eso suceda."),("fr","Même si le danger finit toujours par revenir, le tout est de s'y préparer."),("id","Walau ancaman selalu datang kembali sewaktu-waktu. Bersiaplah untuk menghadapinya saat itu terjadi."),("it","Anche se il pericolo torna sempre alla fine. E noi dobbiamo essere pronti."),("ja","だが、危機はいつか必ず舞い戻るものだ。その時のために備えておくといい。"),("ko","그래도 위험은 결국 언제나 돌아와. 그렇게 되면 단단히 준비해."),("pl","Ale zagrożenie zawsze wraca. Musicie być na to gotowi."),("pt-BR","Mas o perigo sempre volta, mais cedo ou mais tarde. Preparem-se para quando isso acontecer."),("ru","Однако опасности всегда возвращаются. Будьте готовы к ним."),("th","ภัยอันตรายหวนกลับมาเยือนเสมอ จงเตรียมพร้อมรับมือ"),("tr","Ancak tehlike eninde sonunda hep geri döner. Geri döndüğünde hazır olmalısın."),("vi","Dù vậy, hiểm họa luôn luôn rình rập quay lại. Hãy luôn sẵn sàng đối mặt với nó nhé."),("zh-hans","不过，危险总有一天会再度降临的。等那天来临时，希望你们已经做好了充分准备。"),("zh-Hant","儘管如此，危險終究會再次降臨。到時候，請務必要做好準備。")))
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+TextReplacements=(Category=Game, Namespace="", Key="9E5F30C44B24860223B99B80F32AFF99", NativeString="Quest Description", LocalizedStrings=(("ar","اعزف \"Gangnam Style\" واربح نجمتين أو أكثر"),("en","Play \"Gangnam Style\" and earn 2 or more Stars"),("de","Spiele „Gangnam Style“ und verdiene mindestens 2 Sterne"),("es","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("es-419","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("fr","Jouer Gangnam Style et obtenir au moins 2 étoiles"),("it","Esegui \"Gangnam Style\" e ottieni 2 o più Stelle"),("ja","「Gangnam Style」をプレイして2スター以上を獲得する"),("ko","'강남 스타일'을 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Gangnam Style”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Gangnam Style\""),("ru","Исполните Gangnam Style и получите не менее 2 звёзд"),("tr","\"Gangnam Style\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Gangnam Style》并获得2星及以上"),("zh-Hant","演奏《Gangnam Style》並獲得至少 2 星"),("id","Mainkan \"Gangnam Style\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Gangnam Style\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Gangnam Style\" và tích lũy từ 2 Sao trở lên")))
+TextReplacements=(Category=Game, Namespace="", Key="86BDCEF34472B0EE083B329C9ECF7243", NativeString="Quest Name", LocalizedStrings=(("ar","اعزف \"Gangnam Style\" واربح نجمتين أو أكثر"),("en","Play \"Gangnam Style\" and earn 2 or more Stars"),("de","Spiele „Gangnam Style“ und verdiene mindestens 2 Sterne"),("es","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("es-419","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("fr","Jouer Gangnam Style et obtenir au moins 2 étoiles"),("it","Esegui \"Gangnam Style\" e ottieni 2 o più Stelle"),("ja","「Gangnam Style」をプレイして2スター以上を獲得する"),("ko","'강남 스타일'을 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Gangnam Style”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Gangnam Style\""),("ru","Исполните Gangnam Style и получите не менее 2 звёзд"),("tr","\"Gangnam Style\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Gangnam Style》并获得2星及以上"),("zh-Hant","演奏《Gangnam Style》並獲得至少 2 星"),("id","Mainkan \"Gangnam Style\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Gangnam Style\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Gangnam Style\" và tích lũy từ 2 Sao trở lên")))
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+TextReplacements=(Category=Game, Namespace="", Key="0E2AA68E4494705032BEFFBFF80066AD", NativeString="Objective Description", LocalizedStrings=(("ar","اعزف \"Gangnam Style\" واربح نجمتين أو أكثر"),("en","Play \"Gangnam Style\" and earn 2 or more Stars"),("de","Spiele „Gangnam Style“ und verdiene mindestens 2 Sterne"),("es","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("es-419","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("fr","Jouer Gangnam Style et obtenir au moins 2 étoiles"),("it","Esegui \"Gangnam Style\" e ottieni 2 o più Stelle"),("ja","「Gangnam Style」をプレイして2スター以上を獲得する"),("ko","'강남 스타일'을 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Gangnam Style”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Gangnam Style\""),("ru","Исполните Gangnam Style и получите не менее 2 звёзд"),("tr","\"Gangnam Style\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Gangnam Style》并获得2星及以上"),("zh-Hant","演奏《Gangnam Style》並獲得至少 2 星"),("id","Mainkan \"Gangnam Style\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Gangnam Style\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Gangnam Style\" và tích lũy từ 2 Sao trở lên")))
+TextReplacements=(Category=Game, Namespace="", Key="3D15A13D4AA5BEB2CEF0C588D6E85D01", NativeString="Short Description", LocalizedStrings=(("ar","اعزف \"Gangnam Style\" واربح نجمتين أو أكثر"),("en","Play \"Gangnam Style\" and earn 2 or more Stars"),("de","Spiele „Gangnam Style“ und verdiene mindestens 2 Sterne"),("es","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("es-419","Toca \"Gangnam Style\" y consigue 2 estrellas o más"),("fr","Jouer Gangnam Style et obtenir au moins 2 étoiles."),("it","Esegui \"Gangnam Style\" e ottieni 2 o più Stelle"),("ja","「Gangnam Style」をプレイして2スター以上を獲得する"),("ko","'강남 스타일'을 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Gangnam Style”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Gangnam Style\""),("ru","Исполните Gangnam Style и получите не менее 2 звёзд"),("tr","\"Gangnam Style\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Gangnam Style》并获得2星及以上"),("zh-Hant","演奏《Gangnam Style》並獲得至少 2 星"),("id","Mainkan \"Gangnam Style\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Gangnam Style\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Gangnam Style\" và tích lũy từ 2 Sao trở lên")))
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+TextReplacements=(Category=Game, Namespace="", Key="6393F75A47323E8357ECC7BBAC2A37BE", NativeString="Quest Name", LocalizedStrings=(("ar","اعزف \"Roses (Imanbek Remix)\" واربح نجمتين أو أكثر"),("en","Play \"Roses (Imanbek Remix)\" and earn 2 or more Stars"),("de","Spiele „Roses (Imanbek Remix)“ und verdiene mindestens 2 Sterne"),("es","Toca \"Roses (Imanbek Remix)\" y consigue 2 estrellas o más"),("es-419","Toca \"Roses (Imanbek Remix)\" y consigue 2 estrellas o más"),("fr","Jouer Roses (Imanbek Remix) et obtenir au moins 2 étoiles"),("it","Esegui \"Roses (Imanbek Remix)\" e ottieni 2 o più Stelle"),("ja","「Roses (Imanbek Remix)」をプレイして2スター以上を獲得する"),("ko","'Roses (Imanbek Remix)'를 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Roses (Imanbek Remix)”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Roses (Imanbek Remix)\""),("ru","Исполните Roses (Imanbek Remix) и получите не менее 2 звёзд"),("tr","\"Roses (Imanbek Remix)\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Roses (Imanbek Remix)》并获得2星及以上"),("zh-Hant","演奏《Roses (Imanbek Remix)》並獲得至少 2 星"),("id","Mainkan \"Roses (Imanbek Remix)\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Roses (Imanbek Remix)\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Roses (Imanbek Remix)\" và tích lũy từ 2 Sao trở lên")))
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+TextReplacements=(Category=Game, Namespace="", Key="4898EE4F45EC7C3520D172BE9136B08F", NativeString="Objective Description", LocalizedStrings=(("ar","اعزف \"Roses (Imanbek Remix)\" واربح نجمتين أو أكثر"),("en","Play \"Roses (Imanbek Remix)\" and earn 2 or more Stars"),("de","Spiele „Roses (Imanbek Remix)“ und verdiene mindestens 2 Sterne"),("es","Toca \"Roses (Imanbek Remix)\" y consigue 2 estrellas o más"),("es-419","Toca \"Roses (Imanbek Remix)\" y consigue 2 estrellas o más"),("fr","Jouer Roses (Imanbek Remix) et obtenir au moins 2 étoiles"),("it","Esegui \"Roses (Imanbek Remix)\" e ottieni 2 o più Stelle"),("ja","「Roses (Imanbek Remix)」をプレイして2スター以上を獲得する"),("ko","'Roses (Imanbek Remix)'를 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Roses (Imanbek Remix)”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Roses (Imanbek Remix)\""),("ru","Исполните Roses (Imanbek Remix) и получите не менее 2 звёзд"),("tr","\"Roses (Imanbek Remix)\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Roses (Imanbek Remix)》并获得2星及以上"),("zh-Hant","演奏《Roses (Imanbek Remix)》並獲得至少 2 星"),("id","Mainkan \"Roses (Imanbek Remix)\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Roses (Imanbek Remix)\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Roses (Imanbek Remix)\" và tích lũy từ 2 Sao trở lên")))
+TextReplacements=(Category=Game, Namespace="", Key="38E63C96410771441F4299AB63617221", NativeString="Short Description", LocalizedStrings=(("ar","اعزف \"Roses (Imanbek Remix)\" واربح نجمتين أو أكثر"),("en","Play \"Roses (Imanbek Remix)\" and earn 2 or more Stars"),("de","Spiele „Roses (Imanbek Remix)“ und verdiene mindestens 2 Sterne"),("es","Toca \"Roses (Imanbek Remix)\" y consigue 2 estrellas o más"),("es-419","Toca \"Roses (Imanbek Remix)\" y consigue 2 estrellas o más"),("fr","Jouer Roses (Imanbek Remix) et obtenir au moins 2 étoiles."),("it","Esegui \"Roses (Imanbek Remix)\" e ottieni 2 o più Stelle"),("ja","「Roses (Imanbek Remix)」をプレイして2スター以上を獲得する"),("ko","'Roses (Imanbek Remix)'를 연주하고 2개 이상 별점 획득"),("pl","Ukończ utwór „Roses (Imanbek Remix)”, zdobywając co najmniej 2 gwiazdki"),("pt-BR","Consiga 2 ou mais Estrelas tocando \"Roses (Imanbek Remix)\""),("ru","Исполните Roses (Imanbek Remix) и получите не менее 2 звёзд"),("tr","\"Roses (Imanbek Remix)\" şarkısını çal ve en az 2 yıldız kazan"),("zh-hans","演奏《Roses (Imanbek Remix)》并获得2星及以上"),("zh-Hant","演奏《Roses (Imanbek Remix)》並獲得至少 2 星"),("id","Mainkan \"Roses (Imanbek Remix)\" dan dapatkan 2 Bintang atau lebih"),("th","เล่นเพลง \"Roses (Imanbek Remix)\" และได้รับดาว 2 ดวงขึ้นไป"),("vi","Chơi bài \"Roses (Imanbek Remix)\" và tích lũy từ 2 Sao trở lên")))
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+TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="D0985B094B75DE89C9F18397CA608627", NativeString="Afterburn Scout", LocalizedStrings=(("pl","Ognisty Zwiadowca")))
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+TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="C5A646E84AA63DCF2D3231B89052E46D", NativeString="Red Ops Panda Parade", LocalizedStrings=(("pl","Parada Pandy Czerwonego Agenta Operacyjnego")))
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To enable screen reader support, press Ctrl+Alt+Z To learn about keyboard shortcuts, press Ctrl+slashReni Faust has joined the document.
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+DynamicSoundData=(Name=MSS_Jethro_VaderBase_MusicEncounter_RandomStingerFromArray_IP, SoundOverrideType=Wave, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_Castle, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_CheckPoint_Empire, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_CheckPoint_FirstOrder, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_CheckPoint_Rebels, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_CheckPoint_Republic, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_FirstOrder, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_OuterRim, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=SC_Fort_UI_InGame_S35_POI_Resistance, SoundOverrideType=Cue, Volume=0.0)
+DynamicSoundData=(Name=MSS_Sprout_Emit_Restaurant_Fridge, SoundOverrideType=Wave, Volume=0.0)
[/Script/FortniteGame.FortQuestGlobals]
!ChallengeSuppressedHotfixes=ClearArray 
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_juno_DryValley_04",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Suppressed_quest_juno_DryValley_01",bSuppressed=false,Replacing="Quest:quest_juno_DryValley_04")
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S34_Weekly_W02_Q01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S34_Weekly_W02_Suppressed02",bSuppressed=false,Replacing="Quest:Quest_S34_Weekly_W02_Q01")
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S34_Weekly_W03_Q01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S34_Weekly_W03_Suppressed01",bSuppressed=false,Replacing="Quest:Quest_S34_Weekly_W03_Q01")
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_Figment_S03_Kickstart_P02_Q01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_Figment_S03_Kickstart_P02_Suppressed",bSuppressed=false,Replacing="Quest:Quest_Figment_S03_Kickstart_P02_Q01")
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S35_Weekly_W00_Q04",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S35_Weekly_W00_Suppressed02",bSuppressed=false,Replacing="Quest:Quest_S35_Weekly_W00_Q04")
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_Juno_Diana_Survive_Days",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S35_Weekly_W01_Q01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:Quest_S35_Weekly_W01_Suppressed01",bSuppressed=false,Replacing="Quest:Quest_S35_Weekly_W01_Q01")
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_figment_s04_weekly_w01_q02",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_figment_s04_weekly_w01_suppressed",bSuppressed=false,Replacing="Quest:quest_figment_s04_weekly_w01_q02")
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s36_weekly_w02_q01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s36_weekly_w02_suppressed02",bSuppressed=false,Replacing="Quest:quest_s36_weekly_w02_q01")
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s36_14days_15",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s36_14days_14",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s36_14days_suppressed_01",bSuppressed=false,Replacing="Quest:quest_s36_14days_14")
+ChallengeSuppressedHotfixes=(Quest="Quest:sup_quest_mars_ltm_01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:sup_quest_mars_ltm_02",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:sup_quest_mars_ltm_03",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:sup_quest_mars_ltm_04",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_timberstake_kickstart_suppressed_q01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_timberstake_kickstart_suppressed_q02",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_weekly_w00_suppressed01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_weekly_w00_suppressed02",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_weekly_w01_suppressed01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_weekly_w01_suppressed02",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_weekly_w02_suppressed01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_weekly_w02_suppressed02",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_s37_kickstart_suppressed_01",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_figment_s05_weekly_w00_suppressed",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_figment_s05_weekly_w01_suppressed",bSuppressed=true)
+ChallengeSuppressedHotfixes=(Quest="Quest:quest_figment_s05_weekly_w02_suppressed",bSuppressed=true)
[/Script/FortniteGame.FortClientSettingsRecord]
!ContextBehaviorDefinitions=ClearArray
+ContextBehaviorDefinitions=(Name="UPictureInPictureSubsystem::StoreLastUsedPartner", bAllowRequestSave=false)
+ContextBehaviorDefinitions=(Name="StoreLastUsedPartner", bAllowRequestSave=false)
+ContextBehaviorDefinitions=(Name="UPictureInPictureSubsystem::StoreLastUsedSource", bAllowRequestSave=false)
+ContextBehaviorDefinitions=(Name="StoreLastUsedSource", bAllowRequestSave=false)
+ContextBehaviorDefinitions=(Name="UFortClientSettingsRecord::SetShopSectionHash", bAllowRequestSave=false)
+ContextBehaviorDefinitions=(Name="SetShopSectionHash", bAllowRequestSave=false)
[/Script/FortniteGame.FortCosmeticsHotfixData]
CosmeticsProhibitedInFirstPersonModeByHotfix=("Character_ClawPad_Host")
[/Script/FortniteGame.FortCreativeDiscoverySurfaceManager]
DiscoverySurfaceV2APINormalizedThreshold=1
[/Script/FortniteGame.FortGameModeAthena]
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=90602.512891,Y=-102142.804559,Z=11659.259464),Extent=(X=688.000000,Y=32.000000,Z=234.000000),Rotation=(Pitch=-36.915499,Yaw=0.242107,Roll=-0.155849),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Athena_Terrain_S01",Center=(X=20730.307152,Y=-52443.415169,Z=-1978.000000),Extent=(X=780.000000,Y=75.000000,Z=32.000000),Rotation=(Pitch=0.000000,Yaw=-11.730936,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Athena_Terrain_S02",Center=(X=72664.0,Y=16064.0,Z=192.0),Extent=(X=45.0,Y=256.0,Z=64.0),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Athena_Terrain_S02",Center=(X=72674.0,Y=16272.0,Z=320.0),Extent=(X=40.0,Y=128.0,Z=64.0),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-75424.983445,Y=-11683.442438,Z=4458.000000),Extent=(X=99.655136,Y=32.000000,Z=207.466858),Rotation=(Pitch=0.000000,Yaw=-18.675900,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-75312.060884,Y=-11789.270735,Z=4458.000000),Extent=(X=99.655136,Y=32.000000,Z=207.466848),Rotation=(Pitch=0.000000,Yaw=-68.281698,Roll=0.000000),bNeededOnClient=true)
+HotfixUndergroundVolumes=(Map="Hermes_Terrain",Center=(X=83030.132941,Y=-96233.931829,Z=11139.763128),Extent=(X=352.000000,Y=1136.000000,Z=112.000000),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=false)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-45899.301376,Y=124784.890857,Z=714.731083),Extent=(X=256.051467,Y=177.837224,Z=86.364426),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-46373.529498,Y=124848.119602,Z=614.765153),Extent=(X=256.051456,Y=148.588640,Z=86.364416),Rotation=(Pitch=0.000000,Yaw=-11.601582,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-46951.124745,Y=124821.115200,Z=867.851894),Extent=(X=256.051456,Y=260.895411,Z=761.019013),Rotation=(Pitch=22.275702,Yaw=22.066523,Roll=-12.359497),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-45172.328577,Y=125336.759949,Z=655.370995),Extent=(X=256.051456,Y=177.837216,Z=368.417238),Rotation=(Pitch=-0.000000,Yaw=47.661476,Roll=-26.705455),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-47326.647060,Y=124855.702367,Z=1326.764159),Extent=(X=425.789217,Y=177.837216,Z=654.445283),Rotation=(Pitch=3.893747,Yaw=12.449304,Roll=-28.409980),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-44085.616651,Y=125502.384638,Z=341.726929),Extent=(X=256.051456,Y=177.837216,Z=212.402113),Rotation=(Pitch=0.000000,Yaw=50.590260,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-50326.943949,Y=119084.954564,Z=423.429310),Extent=(X=256.051456,Y=164.319655,Z=500.391038),Rotation=(Pitch=0.000000,Yaw=-0.875809,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-50436.561276,Y=119177.312618,Z=303.365515),Extent=(X=256.051456,Y=164.319648,Z=500.391040),Rotation=(Pitch=0.000000,Yaw=-0.875809,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-70014.924217,Y=-34792.310778,Z=3379.041640),Extent=(X=743.056256,Y=22.665106,Z=115.326997),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=36.820791),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-70124.355828,Y=-35162.790178,Z=2665.346714),Extent=(X=1109.750111,Y=115.871980,Z=32.000000),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-69152.827850,Y=-34904.650082,Z=3023.202684),Extent=(X=93.544381,Y=115.871968,Z=343.286964),Rotation=(Pitch=1.182081,Yaw=-4.692661,Roll=14.107326),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-71198.377485,Y=-34925.015517,Z=3029.458129),Extent=(X=93.544384,Y=115.871968,Z=343.286976),Rotation=(Pitch=-1.027565,Yaw=3.457640,Roll=14.845812),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-24496.511446,Y=26627.917398,Z=6471.197549),Extent=(X=41.232992,Y=898.219796,Z=111.427501),Rotation=(Pitch=19.000564,Yaw=-2.296011,Roll=-0.747887),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-24110.016499,Y=26627.917403,Z=5734.088525),Extent=(X=125.600859,Y=982.754147,Z=37.427448),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-24354.988181,Y=27672.127292,Z=6065.799409),Extent=(X=61.587421,Y=84.789450,Z=314.403826),Rotation=(Pitch=24.177212,Yaw=0.846742,Roll=-0.009588),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-24323.765611,Y=25576.390669,Z=6093.285867),Extent=(X=61.587424,Y=70.388485,Z=254.910047),Rotation=(Pitch=30.715635,Yaw=21.712906,Roll=13.877708),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=70106.364057,Y=-51061.927704,Z=4237.819514),Extent=(X=883.290998,Y=32.000000,Z=112.919024),Rotation=(Pitch=-0.018995,Yaw=-0.065670,Roll=-16.132564),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=71161.381742,Y=-50996.220853,Z=3756.259316),Extent=(X=65.904241,Y=97.353289,Z=335.915511),Rotation=(Pitch=-2.901296,Yaw=-9.064893,Roll=-19.476490),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=69118.144307,Y=-50978.315704,Z=3762.167887),Extent=(X=65.904256,Y=97.353280,Z=335.915520),Rotation=(Pitch=-5.201781,Yaw=-16.014593,Roll=-17.530163),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=70156.282703,Y=-50730.217984,Z=3443.604666),Extent=(X=972.925877,Y=118.195746,Z=24.757965),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=55970.869544,Y=36219.590128,Z=1865.122248),Extent=(X=51.214788,Y=977.575504,Z=109.796857),Rotation=(Pitch=32.814469,Yaw=0.414429,Roll=0.551684),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=56275.684881,Y=36350.895355,Z=1120.661179),Extent=(X=119.682251,Y=977.575520,Z=37.395649),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=56106.419751,Y=37412.787561,Z=1328.881702),Extent=(X=103.714996,Y=94.666203,Z=424.511367),Rotation=(Pitch=15.561099,Yaw=-0.759930,Roll=0.917742),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=56029.801216,Y=35291.887009,Z=1350.738876),Extent=(X=103.715008,Y=94.666208,Z=424.511360),Rotation=(Pitch=18.407825,Yaw=-0.711889,Roll=0.931780),bNeededOnClient=true)
+HotfixBlockingVolumes=(Map="Hermes_Terrain",Center=(X=-24138.428997,Y=27168.049429,Z=5771.136324),Extent=(X=89.165135,Y=105.762900,Z=9.995974),Rotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),bNeededOnClient=true)
[/Script/FortniteGame.FortOnlineAccount]
bRestorePartiesEnabled=false
+LoginStepConfig=(Name=QueryKeychain, Dependencies=(RuntimeAlias:LoginEG1TokenComplete, LoginWaitingRoom, CheckServiceAvailability, CheckEntitledToPlay, QueryProfile))
+LoginStepConfig=(Name=RedeemOfflinePurchases, Dependencies=(RuntimeAlias:LoginEG1TokenComplete, LoginWaitingRoom, CheckServiceAvailability, CheckEntitledToPlay, QueryProfile))
+LoginStepConfig=(Name=QueryLocker, Dependencies=(RuntimeAlias:LoginEG1TokenComplete, RuntimeAlias:LoginEOSTokenComplete, RuntimeAlias:LoginLockerDependencies, LoginWaitingRoom, CheckServiceAvailability, CheckEntitledToPlay, QueryProfile))
[/Script/FortniteGame.FortGlobals]
MaxElectraFpsVideos=60
[/Script/FortniteGame.FortItemTagHotfixData]
+ConfigTagEntries=(ItemId="AthenaCharacter:character_muffinladle_gas",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="CosmeticVariantToken:vtid_character_muffinladle_styleb",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="AthenaDance:EID_FeatherMudLounge",TagsToAdd=((TagName="Cosmetics.UserFacingFlags.BuiltInEmote")))
+ConfigTagEntries=(ItemId="AthenaCharacter:character_jadetowelgloss",TagsToAdd=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="character_solartheory",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="character_mindpinch",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="character_muteribbon",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="AthenaCharacter:Character_PhoneCharger",TagsToRemove=((TagName="Cosmetics.UserFacingFlags.HasUpgradeQuests")))
+ConfigTagEntries=(ItemId="AthenaCharacter:Character_PhoneCharger",TagsToAdd=((TagName="Cosmetics.UserFacingFlags.HasVariants")))
+ConfigTagEntries=(ItemId="AthenaCharacter:character_citrusspoon",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
+ConfigTagEntries=(ItemId="SparksKeyboard:sparks_dryerase_keytar",TagsToRemove=((TagName="cosmetics.userfacingflags.hasvariants")))
+ConfigTagEntries=(ItemId="AthenaBackpack:backpack_dryerase_keytar",TagsToRemove=((TagName="cosmetics.userfacingflags.hasvariants")))
+ConfigTagEntries=(ItemId="AthenaPickaxe:pickaxe_dryerase_keytar",TagsToRemove=((TagName="cosmetics.userfacingflags.hasvariants")))
+ConfigTagEntries=(ItemId="SparksBass:sparks_dryerase_bass",TagsToRemove=((TagName="cosmetics.userfacingflags.hasvariants")))
+ConfigTagEntries=(ItemId="AthenaBackpack:backpack_dryerase_bass",TagsToRemove=((TagName="cosmetics.userfacingflags.hasvariants")))
+ConfigTagEntries=(ItemId="AthenaPickaxe:pickaxe_dryerase_bass",TagsToRemove=((TagName="cosmetics.userfacingflags.hasvariants")))
+ConfigTagEntries=(ItemId="Weapon:WID_FancyMop",TagsToAdd=((TagName="MobileHUD.DisplayADS")))
+ConfigTagEntries=(ItemId="AthenaCharacter:character_abstractmirror_rogue",TagsToRemove=((TagName="Cosmetics.Gating.Allow.Shoes")))
[/Script/FortniteUI.FortAthenaMatchmakingWidget]
bOverrideFeralRankedSeasonName=true
bOverrideFigmentRankedSeasonName=true
[/Script/DiscoveryBrowserUI.FortActivityBrowserRow]
MinimumVisibilityPercentageForRowActivation=100
[/Script/FortniteGame.FortGameStateComponent_UEFNProjects]
-ProjectConfigs=(Id="8440-5331-1867",PlaylistRequires=("Athena.Playlist.DashBerry"),LevelsToStream=("/f4032749-42c4-7fe9-7fa2-c78076f34f54/DashBerry"))
+ProjectConfigs=(Id="0794-7216-8184",PlaylistRequires=("Athena.Playlist.DashBerry"),LevelsToStream=("/f4032749-42c4-7fe9-7fa2-c78076f34f54/DashBerry"))
[/Script/SproutNativeRuntime.FortGameStateComponent_SproutHousing]
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OC_Decor_Wall_M_02x04_02.BP_Sprout_Prop_OC_Decor_Wall_M_02x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OC_Decor_Wall_M_02x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OC_Flag_S_03x04_02.BP_Sprout_Prop_OC_Flag_S_03x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OC_Flag_S_03x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Counter_Crn_06x06_01.BP_Sprout_Prop_OCC_Counter_Crn_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Counter_Crn_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Counter_L_04x08_01.BP_Sprout_Prop_OCC_Counter_L_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Counter_L_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Counter_M_04x04_01.BP_Sprout_Prop_OCC_Counter_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Counter_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Counter_S_02x04_01.BP_Sprout_Prop_OCC_Counter_S_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Counter_S_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Flag_S_03x03_01.BP_Sprout_Prop_OCC_Deco_Flag_S_03x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Flag_S_03x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Antenna_M_06x06_01.BP_Sprout_Prop_OCC_Deco_Floor_Antenna_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Antenna_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Antenna_XL_12x12_01.BP_Sprout_Prop_OCC_Deco_Floor_Antenna_XL_12x12_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Antenna_XL_12x12_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Antenna_XL_12x12_03.BP_Sprout_Prop_OCC_Deco_Floor_Antenna_XL_12x12_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Antenna_XL_12x12_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Antenna_XL_12x12_04.BP_Sprout_Prop_OCC_Deco_Floor_Antenna_XL_12x12_04_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Antenna_XL_12x12_04")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Barrier_L_03x08_01.BP_Sprout_Prop_OCC_Deco_Floor_Barrier_L_03x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Barrier_L_03x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_L_06x10_01.BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_L_06x10_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_ControlPanel_L_06x10_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_01.BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_02.BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_03.BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_ControlPanel_M_04x06_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_XL_08x12_01.BP_Sprout_Prop_OCC_Deco_Floor_ControlPanel_XL_08x12_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_ControlPanel_XL_08x12_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Crate_L_04x08_01.BP_Sprout_Prop_OCC_Deco_Floor_Crate_L_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Crate_L_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Crate_M_04x04_01.BP_Sprout_Prop_OCC_Deco_Floor_Crate_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Crate_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Crate_M_04x04_02.BP_Sprout_Prop_OCC_Deco_Floor_Crate_M_04x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Crate_M_04x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Filter_L_04x08_01.BP_Sprout_Prop_OCC_Deco_Floor_Filter_L_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Filter_L_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_SatelliteDish_L_08x08_02.BP_Sprout_Prop_OCC_Deco_Floor_SatelliteDish_L_08x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_SatelliteDish_L_08x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Sensor_M_02x04_02.BP_Sprout_Prop_OCC_Deco_Floor_Sensor_M_02x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Sensor_M_02x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Floor_Sensor_M_06x06_01.BP_Sprout_Prop_OCC_Deco_Floor_Sensor_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Floor_Sensor_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Wall_Decor_L_01.BP_Sprout_Prop_OCC_Deco_Wall_Decor_L_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Wall_Decor_L_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Wall_Decor_L_03.BP_Sprout_Prop_OCC_Deco_Wall_Decor_L_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Wall_Decor_L_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Deco_Wall_Decor_M_01.BP_Sprout_Prop_OCC_Deco_Wall_Decor_M_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Deco_Wall_Decor_M_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Light_Elec_Floor_04x04_01.BP_Sprout_Prop_OCC_Light_Elec_Floor_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Light_Elec_Floor_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Light_Elec_Table_01x01_01.BP_Sprout_Prop_OCC_Light_Elec_Table_01x01_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Light_Elec_Table_01x01_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Light_Elec_Table_01x01_02.BP_Sprout_Prop_OCC_Light_Elec_Table_01x01_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Light_Elec_Table_01x01_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Plumbing_Sink_04x08_01.BP_Sprout_Prop_OCC_Plumbing_Sink_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Plumbing_Sink_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Seat_Sgl_1Way_Chair_04x04_01.BP_Sprout_Prop_OCC_Seat_Sgl_1Way_Chair_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Seat_Sgl_1Way_Chair_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Seat_Sgl_3Way_Chair_04x04_02.BP_Sprout_Prop_OCC_Seat_Sgl_3Way_Chair_04x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Seat_Sgl_3Way_Chair_04x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Seat_Sgl_Omni_Chair_02x02_02.BP_Sprout_Prop_OCC_Seat_Sgl_Omni_Chair_02x02_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Seat_Sgl_Omni_Chair_02x02_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_SleepingBag_Sgl_08x04_01.BP_Sprout_Prop_OCC_SleepingBag_Sgl_08x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_SleepingBag_Sgl_08x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Storage_L_02x06_01.BP_Sprout_Prop_OCC_Storage_L_02x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Storage_L_02x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Storage_XL_03x08_02.BP_Sprout_Prop_OCC_Storage_XL_03x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Storage_XL_03x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Surface_L_06x10_01.BP_Sprout_Prop_OCC_Surface_L_06x10_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Surface_L_06x10_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisColony_Prop/Props/BP/BP_Sprout_Prop_OCC_Surface_M_06x06_01.BP_Sprout_Prop_OCC_Surface_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCC_Surface_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OS_Deco_Floor_CantinaSign_XL_06x32_01.BP_Sprout_Prop_OS_Deco_Floor_CantinaSign_XL_06x32_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_CantinaSign_XL_06x32_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OS_Deco_Floor_MechBurger_XL_12x12_01.BP_Sprout_Prop_OS_Deco_Floor_MechBurger_XL_12x12_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_MechBurger_XL_12x12_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Clutter_Container_S_02x02_01.BP_Sprout_Prop_OT_Clutter_Container_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_Container_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Clutter_Cups_M_02x03_01.BP_Sprout_Prop_OT_Clutter_Cups_M_02x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_Cups_M_02x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Clutter_FluidContainer_S_02x02_01.BP_Sprout_Prop_OT_Clutter_FluidContainer_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_FluidContainer_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Clutter_FluidContainer_S_02x02_02.BP_Sprout_Prop_OT_Clutter_FluidContainer_S_02x02_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_FluidContainer_S_02x02_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Clutter_Grinder_S_02x02_01.BP_Sprout_Prop_OT_Clutter_Grinder_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_Grinder_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Clutter_Jars_S_02x02_01.BP_Sprout_Prop_OT_Clutter_Jars_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_Jars_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Counter_Crn_06x06_01.BP_Sprout_Prop_OT_Counter_Crn_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Counter_Crn_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Counter_L_04x08_01.BP_Sprout_Prop_OT_Counter_L_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Counter_L_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Counter_L_04x08_02.BP_Sprout_Prop_OT_Counter_L_04x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Counter_L_04x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Counter_M_04x04_01.BP_Sprout_Prop_OT_Counter_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Counter_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Counter_S_02x04_01.BP_Sprout_Prop_OT_Counter_S_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Counter_S_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Counter_S_02x04_02.BP_Sprout_Prop_OT_Counter_S_02x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Counter_S_02x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_Antenna_S_02x02_01.BP_Sprout_Prop_OT_Deco_Floor_Antenna_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_Antenna_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_BoothCorner_M_05x05_01.BP_Sprout_Prop_OT_Deco_Floor_BoothCorner_M_05x05_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_BoothCorner_M_05x05_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_CannisterPiping_M_03x04_01.BP_Sprout_Prop_OT_Deco_Floor_CannisterPiping_M_03x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_CannisterPiping_M_03x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_CannisterPipingLarge_M_04x06_01.BP_Sprout_Prop_OT_Deco_Floor_CannisterPipingLarge_M_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_CannisterPipingLarge_M_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_CannisterPipingSmall_M_02x04_02.BP_Sprout_Prop_OT_Deco_Floor_CannisterPipingSmall_M_02x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_CannisterPipingSmall_M_02x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_Tank_M_04x04_01.BP_Sprout_Prop_OT_Deco_Floor_Tank_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_Tank_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Wall_Computer_L_01.BP_Sprout_Prop_OT_Deco_Wall_Computer_L_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Wall_Computer_L_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Wall_Gear_S_02.BP_Sprout_Prop_OT_Deco_Wall_Gear_S_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Wall_Gear_S_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Deco_Wall_GratedShelf_M_01.BP_Sprout_Prop_OT_Deco_Wall_GratedShelf_M_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Wall_GratedShelf_M_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Light_Elec_Wall_03.BP_Sprout_Prop_OT_Light_Elec_Wall_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Light_Elec_Wall_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Light_Elec_Wall_06.BP_Sprout_Prop_OT_Light_Elec_Wall_06_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Light_Elec_Wall_06")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Light_Elec_Wall_07.BP_Sprout_Prop_OT_Light_Elec_Wall_07_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Light_Elec_Wall_07")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Light_Heat_Ceiling_04x04_01.BP_Sprout_Prop_OT_Light_Heat_Ceiling_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Light_Heat_Ceiling_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_LowSurface_S_04x06_01.BP_Sprout_Prop_OT_LowSurface_S_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_LowSurface_S_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Plumbing_Sink_04x04_01.BP_Sprout_Prop_OT_Plumbing_Sink_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Plumbing_Sink_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Plumbing_Well_04x04_01.BP_Sprout_Prop_OT_Plumbing_Well_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Plumbing_Well_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Rec_Faucet_M_04x04_01.BP_Sprout_Prop_OT_Rec_Faucet_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Rec_Faucet_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Rug_L_08x08_01.BP_Sprout_Prop_OT_Rug_L_08x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Rug_L_08x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Rug_L_10x08_01.BP_Sprout_Prop_OT_Rug_L_10x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Rug_L_10x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Rug_S_04x04_01.BP_Sprout_Prop_OT_Rug_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Rug_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Seat_Sgl_1Way_Chair_04x04_01.BP_Sprout_Prop_OT_Seat_Sgl_1Way_Chair_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Seat_Sgl_1Way_Chair_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Storage_L_04x06_01.BP_Sprout_Prop_OT_Storage_L_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Storage_L_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Storage_L_06x06_01.BP_Sprout_Prop_OT_Storage_L_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Storage_L_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Surface_L_06x08_02.BP_Sprout_Prop_OT_Surface_L_06x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_L_06x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Surface_M_02x04_01.BP_Sprout_Prop_OT_Surface_M_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_M_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Surface_M_04x06_01.BP_Sprout_Prop_OT_Surface_M_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_M_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Cantina_Props/BP/BP_Sprout_Prop_OT_Surface_S_04x04_01.BP_Sprout_Prop_OT_Surface_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Bed_Sgl_08x04_01.BP_Sprout_Prop_OT_Bed_Sgl_08x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Bed_Sgl_08x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Clutter_Turret_S_02x02_01.BP_Sprout_Prop_OT_Clutter_Turret_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Clutter_Turret_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_Anetnna_S_03x03_01.BP_Sprout_Prop_OT_Deco_Floor_Anetnna_S_03x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_Anetnna_S_03x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_Anetnna_S_04x04_01.BP_Sprout_Prop_OT_Deco_Floor_Anetnna_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_Anetnna_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Deco_Floor_Tanks_XL_06x12_01.BP_Sprout_Prop_OT_Deco_Floor_Tanks_XL_06x12_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Floor_Tanks_XL_06x12_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Deco_Wall_CircuitBreaker_L_01.BP_Sprout_Prop_OT_Deco_Wall_CircuitBreaker_L_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Deco_Wall_CircuitBreaker_L_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Surface_L_02x08_01.BP_Sprout_Prop_OT_Surface_L_02x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_L_02x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Surface_L_06x08_01.BP_Sprout_Prop_OT_Surface_L_06x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_L_06x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Surface_S_02x02_01.BP_Sprout_Prop_OT_Surface_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Garage_Props/BP/BP_Sprout_Prop_OT_Surface_S_02x04_01.BP_Sprout_Prop_OT_Surface_S_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OT_Surface_S_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Bed_Dbl_08x04_01.BP_Sprout_Prop_OCS_Bed_Dbl_08x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Bed_Dbl_08x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Bed_Sgl_08x04_01.BP_Sprout_Prop_OCS_Bed_Sgl_08x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Bed_Sgl_08x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Ceiling_Clutter_Weapons_L_04x06_01.BP_Sprout_Prop_OCS_Ceiling_Clutter_Weapons_L_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Ceiling_Clutter_Weapons_L_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Clutter_OpenSteamer_L_04x06_01.BP_Sprout_Prop_OCS_Clutter_OpenSteamer_L_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Clutter_OpenSteamer_L_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Clutter_Steamer_L_04x04_01.BP_Sprout_Prop_OCS_Clutter_Steamer_L_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Clutter_Steamer_L_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Deco_Floor_Bar_L_06x08_01.BP_Sprout_Prop_OCS_Deco_Floor_Bar_L_06x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Deco_Floor_Bar_L_06x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Deco_Floor_Rug_L_08x08_01.BP_Sprout_Prop_OCS_Deco_Floor_Rug_L_08x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Deco_Floor_Rug_L_08x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Deco_Floor_Shelf_M_02x06_01.BP_Sprout_Prop_OCS_Deco_Floor_Shelf_M_02x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Deco_Floor_Shelf_M_02x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Decor_Floor_Bottle_S_03x03_02.BP_Sprout_Prop_OCS_Decor_Floor_Bottle_S_03x03_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Decor_Floor_Bottle_S_03x03_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Decor_Floor_Filter_S_02x02_01.BP_Sprout_Prop_OCS_Decor_Floor_Filter_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Decor_Floor_Filter_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Decor_Floor_Filter_S_03x03_01.BP_Sprout_Prop_OCS_Decor_Floor_Filter_S_03x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Decor_Floor_Filter_S_03x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Display_Floor_Shelf_L_03x08_02.BP_Sprout_Prop_OCS_Display_Floor_Shelf_L_03x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Display_Floor_Shelf_L_03x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Light_Elec_Ceiling_02.BP_Sprout_Prop_OCS_Light_Elec_Ceiling_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Light_Elec_Ceiling_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Light_Elec_Ceiling_03.BP_Sprout_Prop_OCS_Light_Elec_Ceiling_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Light_Elec_Ceiling_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Light_Elec_Floor_04x04_01.BP_Sprout_Prop_OCS_Light_Elec_Floor_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Light_Elec_Floor_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Light_Elec_Wall_01.BP_Sprout_Prop_OCS_Light_Elec_Wall_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Light_Elec_Wall_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Rec_Bar_S_08x08_01.BP_Sprout_Prop_OCS_Rec_Bar_S_08x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Rec_Bar_S_08x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Seat_Quad_RoundAbout_Sofa_08x08_01.BP_Sprout_Prop_OCS_Seat_Quad_RoundAbout_Sofa_08x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Seat_Quad_RoundAbout_Sofa_08x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Seat_Sgl_1Way_Chair_04x04_01.BP_Sprout_Prop_OCS_Seat_Sgl_1Way_Chair_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Seat_Sgl_1Way_Chair_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Shop_Props/BP/BP_Sprout_Prop_OCS_Surface_L_03x10_01.BP_Sprout_Prop_OCS_Surface_L_03x10_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OCS_Surface_L_03x10_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Bed_Dbl_10x06_01.BP_Sprout_Prop_OTT_Bed_Dbl_10x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Bed_Dbl_10x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Bed_Sgl_08x04_01.BP_Sprout_Prop_OTT_Bed_Sgl_08x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Bed_Sgl_08x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Clutter_Cannister_M_02x03_01.BP_Sprout_Prop_OTT_Clutter_Cannister_M_02x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Clutter_Cannister_M_02x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Clutter_Containers_L_04x04_01.BP_Sprout_Prop_OTT_Clutter_Containers_L_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Clutter_Containers_L_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Clutter_Tray_M_02x03_01.BP_Sprout_Prop_OTT_Clutter_Tray_M_02x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Clutter_Tray_M_02x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Barrel_S_02x02_01.BP_Sprout_Prop_OTT_Deco_Floor_Barrel_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Barrel_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Bin_S_02x02_01.BP_Sprout_Prop_OTT_Deco_Floor_Bin_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Bin_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Machine_S_03x03_01.BP_Sprout_Prop_OTT_Deco_Floor_Machine_S_03x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Machine_S_03x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Pool_L_08x08_01.BP_Sprout_Prop_OTT_Deco_Floor_Pool_L_08x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Pool_L_08x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Pool_XL_08x12_02.BP_Sprout_Prop_OTT_Deco_Floor_Pool_XL_08x12_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Pool_XL_08x12_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Robot_M_02x04_01.BP_Sprout_Prop_OTT_Deco_Floor_Robot_M_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Robot_M_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_RotatingTurret_M_04x06_01.BP_Sprout_Prop_OTT_Deco_Floor_RotatingTurret_M_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_RotatingTurret_M_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Deco_Floor_Vaporator_M_06x06_01.BP_Sprout_Prop_OTT_Deco_Floor_Vaporator_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Deco_Floor_Vaporator_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Flag_S_02x02_01.BP_Sprout_Prop_OTT_Flag_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Flag_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Flag_S_02x02_02.BP_Sprout_Prop_OTT_Flag_S_02x02_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Flag_S_02x02_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Flag_S_02x02_04.BP_Sprout_Prop_OTT_Flag_S_02x02_04_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Flag_S_02x02_04")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Flag_S_02x02_05.BP_Sprout_Prop_OTT_Flag_S_02x02_05_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Flag_S_02x02_05")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Light_Elec_Floor_02x02_01.BP_Sprout_Prop_OTT_Light_Elec_Floor_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Light_Elec_Floor_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_LowSurface_S_04x04_02.BP_Sprout_Prop_OTT_LowSurface_S_04x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_LowSurface_S_04x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Rug_L_08x08_02.BP_Sprout_Prop_OTT_Rug_L_08x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Rug_L_08x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Rug_M_04x06_01.BP_Sprout_Prop_OTT_Rug_M_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Rug_M_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Rug_M_04x06_02.BP_Sprout_Prop_OTT_Rug_M_04x06_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Rug_M_04x06_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Rug_M_06x06_02.BP_Sprout_Prop_OTT_Rug_M_06x06_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Rug_M_06x06_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Rug_S_03x04_01.BP_Sprout_Prop_OTT_Rug_S_03x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Rug_S_03x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Rug_S_04x04_01.BP_Sprout_Prop_OTT_Rug_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Rug_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Seat_Dbl_1Way_Sofa_04x10_01.BP_Sprout_Prop_OTT_Seat_Dbl_1Way_Sofa_04x10_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Seat_Dbl_1Way_Sofa_04x10_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Seat_Dbl_2Way_Sofa_04x010_01.BP_Sprout_Prop_OTT_Seat_Dbl_2Way_Sofa_04x010_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Seat_Dbl_2Way_Sofa_04x010_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Seat_Sgl_3Way_Chair_04x04_01.BP_Sprout_Prop_OTT_Seat_Sgl_3Way_Chair_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Seat_Sgl_3Way_Chair_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Seat_Sgl_3Way_Sofa_04x06_01.BP_Sprout_Prop_OTT_Seat_Sgl_3Way_Sofa_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Seat_Sgl_3Way_Sofa_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisTown_Prop/Props/Tatooine_Props/BP/BP_Sprout_Prop_OTT_Surface_M_02x06_01.BP_Sprout_Prop_OTT_Surface_M_02x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OTT_Surface_M_02x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Bed_Dbl_10x06_01.BP_Sprout_Prop_OS_Bed_Dbl_10x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Bed_Dbl_10x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Bed_Sgl_08x04_01.BP_Sprout_Prop_OS_Bed_Sgl_08x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Bed_Sgl_08x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Bed_Sgl_08x04_02.BP_Sprout_Prop_OS_Bed_Sgl_08x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Bed_Sgl_08x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Bed_Sgl_08x04_Reward_01.BP_Sprout_Prop_OS_Bed_Sgl_08x04_Reward_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Bed_Sgl_08x04_Reward_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Counter_Crn_06x06_02.BP_Sprout_Prop_OS_Counter_Crn_06x06_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Counter_Crn_06x06_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Counter_M_04x04_01.BP_Sprout_Prop_OS_Counter_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Counter_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Counter_M_04x04_04.BP_Sprout_Prop_OS_Counter_M_04x04_04_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Counter_M_04x04_04")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Counter_S_02x04_01.BP_Sprout_Prop_OS_Counter_S_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Counter_S_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Antenna_M_03x04_01.BP_Sprout_Prop_OS_Deco_Floor_Antenna_M_03x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Antenna_M_03x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Antenna_S_02x02_01.BP_Sprout_Prop_OS_Deco_Floor_Antenna_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Antenna_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Cannister_S_02x02_01.BP_Sprout_Prop_OS_Deco_Floor_Cannister_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Cannister_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Computer_M_02x04_01.BP_Sprout_Prop_OS_Deco_Floor_Computer_M_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Computer_M_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_01.BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Console_M_02x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_02.BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Console_M_02x06_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_03.BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Console_M_02x06_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_05.BP_Sprout_Prop_OS_Deco_Floor_Console_M_02x06_05_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Console_M_02x06_05")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Generator_M_04x06_01.BP_Sprout_Prop_OS_Deco_Floor_Generator_M_04x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Generator_M_04x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Generator_XL_20x10_01.BP_Sprout_Prop_OS_Deco_Floor_Generator_XL_20x10_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Generator_XL_20x10_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Rack_M_01x06_01.BP_Sprout_Prop_OS_Deco_Floor_Rack_M_01x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Rack_M_01x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Satellite_L_04x08_01.BP_Sprout_Prop_OS_Deco_Floor_Satellite_L_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Satellite_L_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Satellite_M_04x04_01.BP_Sprout_Prop_OS_Deco_Floor_Satellite_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Satellite_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Satellite_M_06x06_01.BP_Sprout_Prop_OS_Deco_Floor_Satellite_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Satellite_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Satellite_XL_08x12_01.BP_Sprout_Prop_OS_Deco_Floor_Satellite_XL_08x12_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Satellite_XL_08x12_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Stage_L_08x08_Reward_01.BP_Sprout_Prop_OS_Deco_Floor_Stage_L_08x08_Reward_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Stage_L_08x08_Reward_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Vaporator_M_06x06_01.BP_Sprout_Prop_OS_Deco_Floor_Vaporator_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Vaporator_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_Vase_S_02x02_01.BP_Sprout_Prop_OS_Deco_Floor_Vase_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_Vase_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Floor_VentedCrate_M_06x06_01.BP_Sprout_Prop_OS_Deco_Floor_VentedCrate_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Floor_VentedCrate_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_Breaker_M_01.BP_Sprout_Prop_OS_Deco_Wall_Breaker_M_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_Breaker_M_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_CircularVent_M_01.BP_Sprout_Prop_OS_Deco_Wall_CircularVent_M_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_CircularVent_M_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_Pipes_L_02.BP_Sprout_Prop_OS_Deco_Wall_Pipes_L_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_Pipes_L_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_Pipes_S_01.BP_Sprout_Prop_OS_Deco_Wall_Pipes_S_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_Pipes_S_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_Valve_L_01.BP_Sprout_Prop_OS_Deco_Wall_Valve_L_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_Valve_L_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_Vent_S_02.BP_Sprout_Prop_OS_Deco_Wall_Vent_S_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_Vent_S_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Deco_Wall_Vent_S_03.BP_Sprout_Prop_OS_Deco_Wall_Vent_S_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Deco_Wall_Vent_S_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Decor_Wall_M_02x04_01.BP_Sprout_Prop_OS_Decor_Wall_M_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Decor_Wall_M_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Decor_Wall_M_02x04_02.BP_Sprout_Prop_OS_Decor_Wall_M_02x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Decor_Wall_M_02x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Display_Floor_L_02x08_01.BP_Sprout_Prop_OS_Display_Floor_L_02x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Display_Floor_L_02x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Display_Floor_S_04x04_01.BP_Sprout_Prop_OS_Display_Floor_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Display_Floor_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Display_Wall_M_02x06_01.BP_Sprout_Prop_OS_Display_Wall_M_02x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Display_Wall_M_02x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Display_Wall_S_02x04_02.BP_Sprout_Prop_OS_Display_Wall_S_02x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Display_Wall_S_02x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Display_Wall_S_02x04_03.BP_Sprout_Prop_OS_Display_Wall_S_02x04_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Display_Wall_S_02x04_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_01.BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Ceiling_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_02.BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Ceiling_02x02_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_03.BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Ceiling_02x02_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_04.BP_Sprout_Prop_OS_Light_Elec_Ceiling_02x02_04_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Ceiling_02x02_04")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Ceiling_03x03_01.BP_Sprout_Prop_OS_Light_Elec_Ceiling_03x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Ceiling_03x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Floor_02x03_Reward_01.BP_Sprout_Prop_OS_Light_Elec_Floor_02x03_Reward_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Floor_02x03_Reward_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Table_02x02_01.BP_Sprout_Prop_OS_Light_Elec_Table_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Table_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Table_02x02_03.BP_Sprout_Prop_OS_Light_Elec_Table_02x02_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Table_02x02_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Light_Elec_Wall_01x01_01.BP_Sprout_Prop_OS_Light_Elec_Wall_01x01_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Light_Elec_Wall_01x01_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_LowSurface_S_04x04_01.BP_Sprout_Prop_OS_LowSurface_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_LowSurface_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Plumbing_Sink_04x08_01.BP_Sprout_Prop_OS_Plumbing_Sink_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Plumbing_Sink_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Rug_L_05x08_01.BP_Sprout_Prop_OS_Rug_L_05x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Rug_L_05x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Rug_M_06x06_01.BP_Sprout_Prop_OS_Rug_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Rug_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Rug_S_03x04_01.BP_Sprout_Prop_OS_Rug_S_03x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Rug_S_03x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Rug_S_04x04_01.BP_Sprout_Prop_OS_Rug_S_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Rug_S_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Seat_Sgl_1Way_Chair_04x04_02.BP_Sprout_Prop_OS_Seat_Sgl_1Way_Chair_04x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Seat_Sgl_1Way_Chair_04x04_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Seat_Sgl_1Way_Chair_04x04_03.BP_Sprout_Prop_OS_Seat_Sgl_1Way_Chair_04x04_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Seat_Sgl_1Way_Chair_04x04_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Seat_Sgl_1Way_Chair_04x04_04.BP_Sprout_Prop_OS_Seat_Sgl_1Way_Chair_04x04_04_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Seat_Sgl_1Way_Chair_04x04_04")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Seat_Sgl_3Way_Recliner_04x08_01.BP_Sprout_Prop_OS_Seat_Sgl_3Way_Recliner_04x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Seat_Sgl_3Way_Recliner_04x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Seat_Sgl_Omni_Bench_02x04_01.BP_Sprout_Prop_OS_Seat_Sgl_Omni_Bench_02x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Seat_Sgl_Omni_Bench_02x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Seat_Sgl_Omni_Chair_02x02_01.BP_Sprout_Prop_OS_Seat_Sgl_Omni_Chair_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Seat_Sgl_Omni_Chair_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Sign_Wall_M_01.BP_Sprout_Prop_OS_Sign_Wall_M_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Sign_Wall_M_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Storage_L_02x06_03.BP_Sprout_Prop_OS_Storage_L_02x06_03_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Storage_L_02x06_03")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Storage_L_03x06_01.BP_Sprout_Prop_OS_Storage_L_03x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Storage_L_03x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Storage_M_03x04_01.BP_Sprout_Prop_OS_Storage_M_03x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Storage_M_03x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Storage_M_03x04_Reward_01.BP_Sprout_Prop_OS_Storage_M_03x04_Reward_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Storage_M_03x04_Reward_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Storage_M_04x04_01.BP_Sprout_Prop_OS_Storage_M_04x04_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Storage_M_04x04_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Storage_S_02x02_01.BP_Sprout_Prop_OS_Storage_S_02x02_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Storage_S_02x02_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Surface_L_06x08_01.BP_Sprout_Prop_OS_Surface_L_06x08_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Surface_L_06x08_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Surface_L_06x08_02.BP_Sprout_Prop_OS_Surface_L_06x08_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Surface_L_06x08_02")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Surface_M_06x06_01.BP_Sprout_Prop_OS_Surface_M_06x06_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Surface_M_06x06_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Surface_S_02x03_01.BP_Sprout_Prop_OS_Surface_S_02x03_01_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Surface_S_02x03_01")
+DecorReinitItemArray=(ActorToCorrect="/SproutTG_OsirisSurvivor_Shared_Prop/Props/BP/BP_Sprout_Prop_OS_Surface_S_04x04_02.BP_Sprout_Prop_OS_Surface_S_04x04_02_C", CorrectedItemDefinition="WorldItem:SBID_Prop_OS_Surface_S_04x04_02")
[/Script/DianaReadyUpErrorsUI.Diana_ModeWarningPopupScreen] 
StartDate="2025.05.16-00.00.00"
EndDate="2025.05.27-00.00.00"
[/Script/FortniteUI.FortContentControlSettingRegistry]
AmpleHammerName=NSLOCTEXT("AmpleHammer", "SettingName", "TBD")
AmpleHammerDescription=NSLOCTEXT("AmpleHammer", "SettingDescription", "TBD")
AmpleHammerDetailName=NSLOCTEXT("AmpleHammer", "DetailName", "TBD")
[/Script/FortniteGame.FortSocialChatV3Manager]
bEnableWelcomeMessages=true
+InMatchConfig=(DesiredProductTag="Product.ForbiddenFruit.NoBuild", bShowGameOtherJoinLeft=false)
[/Script/FortniteUI.AthenaUIStateWidget_Frontend]
!FirstTimeSeasonFlowStepArray=ClearArray
+FirstTimeSeasonFlowStepArray=TryShowPlaytimeExpiredModal
+FirstTimeSeasonFlowStepArray=TryShowEnterCabinModeScreen
+FirstTimeSeasonFlowStepArray=TryShowContentGatingIntroModal
+FirstTimeSeasonFlowStepArray=TryShowInterestsSelectionModal
+FirstTimeSeasonFlowStepArray=TryDownloadSelectedIsland
+FirstTimeSeasonFlowStepArray=TryShowVoiceReportingIntroModal
+FirstTimeSeasonFlowStepArray=TryShowNormalBanModal
+FirstTimeSeasonFlowStepArray=TryShowSocialBanModal
+FirstTimeSeasonFlowStepArray=TryShowRefundTokenNotification
+FirstTimeSeasonFlowStepArray=TryShowPriceChangeAcknowledgeNotification
+FirstTimeSeasonFlowStepArray=TryShowPrmInterstitials
+FirstTimeSeasonFlowStepArray=TryPushPCBGiftingScreen
+FirstTimeSeasonFlowStepArray=TryShowMobileDefaultSettingsChangeModal
+FirstTimeSeasonFlowStepArray=TryPushGiftingScreen
[QC_VitalInventor /Script/FortniteGame.QuestCategoryData]
RequiredProfileItemTemplateId=""
[/Script/FortniteGame.FortQuestItemObjectiveHotfixData]
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_01",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_SummerRoadTrip_01_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_02",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_02_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_03",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_03_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_04",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_04_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_05",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_05_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_06",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_06_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_07",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_07_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_08",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_08_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_09",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_09_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_S36_RoadTrip_10",ObjectiveHotfixEntries=((ObjectiveId="Quest_S36_RoadTrip_10_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_Acquire(IncrementType=TotalMatchingItemCounts,bUseItemCount=False,ItemAcquired=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="Resource.XP")),QueryTokenStream=(0,1,1,1,0),UserDescription="",AutoDescription=" ANY( Resource.XP )")),ItemCount=(LowerBound=(Type=Inclusive,Value=0),UpperBound=(Type=Open,Value=0)),AcquireSource=(TagQuery=(TokenStreamVersion=0,TagDictionary=((TagName="")),QueryTokenStream=(0,1,3,1,0),UserDescription="",AutoDescription=" ")),bAllowMCPProgression=False,bGrantProgressForAlreadyAccumulatedItems=False,ProgressType=ServerOnly,ItemTemplates=,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=80000)))
+ConfigQuestEntries=(ItemId="Quest:Quest_PlaceHome",ObjectiveHotfixEntries=((ObjectiveId="Quest_PlaceHome_obj0",ObjectiveFilterOverride=(/Script/FortniteGame.FortObjectiveFilter_MatchTimeElapsed(IncrementType=TimeElapsed,UpdateTime=1.000000,Author=(bCanGainProgressForThisObjective=True,TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")),Context=(TagQuery=(TokenStreamVersion=0,TagDictionary=,QueryTokenStream=,UserDescription="",AutoDescription="")))),ObjectiveCountOverride=1)))
[/Script/FortniteGame.FortLinksMatchmakingConfig]
!LinkTypeMatchmakingServicePercentChance=ClearArray
+LinkTypeMatchmakingServicePercentChance=(LinkType="valkyrie:application", PercentChance=1.0, MatchmakingService="MCP")
+LinkTypeMatchmakingServicePercentChance=(LinkType="Creative:Island", PercentChance=1.0, MatchmakingService="MCP")
[/Script/FortniteUI.FortCampaignPurchaseScreen]
STWStorePackTrackingID="/Game/Catalog/NewDisplayAssets/S37/DAv2_RMT_WingedEye.DAv2_RMT_WingedEye"
[AssetHotfix]
+CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.SafeZone.ShrinkTime;1.0;110
+CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.SafeZone.ShrinkTime;2.0;110
+CurveTable=/Game/Athena/Playlists/NoBuildBR/Competitive/OverrideGameData_NoBuild_Showdown_Backup;TableUpdate;"[{\"Name\":\"Default.SD.Fun.InstantEnabled\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.Instant.HealthFactor\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.Instant.ShieldFactor\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.Instant.HealAmount\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.OverTimeEnabled\",\"0\":1,\"1\":1,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.OverTime.HealthFactor\",\"0\":1,\"1\":1,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.OverTime.ShieldFactor\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.OverTime.HealAmount\",\"0\":5,\"1\":5,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.OverTime.Duration\",\"0\":5,\"1\":5,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.OverTime.Tick\",\"0\":0.35,\"1\":0.35,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.SimShieldEnabled\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0},{\"Name\":\"Default.SD.Fun.BothEnabled\",\"0\":0,\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0,\"7\":0,\"8\":0,\"9\":0,\"10\":0,\"11\":0,\"12\":0,\"13\":0,\"14\":0,\"15\":0,\"16\":0,\"17\":0,\"18\":0,\"19\":0,\"20\":0}]"
+CurveTable=/Game/Athena/Balance/DataTables/CashPricing_Showdown;TableUpdate;"[{\"Name\":\"SpawnSupplyDrop\",\"1\":600,\"2\":600,\"3\":600,\"4\":600,\"5\":600,\"6\":600},{\"Name\":\"Intel\",\"1\":10,\"2\":50,\"3\":100,\"4\":150,\"5\":300,\"6\":450},{\"Name\":\"UpgradeItem\",\"1\":100,\"2\":250,\"3\":375,\"4\":500,\"5\":750,\"6\":1000},{\"Name\":\"HireNPC\",\"1\":100,\"2\":100,\"3\":100,\"4\":100,\"5\":100,\"6\":100},{\"Name\":\"HireNPC.Specialist.Heavy\",\"1\":250,\"2\":250,\"3\":250,\"4\":250,\"5\":250,\"6\":250},{\"Name\":\"HireNPC.Specialist.Supply\",\"1\":250,\"2\":250,\"3\":250,\"4\":250,\"5\":250,\"6\":250},{\"Name\":\"HireNPC.Specialist.Medic\",\"1\":250,\"2\":250,\"3\":250,\"4\":250,\"5\":250,\"6\":250},{\"Name\":\"HireNPC.Specialist.Scout\",\"1\":250,\"2\":250,\"3\":250,\"4\":250,\"5\":250,\"6\":250},{\"Name\":\"Repair/Refuel\",\"1\":40,\"2\":40,\"3\":40,\"4\":40,\"5\":40,\"6\":40},{\"Name\":\"BribeForBounty\",\"1\":200,\"2\":200,\"3\":200,\"4\":200,\"5\":200,\"6\":200},{\"Name\":\"supplies.ammo.bulletheavy\",\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0},{\"Name\":\"supplies.ammo.bulletlight\",\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0},{\"Name\":\"supplies.ammo.bulletmedium\",\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0},{\"Name\":\"supplies.ammo.shell\",\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0},{\"Name\":\"supplies.ammo.explosive\",\"1\":75,\"2\":75,\"3\":75,\"4\":75,\"5\":75,\"6\":75},{\"Name\":\"hunting_player_bounty\",\"1\":0,\"2\":0,\"3\":0,\"4\":0,\"5\":0,\"6\":0},{\"Name\":\"ShowFutureStormCircle\",\"1\":200,\"2\":200,\"3\":200,\"4\":200,\"5\":200,\"6\":200},{\"Name\":\"PropDisguise\",\"1\":50,\"2\":50,\"3\":50,\"4\":50,\"5\":50,\"6\":50},{\"Name\":\"RiftToGo\",\"1\":300,\"2\":300,\"3\":300,\"4\":300,\"5\":300,\"6\":300},{\"Name\":\"TipBusDriverLarge\",\"1\":250,\"2\":250,\"3\":250,\"4\":250,\"5\":250,\"6\":250},{\"Name\":\"TipBusDriverSmall\",\"1\":100,\"2\":100,\"3\":100,\"4\":100,\"5\":100,\"6\":100},{\"Name\":\"PatchUp\",\"1\":100,\"2\":100,\"3\":100,\"4\":100,\"5\":100,\"6\":100},{\"Name\":\"RollTheDice\",\"1\":100,\"2\":100,\"3\":100,\"4\":100,\"5\":100,\"6\":100},{\"Name\":\"OutfitDisguise\",\"1\":75,\"2\":75,\"3\":75,\"4\":75,\"5\":75,\"6\":75},{\"Name\":\"WantedSystem.ReduceHeat\",\"1\":500,\"2\":500,\"3\":500,\"4\":500,\"5\":500,\"6\":500},{\"Name\":\"WantedSystem.IncreaseWantedLevel\",\"1\":500,\"2\":500,\"3\":500,\"4\":500,\"5\":500,\"6\":500},{\"Name\":\"HireNPC.Special.Fighter\",\"1\":2000,\"2\":2000,\"3\":2000,\"4\":2000,\"5\":2000,\"6\":2000},{\"Name\":\"HireNPC.Special.Heavy\",\"1\":2000,\"2\":2000,\"3\":2000,\"4\":2000,\"5\":2000,\"6\":2000},{\"Name\":\"RebootVanBuyRebootCard\",\"1\":500,\"2\":500,\"3\":500,\"4\":500,\"5\":500,\"6\":500},{\"Name\":\"RebootVanEnhancedResurrection\",\"1\":1000,\"2\":1000,\"3\":1000,\"4\":1000,\"5\":1000,\"6\":1000}]"
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTimeEnabled;0.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTimeEnabled;1.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.HealthFactor;0.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.HealthFactor;1.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.HealAmount;0.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.HealAmount;1.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.Duration;0.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.Duration;1.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.Tick;0.0;0.35
+CurveTable=/BRPlaylists/Athena/Playlists/Habanero/DataTables/OverrideGameData_Habanero_Build;RowUpdate;Default.SD.Fun.OverTime.Tick;1.0;0.35
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTimeEnabled;0.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTimeEnabled;1.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.HealthFactor;0.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.HealthFactor;1.0;1.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.HealAmount;0.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.HealAmount;1.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.Duration;0.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.Duration;1.0;5.0
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.Tick;0.0;0.35
+CurveTable=/BRPlaylists/Athena/Playlists/NoBuildBR/HabaneroZBM/DataTables/OverrideGameData_Habanero_ZBM;RowUpdate;Default.SD.Fun.OverTime.Tick;1.0;0.35
+CurveTable=/SimpleEdit/DataTables/Overrides/Competitive/SimpleEditData_Competitive;RowUpdate;SimpleEdit.CanEnable;0.0;1.0
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaAmmoLarge.03;CountRange;(X=18,Y=18)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaAmmoLarge.04;CountRange;(X=24,Y=24)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaAmmoLarge.05;CountRange;(X=30,Y=30)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaAmmoSmall.03;Weight;1.500000
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaAmmoSmall.03;CountRange;(X=16,Y=16)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaLoot.Ammo.Medium.01;CountRange;(X=18,Y=18)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaLoot.Ammo.Medium.02;CountRange;(X=24,Y=24)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaLoot.Ammo.Medium.03;CountRange;(X=30,Y=30)
+DataTable=/Game/Items/Datatables/AthenaLootPackages_Client;RowUpdate;WorldList.AthenaLoot.Ammo.MediumRevolver.01;CountRange;(X=16,Y=16)
+DataTable=/Figment_LootTables/DataTables/Barkline/Barkline_FigmentLootPackages_Override;RowUpdate;WorldList.AthenaHighConsumables.06;Weight;0.000000
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